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I'm still trying to decide if I want this one. Space Giraffe doesn't sound bad, and I'm still trying to figure out if Death Ray Manta is going to show up in the Bagfull of Wrong bundle at some point, since I already bought that. Then I already own Dark Scavenger, don't really know The Wreckless, Armalyte, or RobotRiot, Sol wasn't all that great, and Miner Wars Arena looked a bit meh at best.

Since I'm still looking for the old bundle, I'll trade the new one for a copy of the old one (preferably non-BTA for non-BTA), and the only thing that needs to work is the download links (don't need Steam/Desura keys). :P
Post edited September 14, 2012 by johnki
I'm definitely not getting the BTA version, but might drop $3 on the normal one - Space Giraffe is the only one I own from it.
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amok: you also get:

"Droidscape: Basilica by Kyttaro Games HAS NOT been released yet, but will actually be made available during the final quarter of 2012 for iOS and Android.

Everyone grabbing the Bundle In A Box: Deep Space bundle (and, obviously, the game as soon as it’s out) will get access to exclusive Droidscape in-game content.

Droidscape: Basilica – A TAL Universe Chapter, to give it its complete name, will be a unique sci-fi action puzzle game featuring stunning graphics by acclaimed visual artist Hariton Bekiaris, music composed by Chris Christodoulou, stop-motion animation, over 70 taxing levels, a deep plot and, well, much more"
I interpret that as you having to buy the game, it's just free DLC for owners of the bundle and game.
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SirPrimalform: I interpret that as you having to buy the game, it's just free DLC for owners of the bundle and game.
I was reading into it that the base game is free, and the buyers get one of the paid in game bundles.
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SirPrimalform: I interpret that as you having to buy the game, it's just free DLC for owners of the bundle and game.
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amok: I was reading into it that the base game is free, and the buyers get one of the paid in game bundles.
I hope that's the case! Doesn't make much difference to me though, as I don't have an android phone.
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aluinie: Space Giraffe is a great shooter very much similar to tempest 2000
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Asbeau: I haven't played this on PC (and I think it's been improved since it was on 360) but the Xbox version was pretty bad, and I usually like Minter's games.
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carnival73: Which, BTW....anyone want Dark Scavenger Desura?
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Asbeau: I'd happily take that off your hands if you still have it =)
You've got mail!
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SirPrimalform: I hope that's the case! Doesn't make much difference to me though, as I don't have an android phone.
should also work for iOS devices... for once....
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gameon: Obviously the codes can be bought and traded. I'll have to remember it.
Should probably specify that "No SWAT team will drop through your roof if you choose to trade a code you 'bought' from the bundle"

and not

"Codes acquired from the bundles can be bought from you by others"

In that context 'bought' is a bit of a no-no naughty. XD
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gameon: Obviously the codes can be bought and traded. I'll have to remember it.
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carnival73: Should probably specify that "No SWAT team will drop through your roof if you choose to trade a code you 'bought' from the bundle"
That reminds me of the Southpark episode about Metallica and downloading a song from the internet. A Swat team is sent to get the southpark crew. Lol.

This is one part of it: http://www.southparkstudios.com/clips/103759/not-a-big-deal
Post edited September 14, 2012 by gameon
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carnival73: Should probably specify that "No SWAT team will drop through your roof if you choose to trade a code you 'bought' from the bundle"
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gameon: That reminds me of the Southpark episode about Metallica and downloading a song from the internet. A Swat team is sent to get the southpark crew. Lol.

This is one part of it: http://www.southparkstudios.com/clips/103759/not-a-big-deal
"...And all he's ever wanted is an island in French Polynesia." XD
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SirPrimalform: I hope that's the case! Doesn't make much difference to me though, as I don't have an android phone.
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amok: should also work for iOS devices... for once....
I know, but I didn't mention iOS because the idea of me owning an iPhone is preposterous. ;P

Whereas in the case of android it's more just "not yet".
A professionally made remake of Armalyte?! I'm in!
So, I got the non-BTA version in a trade earlier today.

