illegalyouth: richardprice, that's really the difference between the two mediums, though. computers only work because they make copies of information -- even when playing on a single computer, the information is copied multiple times on the same computer (between the hard drive and RAM). but we also have to keep in mind user expectations. any review of the history of copyright will show that courts do take into consideration how people expect to be able to interact with their culture, and software shouldn't be any exception.
software is just as much a piece of culture as a book. and yet, when i purchase a book, which is a copyrighted material, i am
not purchasing a license, i am purchasing a product. i have certain rights with that product -- i have the right to share it, lend it, sell it, read it on a train, in my room, carry it wherever i want, etc. there are expectations of what i can do with a book, just as there are expectations about what people can do with games. for a long time, we've expected to be able to play any kind of game, whether physical or virtual, with multiple people using only one copy of the game. i don't think that software should be any different in this regard. i don't think that it is unreasonable to assume, as we have been for many years, that a game with multiplayer can be played by multiple people at once.
but the software industry does think itself special. courts have said that simply calling software a license doesn't make it one. there is a single transaction and a physical good passes hands. that's enough for US courts to deem software a product, not a license. and the legality of EULAs are questionable -- some lower court cases have held them legally binding, others have not. so instead of finding a legal pathway, software companies are coming up with technological quick-fixes to things they don't like, such as dropping LAN support making it near impossible to play a multiplayer game with a multiple people with a single copy. gamers swallowed that without a fight. one expectation that they have been successful in changing, it seems, is the expectation that multiple people can play a multiplayer game with a single copy.
Just wait until Board Game Companies figure out that they only have to put in one set of playing pieces per game and anyone that wants to play must buy their own copy of the same board game! :oP