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Darvond: I'm using a Logitech F310 at current, mainly as I simply cannot tolerate the shape of the XBOX 360 controller, much greatly preferring the more classic dual analogue design, and while this may seem fanboyish to me, but aside from the silly D-pad, the PSX controllers are what I consider to be one of the best base designs.
I can balance this out by sincerely saying the PS design is the worst controller I have ever used. It's the main reason why I would buy an XBox 360 over a PS3, and why my PS2 sees so very little use as anything but a DVD player.

Good D-pad, though.
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timppu: PC gamers should only buy AMD CPUs and GPUs and steer clear of Intel CPUs and NVidia Geforce hardware
No, you should steer clear of nVidia hardware because it sucks:)

*ducks*
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Darvond: I'm using a Logitech F310 at current, mainly as I simply cannot tolerate the shape of the XBOX 360 controller, much greatly preferring the more classic dual analogue design, and while this may seem fanboyish to me, but aside from the silly D-pad, the PSX controllers are what I consider to be one of the best base designs.
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AlKim: I can balance this out by sincerely saying the PS design is the worst controller I have ever used. It's the main reason why I would buy an XBox 360 over a PS3, and why my PS2 sees so very little use as anything but a DVD player.

Good D-pad, though.
Yeah, I find the MS controller design much more comfortable as well. I'll freely admit, the D-pad sucks, if you need a good one you probably shouldn't be looking at a pad anyway, but definitely don't get the MS controller for a decent D-pad, even the improved controllers aren't that good.
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timppu: Just to be on the safe side, you know?
On the serious note, it's not "just to be on the safe side", it's because there have been some serious compatibility issues, specifically with Logitech pads in the past. Glad to hear they've fixed them, but some have had issues in the past.

Any new game with "controller support" will specifically have been tested with a MS Windows controller. This cannot be said for any other pad on the market. They may work, of course, probably will work in fact. But for guaranteed compat, unless it's uncomfortable or something, go with the MS pad.
Post edited February 10, 2013 by orcishgamer
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orcishgamer: On the serious note, it's not "just to be on the safe side", it's because there have been some serious compatibility issues, specifically with Logitech pads in the past. Glad to hear they've fixed them, but some have had issues in the past.
It is largely irrelevant if some ten year old DirectInput-era PC gamepads have nowadays problems with XInput games.

Yes, new Xbox-to-PC games will usually be designed with the XBox360 gamepad in mind, when the gamepad support is relevant (e.g. not FPS games, for sure). But it is also common sense that Logitech etc. are making their modern PC gamepads to work with modern PC games, ie. that they are XBox360-compatible.

Hence, it is perfectly safe to select non-MS gamepads too, as long as they are not those 10 year old DirectInput-only controllers. And since we are on GOG, they might even offer better backwards compatibility too even without using commercial non-free utilities like XPadder.

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orcishgamer: Any new game with "controller support" will specifically have been tested with a MS Windows controller. This cannot be said for any other pad on the market. They may work, of course, probably will work in fact. But for guaranteed compat, unless it's uncomfortable or something, go with the MS pad.
Saying that they "may" work with modern PC games is mere FUD, nothing else. It simply wouldn't make no sense whatsoever for Logitech etc. to make PC gamepads that don't work with modern PC games.

We already cleared that they work with Darksiders which was supposed to be so problematic with non-MS gamepads.

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AlKim: I can balance this out by sincerely saying the PS design is the worst controller I have ever used. It's the main reason why I would buy an XBox 360 over a PS3, and why my PS2 sees so very little use as anything but a DVD player.
And I find the PS2 like symmetrical design much better than the asymmetrical Atari Jaguar gamepad design of the XBox. For games where you'd want to use both thumbsticks, it just feels silly they are positioned asymmetrically. And even though my hands are more to bigger size, I still find the XBox360 gamepad design overly bulky.