I like DRM. It's pretty awesome, and a very finely-tuned challenge. It's a bit blinding though.

Dark Scavenger is pretty awesome too, but I already had it.

However...

I don't get Space Giraffe. It told me what I was doing, I shot the enemies, I rammed into the ones that made it to the edge of the power area thing-a-majig, and I just don't get what's happening. Sometimes the power area becomes larger, sometimes it becomes smaller, and overall, I just don't get why, or why it's important to make the power area larger. Or what exactly it is. Or why the enemies would be coming out of it, when it's supposedly a good thing.

The "giraffe" also looks nothing like a giraffe. Only vaguely does the shape even resemble a giraffe's head. I'd have guessed a deer long before a giraffe.

Oh, and from the viewing angle they give you, it is really, really hard to see what's going on at times. Not to mention it runs in a tiny, approx. 800x600 window, and all of the art is done in lines like a pixel thin, with an extremely small amount of glow/bloom, and absolutely no thickness at all, for the most part. And pretty much everything is put in pretty much the same shade of yellow, so it blurs together a bit.

I also don't get why it needs more than one tutorial level when it's so simplistic (or is it? I gave up mid-way through the second tutorial). Or what was going on at times in the tutorial. Sometimes it'd say something, it'd hang there like it was waiting for me to complete the action it said I could do, and then it'd move on without me ever really knowing what I did or how I got it to progress. Other times, it waited like 2 minutes between messages when I'd repeatedly completed the requested action.

/rant_about_space_giraffe

Armalyte looks really cool, but I haven't played it much yet. I was a bit confused as to why the graphics didn't look all C64-y, but I guess they didn't retain the graphical integrity in the port. I had been under the impression it was just run on an emulator, but re-reading it, it seems it was a full-on port with new graphics and all.

I did try it once though and it kicked my ass a bit.

And then there's the Wreckless. Ugh. I was looking forward to it due to the favorable Wing Commander comparisons, but man, I barely made it past the tutorial. I will probably try again later, because I at least want to partake in the "large scale battles" before putting it aside forever, but I'll at least tell you why I'm so "ugh" about it.

First off, they drop you straight into a cinematic with quite a bit of dull conversation. Pretty much just telling you you're in a drone that you're not actually inside. And by "drop you straight into a cinematic", I mean before the main menu.

Second, the actual menu for mission selection didn't make a whole lot of sense. It took me a while to realize I could select the group of drones I was going to be in. That and it doesn't really give you an indication of how far into the game you are from what I can tell, just that it's another mission. Oh, and remember that drone you pilot in the first cinematic? Not in the tutorial, which struck me as really, really odd.

Third, alright, yes, it has some form of Newtonian physics implemented, but it's pretty much shot to hell by the fact that:

a. You can come to a full stop by pressing a button, rather than being forced to find the exact equilibrium by turning your ship 180 degrees and turning on the thrusters.

b. When you turn your ship, it doesn't rotate on some point around your ship's center axis, like you'd expect it to, it rotates on the center axis of an invisible sphere attached to your ship's back end.

Oh, and then there's the fact that they have the targets leading in front of your currently selected target to give you an idea of where to aim, right? Well, they're annoyingly bright solid-colored purple boxes with a purple tube attached to them that runs from the box to the ship. Oh, and they don't scale for distance. That's right, if your opponent is 5 km away, that box will not scale. It will be invisible. And if he's in your face, it will probably take up a decent portion of your screen (haven't had that issue yet).

So yeah, ugh.

Oh, and I know I posted something about not liking SOL at all before. Mainly, though, it's due to the impossibly weird control scheme that I'm pretty sure you can't customize.

EDIT: Oh, vote for Cyberganked.
Post edited September 19, 2012 by johnki
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johnki: I like DRM. It's pretty awesome, and a very finely-tuned challenge. It's a bit blinding though.
Praising DRM on this site? BLASPHEMY!

:)
Two new games have been added to the $0.99 level:

Bagfull of Wrong (actually 9 games in this one), DRM Free
War Mac 2000, Mac only