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FINALLY! Hovertank with shaders and bumpmapping and stuff! YEEEAAAAH!!!
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F4LL0UT: FINALLY! Hovertank with shaders and bumpmapping and stuff! YEEEAAAAH!!!
And don't forget a soundtrack by Justin Bieber.
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hedwards: And don't forget a soundtrack by Justin Bieber.
He can produce music in prison?
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hedwards: And don't forget a soundtrack by Justin Bieber.
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F4LL0UT: He can produce music in prison?
He can produce music?
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Wishbone: He can produce music?
Dammit. Stepped right into that one.
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Wishbone: He can produce music?
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F4LL0UT: Dammit. Stepped right into that one.
Hehe, it was too good an opportunity to pass up ;-)
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hedwards: I don't believe that the gliding walls in Wolf3d was intended behavior. The Catacombs behavior would be more like it's supposed to be.
Gliding along walls were coded into Wolf3D

It's something I would "fix" in Catacomb even if it's not a "fix" in the strictest form of the word. It's just something that bugged me while playing.
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hedwards: I don't believe that the gliding walls in Wolf3d was intended behavior. The Catacombs behavior would be more like it's supposed to be.
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adambiser: Gliding along walls were coded into Wolf3D

It's something I would "fix" in Catacomb even if it's not a "fix" in the strictest form of the word. It's just something that bugged me while playing.
It wasn't intentional. I'd recommend looking up John Carmack's commentary because he specifically stated that the sliding along the walls the way that players could wasn't intended.

Presumably it was a byproduct of the code he wrote to prevent people from getting stuck up against walls when they were strafing.
And now Catacomb Abyss's source code is now released under GPL: https://github.com/FlatRockSoft/CatacombAbyss

Just one more and that is Catacombs Armageddon and everything is complete!
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hedwards: It wasn't intentional. I'd recommend looking up John Carmack's commentary because he specifically stated that the sliding along the walls the way that players could wasn't intended.

Presumably it was a byproduct of the code he wrote to prevent people from getting stuck up against walls when they were strafing.
This one? I haven't listened to it all, but I did hear him mention that things were "slidey around the doors" around 10:00, but that's it, and then demonstrate the wall slide that people would do.

The movement code (ClipMove) basically is like this:
- Try to move the player both X and Y,
- If that failed, try to move only X.
- if that failed, try to move only Y.
- If that failed, stand still.

Either way, it would be something I'd change about it.

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DustFalcon1985: Just one more and that is Catacombs Armageddon and everything is complete!
And Catacomb Apocalypse. :)
Post edited June 07, 2014 by adambiser
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hedwards: It wasn't intentional. I'd recommend looking up John Carmack's commentary because he specifically stated that the sliding along the walls the way that players could wasn't intended.

Presumably it was a byproduct of the code he wrote to prevent people from getting stuck up against walls when they were strafing.
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adambiser: This one? I haven't listened to it all, but I did hear him mention that things were "slidey around the doors" around 10:00, but that's it, and then demonstrate the wall slide that people would do.

The movement code (ClipMove) basically is like this:
- Try to move the player both X and Y,
- If that failed, try to move only X.
- if that failed, try to move only Y.
- If that failed, stand still.

Either way, it would be something I'd change about it.
I dunno, I can't view the video as I don't have an account. And I don't think that you can create an account without it being a G+ account.
Were the assets also released or is it just the code?
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JudasIscariot: Were the assets also released or is it just the code?
Nope.
This release does not affect the licensing for the game data files. You will need to legally acquire the game data in order to use the exe built from this source code.
Flat Rock github
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JudasIscariot: Were the assets also released or is it just the code?
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Smannesman: Nope.

This release does not affect the licensing for the game data files. You will need to legally acquire the game data in order to use the exe built from this source code.
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Smannesman: Flat Rock github
Interesting :) I hope something awesome comes out of the source being released although I am not holding my breath...
It was the creator of ECWolf who persuaded Flat Rock Software to release the code so chances are he has something up his sleeve.