I seriously think you are just trying to be argumentative claiming PS2 design is the "worst ever". Or then you have seen preciously few gamepads.
Post edited February 10, 2013 by timppu
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timppu: We already cleared that they work with Darksiders which was supposed to be so problematic with non-MS gamepads.
Those were contemporary pads that wouldn't work with Darksiders. It may not make "sense" for them to have made ones that would break either, but they had made them, I doubt Logitech knew they would break in a future game, but they did nonetheless. Even 2 years after Darksiders came out, people with contemporary Logitech pads were still having issues (you can find some threads on it in this very forum). So yes, the issue was fixed years down the road. Good, but still highly frustrating to owners for a very long time.

No, of course Logitech wouldn't fuck up on purpose, but any time you go third party there is a small risk that some things may go wrong down the line. When they do, company X may or may not be motivated to fix your version of the product.
Post edited February 10, 2013 by orcishgamer
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timppu: We already cleared that they work with Darksiders which was supposed to be so problematic with non-MS gamepads.
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orcishgamer: Those were contemporary pads that wouldn't work with Darksiders. It may not make "sense" for them to have made ones that would break either, but they had made them, I doubt Logitech knew they would break in a future game, but they did nonetheless. Even 2 years after Darksiders came out, people with contemporary Logitech pads were still having issues (you can find some threads on it in this very forum). So yes, the issue was fixed years down the road. Good, but still highly frustrating to owners for a very long time.
They were not "contemporary pads" if they were designed and made long before the game. As I already said, it is irrelevant whether old DirectInput gamepads may have had problems with XInput games.

Then again, someone already said that even the wireless version of MS XBox360 gamepad has compatibility problems with some games too. Does that mean no one should buy it then? I'm pretty sure incompatibilities like this will become fewer and fewer, for both because 3rd party gamepads are made compatible with the games (ie. "XBox-compatible"), and the game developers also learn not to do the same stupid mistakes over and over again.
Post edited February 10, 2013 by timppu
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orcishgamer: I can balance this out by sincerely saying the PS design is the worst controller I have ever used. It's the main reason why I would buy an XBox 360 over a PS3, and why my PS2 sees so very little use as anything but a DVD player.
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timppu: And I find the PS2 like symmetrical design much better than the asymmetrical Atari Jaguar gamepad design of the XBox. For games where you'd want to use both thumbsticks, it just feels silly they are positioned asymmetrically.

I seriously think you are just trying to be argumentative claiming PS2 design is the "worst ever". Or then you have seen preciously few gamepads.
I'm not doing this just to argue with folks, hence the words "sincerely saying". It's the worst controller that I have used; whether this is because of the controller itself or my hands is irrelevant, because the point between the lines was that one man's junk is another's treasure. Darvond and I can't even agree about the D-Pad, let alone the rest of the controller.

I seriously think you are just trying to be argumentative claiming the XBox 360 controller resembles that of the Atari Jaguar. But since you defend the thumbstick layout so, I'm pretty sure it is at least one of the reasons I can't use a PS controller for much longer than three-ish of hours without my hands hurting for the rest of the day, because the same occurs on aftermarket controllers of various proportions as well.
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timppu: Then again, someone already said that even the wireless version of MS XBox360 gamepad has compatibility problems with some games too. Does that mean no one should buy it then?
Yes, that's precisely what it means (or rather what I would recommend), which is one of the reasons I recommended only the wired version. The USB cord is literally over 8 feet long, it's cheaper, it's more sturdy, and the set up is way less complicated.
Post edited February 10, 2013 by orcishgamer
I thought this post was 'SOLVED".

So if it's SOLVED, shouldn't it be CLOSED?

Logitech is the recommended one in this thread, not the XBox 360 controller so why argue further. Go argue about headsets or something...that one's still not solved.

Yes, quite sure serious.
Post edited February 10, 2013 by u2jedi
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u2jedi: I thought this post was 'SOLVED".

So if it's SOLVED, shouldn't it be CLOSED?

Logitech is the recommended one in this thread, not the XBox 360 controller so why argue further. Go argue about headsets or something...that one's still not solved.

Yes, quite sure serious.
Usually more than the OP of these kinds of threads benefits from the discussion and this post is hardly unique in having a lot of conversation after a solution is marked.