It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
iippo: the world will never run out of good computer games..
avatar
bansama: That depends. Capcom might by the rights to them, then refuse to sell them worldwide as opposed to in Japan only. So many rights they hold here just to do nothing with them... *sigh*
Slightly Off-topic banasma, have you seen this:

http://www.youtube.com/watch?v=o_j6L6KDV1E

A Cryengine 3 powered Monster Hunter only avaliable in China and Japan......Curse you Capcom.
avatar
Elmofongo: A Cryengine 3 powered Monster Hunter only avaliable in China and Japan......Curse you Capcom.
Had not seen that. Also find no info on Capcom JP's site about it, yet (then again, not looking that hard).
avatar
Elmofongo: A Cryengine 3 powered Monster Hunter only avaliable in China and Japan......Curse you Capcom.
avatar
bansama: Had not seen that. Also find no info on Capcom JP's site about it, yet (then again, not looking that hard).
I think it is China only. A quick Google seemed to indicate that it was TenCent developing it. Not 100% though as I too was struck by the not-bothereds.
avatar
scampywiak: I hate to generalize here...ok no I don't, but Japanese publishers need to start thinking of the global market if they ever want to compete with western devs. They seem to have a really hard time when it comes to adopting new ideas.
I would kind of argue that a huge number of the big hitters have been unable to adapt to any new ideas (that isn't a new business model) since COD emerged from the pits of hell/ Activision (delete where applicable).
Post edited April 19, 2013 by jumbalia
avatar
amok: snip
So you feel the western DmC is actually more eastern than the latest eastern ones? That's interesting.

But I must disagree on DmC being more fluid, between the weapon restrictions on enemies, and them being damage sponges but not actually difficult the game felt slower, I could take my time doing anything because the enemies took so long to attack and once I had them on a corner all I had to do was button mash for a while until they died.

Going back to DMC3 which I do think is the best in the series, the AI in that game adapted to how you played, if you favored melee too much enemies would start spawning far away from you, and if you used your guns too much they'd spawn right in your face. See, I felt like that did a better job at keeping me moving and changing my tactics instead of falling into a rut.
avatar
DaCostaBR: Going back to DMC3 which I do think is the best in the series, the AI in that game adapted to how you played, if you favored melee too much enemies would start spawning far away from you, and if you used your guns too much they'd spawn right in your face. See, I felt like that did a better job at keeping me moving and changing my tactics instead of falling into a rut.
And that is what I mean that you need to assess the combat and adapt your strategy, this do create a staccato instead of a flowing rhythm. You needed to adapt to different situations, and when you got "in the flow" the game changes and demands a re-adaptation instead of trying to keep you in that rhythm. Purley game-mechanical, this is what I would say is a more western than a eastern approach. Comparing the dmc games, I would say that DmC is closer to the first than any of the other games.


avatar
DaCostaBR: But I must disagree on DmC being more fluid, between the weapon restrictions on enemies, and them being damage sponges but not actually difficult the game felt slower, I could take my time doing anything because the enemies took so long to attack and once I had them on a corner all I had to do was button mash for a while until they died.
By fluidity, I mean the fluidness of the actual combat mechanics, not the fluidity of game (or narrative) progression. Damage sponges can create extremely fluid combat, as you get than into a very steady rhythm of attack and defence :)

The need to change weapons a lot are also tactical decisions, and tactical decisive combat and fluid combat tend to end up non-fluid. Keep in mind, neither tactical or fluid is better or worse than the other, but people tend to like one or the other. I guess you like the tactical and strategical aspects of an action game (I tend to do so...).
So, Shadows in DMC1, which can bum rape you in about 00 seconds flat, are not tactical?
Are you sure you're not confusing DMC1 with Dynasty Warriors or other meat grinding series?
avatar
amok: snip
Okay, I think I understood you a little better this time. I assumed the combat on DmC filled with pauses would lend itself to thinking up tactics, but I see it's not what you meant.

Also, on damage sponges, I know they're not inherently bad. I've actually heard this complaint leveraged on the whole series, but if it wasn't like that then: a) it would make it too easy, and b) make combos useless. My problem with DmC is that a) it IS too easy, and b) combos ARE useless. Since there is little challenge in beating them, and the new meter being based on damage instead of variance (thus making changing up your combos less productive than just spamming your most powerful attack), means that wailing on enemies for too long gets boring. Basically, one design choice does not complement the other.

