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Since we will all like to see some action:

Moving 3 spaces west
Post edited February 18, 2012 by Protoss
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Protoss: Since we will all like to see some action:

Moving 3 spaces west
Alpha Standard moves 3 spaces west, to +2 East.

Alpha Standard is at +2 East. Harbinger is at -1 West. Therefore, the ships are at a range of 3.

It is now the Alpha Standard's ACTION turn.

These are our options:

Maneuvers:

1. Guiding: 40
2. Evading: 40
3. Powering: 40
4. Bracing: 60
5. Repairing: 21

Remember, if picking a maneuver: you will lose any current maneuvers that the ship is engaged in. In this case, you will lose the +4 movement from the hurrying maneuvers.

We can also do one of the following:

6. Pass (Do nothing)
7. Fire special weapon: Anti-Personnel Torpedo (Ammunition remaining: 3)
8. Fire basic weapon: Short-Range Blaster (Ammunition unlimited)

So, Ubivis, Protoss, or anyone else that wants to take the Alpha Standard's turn... what shall we do?
Post edited February 18, 2012 by stoicsentry
Do I understand it correctly, I can do a maneuver and one of the basic actions?

If yes:
- Change the maneuver to Evading
- Fire short-range basic weapons at RUI-01 Harbinger

If no:
- Fire short-range basic weapons at RUI-01 Harbinger
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Ubivis: Do I understand it correctly, I can do a maneuver and one of the basic actions?
No, it's either-or. You can only do ONE action per turn.

If no:
- Fire short-range basic weapons at RUI-01 Harbinger

The size of the die the Alpha will roll to hit is 99 (targeting) + 40 (weapon targeting modifier) = d(139).

The roll to hit is: 70.

The Harbinger will make a roll to avoid. It's roll to avoid is a d(48). It rolls a 6.

Since 70 is higher than 6, the hit is successful.

We will now determine damage.

The Alpha's roll for damage will be 99 (offense) + 100 (weapon damage) = 199.

The roll for damage was 131.

The Harbinger will now roll to defend. It will roll d(104) (its defense). It rolls 46.

Therefore, damage sustained is 131 - 46 = 85.

The Harbinger has taken 85 damage to its shields.

The Harbinger's shields have been reduced from 550 to 465. This is reflected on the Harbinger's ship thread on the forums.

In 10 minutes, I will complete the Alpha's turn with a roll for a random event.
Rolling for a random event for the Alpha. Requires a roll of 1 on d(10). The roll was 10. Therefore, no random event this turn.
______________________________________________________________________

It is now the Harbinger's MOVEMENT turn. Alpha Standard is at +2 East. Harbinger is at -1 West.

Harbinger, you are at a range of 3 from the Standard.

You roll 4 for movement. The roll is a 3.

The Harbinger may move up to 3 spaces in any direction.

Examples: Moving 3 West would put you at -4 West, increasing your range from the Alpha to 6. Moving 3 East would put you at +2 East, decreasing your range from the Alpha to 0.

Harbinger, how far would you like to move and in what direction?


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boct1584: <snip>
Boct1584 or any poster that see this can move the Harbinger (with the exception of Ubivis and Protoss, since they're on the other team)
Post edited February 19, 2012 by stoicsentry
The Harbinger will move 2 spaces west, to put the Standard Alpha at a range of 5.
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boct1584: The Harbinger will move 2 spaces west, to put the Standard Alpha at a range of 5.
Alpha Standard is at +2 East. Harbinger is at -3 West. The current range is 5.

Options:

-Initiate any maneuver of your choice. Powering maneuver is currently active so if you choose another one, you will lose the current powering bonus of 60.

-Fire basic weapon: Mid-Range Blasters. (Unlimited ammunition)

-Fire special weapon: Long-Range Guided Missile. 3 ammunition remaining.
Harbinger will fire mid-range blasters.
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boct1584: Harbinger will fire mid-range blasters.
Roll to hit. Targeting is 135. Bonus modifier for weapon: 0.

Roll will be d(135).

Roll to hit was 41.

Alpha gets a roll to avoid.

Alpha rolls d(64) to avoid. Roll is 51.

41 is less than 51. Therefore, the attack misses! Oh no!
____________________________________________________________________

Rolling for random event in 10 minutes.
Roll is d(10). Random event will occur on 1. Roll was 1!

Calculating random event using d(21) roll.

Roll was 2.

Event: The ship's thrusters hit overdrive. The ship (Harbinger) may move 3 extra spaces next turn. this does not alter die roll. Rather, 3 is added to the die result.
Post edited February 19, 2012 by stoicsentry
MOVEMENT turn for Standard Alpha.

Standard Alpha is at +2 East. Harbinger is at -3 West. The current range is 5.

Standard Alpha rolls to move: d(10). Roll is 1.

Standard Alpha may move 1 space. 1 space east would increase the range to 6. 1 space west would decrease range to 4.
Post edited February 19, 2012 by stoicsentry
The 3SE-01 Standard Alpha moves closer to Harbinger by moving 1 space to the west.

All torpedos ready, fire Anti-Personnel Torpedo against Harbinger.
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Ubivis: The 3SE-01 Standard Alpha moves closer to Harbinger by moving 1 space to the west.

All torpedos ready, fire Anti-Personnel Torpedo against Harbinger.
Size of targeting roll with be 99 - 20 (weapon modifier) = d(79)

Roll was 78.

Harbinger's roll to evade is d(48). No need to roll. The hit is successful.

Offense (99) plus weapon power (80) = d(179)

Roll for damage was 172.

Harbinger's roll to defend on d(104) was 48.

Harbinger suffers 172-48 = 124 damage to shields.

Shields have been reduced to 341.

2 crew members have lost their lives from the Anti-Personnel Torpedo.

Standard Alpha has 2 torpedo remaining.

Random events roll in 10 minutes.

Standard Alpha is now at: +1 East. Harbinger is now at -3 West. Total range is 4.
Post edited February 20, 2012 by stoicsentry
Random event will occur on 1. Roll d(10): Result: 9. No random event.
_____________________________________________________________________

It is now the RUI-01 Harbinger's MOVEMENT turn. She's taken a pounding from 2 straight hits without landing one herself, but she's definitely not afraid of boarding operations as she still has almost twice as much crew as her enemy.

Standard Alpha is now at: +1 East. Harbinger is now at -3 West. Total range is 4.

Her roll for movement is d(4). Result was 4. Due to random event initiated last turn, 3 will be added to movement result.

Therefore, the Harbinger may move up to 7 spaces this turn.
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boct1584: <snip>
boct1584 may take the Harbinger's turn, or any new poster may do so if they like! More the merrier!
Post edited February 20, 2012 by stoicsentry
Harbinger will move West 1, putting the Standard Alpha at a range of 5.