Posted June 17, 2013
I remember when Unreal 2 was released and there was a huge outcry over how it ended - by killing your entire crew. With the Last Of Us now just released (no spoilers here), it got me thinking: can developers get away with killing off people in the end?
Another example is Fallout 3 where you sacrifice yourself - massive outcry once more. Personally, I didn't mind and the DLC gave you an alternative ending anyway but it goes to show that gamers are less willing to accept a negative ending than, say, a movie goer.
I guess there's a large difference between having just an hour and a half of your time invested and actively fighting for survival for 10-20-30-... 100? hours only to be rewarded by having heaven's door slammed in your face. We like to be rewarded for our hard work - whereas some of the best movies had a negative ending, I wonder how far this will ever be possible with games?
I myself don't mind a negative ending if it makes sense - and if it doesn't feel like it undoes all the hard work you've done so far. The worst ending a game could have, is fighting a great evil only for you to die in the end and then discovering the evil hasn't been halted at all (actually, didn't Divinity II do something like that?).
Opinions?
Another example is Fallout 3 where you sacrifice yourself - massive outcry once more. Personally, I didn't mind and the DLC gave you an alternative ending anyway but it goes to show that gamers are less willing to accept a negative ending than, say, a movie goer.
I guess there's a large difference between having just an hour and a half of your time invested and actively fighting for survival for 10-20-30-... 100? hours only to be rewarded by having heaven's door slammed in your face. We like to be rewarded for our hard work - whereas some of the best movies had a negative ending, I wonder how far this will ever be possible with games?
I myself don't mind a negative ending if it makes sense - and if it doesn't feel like it undoes all the hard work you've done so far. The worst ending a game could have, is fighting a great evil only for you to die in the end and then discovering the evil hasn't been halted at all (actually, didn't Divinity II do something like that?).
Opinions?