Still, I've been crapping on this game a lot, just so people don't say I'm completely against it I do have one compliment: though I loved Metal Gear Rising, it had one major flaw, and that was its overreliance on QTEs; thankfully DmC carried on the series tradition of leaving the combat on the hands of the player and not resorting to that.
Post edited April 19, 2013 by DaCostaBR
avatar
amok: And that is what I mean that you need to assess the combat and adapt your strategy, this do create a staccato instead of a flowing rhythm. You needed to adapt to different situations, and when you got "in the flow" the game changes and demands a re-adaptation instead of trying to keep you in that rhythm. Purley game-mechanical, this is what I would say is a more western than a eastern approach. Comparing the dmc games, I would say that DmC is closer to the first than any of the other games.
You might be right in that DmC is closest to the original DMC. The way I see it, the DMC franchise had been evolving for the better, refining the gameplay and allowing for more options such as weapons and styles. DmC abandons it all and reinvents the wheel, and as is to be expected the first time didn't come out as good.

btw, I forgot to mention before that the lack of a lock on button was incredibly annoying. Not only made it hard to hit the goddamned bats but also forced them to change controls schemes and that was for the worse. I couldn't use charge attacks (as in, rush forward attacking) because to execute them you needed to press forward twice then attack, but that is not comfortable with a controller. For me at least.
avatar
DaCostaBR: Still, I've been crapping on this game a lot, just so people don't say I'm completely against it I do have one compliment: though I loved Metal Gear Rising, it had one major flaw, and that was its overreliance on QTEs; thankfully DmC carried on the series tradition of leaving the combat on the hands of the player and not resorting to that.
True that, QTEs had no place in this game. Still, it's a bit sad we have the need to thank the developers for not putting them in, don't you think?
Post edited April 19, 2013 by P1na
avatar
DaCostaBR: Still, I've been crapping on this game a lot, just so people don't say I'm completely against it I do have one compliment: though I loved Metal Gear Rising, it had one major flaw, and that was its overreliance on QTEs; thankfully DmC carried on the series tradition of leaving the combat on the hands of the player and not resorting to that.
avatar
P1na: True that, QTEs had no place in this game. Still, it's a bit sad we have the need to thank the developers for not putting them in, don't you think?
It is, but what can we do? Even Bayonetta that could be seen as a successor to DMC was filled to the brink with QTEs.

As much as I hate it though, don't you think they're not quite as prevalent as they used to be? 5 years ago or so it seemed like they were in every game.
Good Good.. Maybe they'll FINALLY stop making resident evil games and focus on other unique ideas
avatar
grviper: So, Shadows in DMC1, which can bum rape you in about 00 seconds flat, are not tactical?
Are you sure you're not confusing DMC1 with Dynasty Warriors or other meat grinding series?
no one has said such thing. There are degrees of everything, and difficult combat is not the same as tactical combat. There are certain degrees of tactics needed in DMC1, but it is still very flowing. There is never much need to stop and pause to change your tactic and strategy. It can be difficult, yes, but it does not invalidate what I said before at all. It was about the flow of the combat mechanics, not about its difficulty. In flow, I felt that DMC1 and DmC is the closest to each other in this series.
avatar
P1na: True that, QTEs had no place in this game. Still, it's a bit sad we have the need to thank the developers for not putting them in, don't you think?
avatar
DaCostaBR: It is, but what can we do? Even Bayonetta that could be seen as a successor to DMC was filled to the brink with QTEs.

As much as I hate it though, don't you think they're not quite as prevalent as they used to be? 5 years ago or so it seemed like they were in every game.
Well, I don't know. Luckily we don't have many of those on PC, and I hardly ever play on console, even if that is because we don't get many ports on the hack & slash genre. Personally, the only I can do is consider QTEs a big minus to a game and take it into account when I'm buying a game. I have abandoned enough games fed up with the QTEs to know there's no point buying a game with them unless the rest of it can really make up for that annoyance.
Capcom Europe to cut more than half its staff

http://www.mcvuk.com/news/read/capcom-europe-to-cut-more-than-half-its-staff/0122059
Hey psst Capcom! Over here!

Check this out....

Cloud Imperium Games just broke through 21 million USD for 'Star Citizen'!
With 0 publisher $$$!

And imagine that, it's a PC game!

Capcom learning the hard way...
I want to see Mighty No. 9 become a best seller so we can rub it on capcom face more.