It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
timppu: I found it very dull and repetitive at least as a single-player game
Absolutely brutal. Like trying to watch pitch dripping.
Then... I played MP for a couple hundred hours. It is a freakin' blast with 4 human players, especially if they are your friends. The difference between how fun SP and MP are is ridiculously huge. (All just my opinion, of course.)
avatar
Mivas: But do you remember characters other than two or three persons from the main quest? Do you recall some of their unique lines? Their character's traits? Does solving some quest provides character's growth (not you)?
Specific lines? No, I remember a single specific line from any game ever, and I tend to get even that one wrong unless I google it.

Specific characters? I don't remember their names for the same reason why I don't remember the lines, but for characters themselves, from the main storyline alone, I remember 5 - that's the Morrowind's storyline alone, not counting the expansion. As for side quests and stuff like that, I do remember a couple as well, including their specific characterisation. Admittedly, even that isn't that great, except for like 3 or so (not counting daedra lords here, their their own chapter entirely)

There's something else I remember tho, and I only recall a single other game where I would remember such a thing and find it as intriguing, and that is politics. Every organization, every leader, had their own motivations, goals and background, and if you are perceptive, you can actually follow their actions and figure out their repercussions. Even the main storyline wasn't as simple as "Go and kill the evil guy", as much as it leads you to believe so - the events that led to the game's current situation were fairly complex, and when I took my time and researched the backgroud (which is, of course, avalible directly in-game), I felt half-compelled to turn at the 'good guys' (which you actually can do and if you kill them, game offers you a back door to finish the main storyline regardless. Pretty cool.) And the best part is, the reason why you are led to believe that you're going to kill the bad guy is a result of long and thought-trough manipulation and deception.

My biggest gripe with the modern TES games is that they took a lot of that complexity away. Well at least Skyrim tried to do it again, just not quite as well.
Post edited August 06, 2013 by Fenixp
avatar
timppu: I found it very dull and repetitive at least as a single-player game
avatar
AdamR: Absolutely brutal. Like trying to watch pitch dripping.
Then... I played MP for a couple hundred hours. It is a freakin' blast with 4 human players, especially if they are your friends. The difference between how fun SP and MP are is ridiculously huge. (All just my opinion, of course.)
Yeah that's the impression I got, that maybe it was meant to be played only with other players (co-operatively). Too bad I wasn't interested in the multiplayer part.
avatar
Mivas: But do you remember characters other than two or three persons from the main quest? Do you recall some of their unique lines? Their character's traits? Does solving some quest provides character's growth (not you)?
avatar
Fenixp: Specific lines? No, I remember a single specific line from any game ever, and I tend to get even that one wrong unless I google it.

Specific characters? I don't remember their names for the same reason why I don't remember the lines, but for characters themselves, from the main storyline alone, I remember 5 - that's the Morrowind's storyline alone, not counting the expansion. As for side quests and stuff like that, I do remember a couple as well, including their specific characterisation. Admittedly, even that isn't that great, except for like 3 or so (not counting daedra lords here, their their own chapter entirely)

There's something else I remember tho, and I only recall a single other game where I would remember such a thing and find it as intriguing, and that is politics. Every organization, every leader, had their own motivations, goals and background, and if you are perceptive, you can actually follow their actions and figure out their repercussions. Even the main storyline wasn't as simple as "Go and kill the evil guy", as much as it leads you to believe so - the events that led to the game's current situation were fairly complex, and when I took my time and researched the backgroud (which is, of course, avalible directly in-game), I felt half-compelled to turn at the 'good guys' (which you actually can do and if you kill them, game offers you a back door to finish the main storyline regardless. Pretty cool.) And the best part is, the reason why you are led to believe that you're going to kill the bad guy is a result of long and thought-trough manipulation and deception.

My biggest gripe with the modern TES games is that they took a lot of that complexity away. Well at least Skyrim tried to do it again, just not quite as well.
LOL so by 'modern TES games' you mean Oblivion then!
BTW still playing TES 1 Arena at the moment - absolutely no complexity to that one at all! LOL and in that case I guess you could claim that by removing the political complexity TES is returning to it roots!

What's Daggerfall like? I hear its much better than Arena - they introduce the guilds and their quest / plot lines at least AFAIK
avatar
Fenixp: ...
I see. I guess we expect different things from games to be enjoyable. What you saw there, I didn't. It's the main reason why I have played Elder Scrolls and Gothics and always uninstalled them before reaching the finishing tape. Unless it's city builder or economic simulator, I need characters or plot lines to feel somewhat personal as the motivator.
avatar
tinyE: The great thing about this thread is that every time someone mentions a game they despise someone else reads it and thinks "That's one of my all time favorites!" and visa versa.
Bang on. I can't believe these are on peoples lists:
- Red Dead Redemption
- Anachronox
- Divine Divinity
- Neverwinter Nights
- Baldurs Gate 2! - that deserves the exclamation mark

Each to their own but I was shocked (to the very core, I might add) when I saw these. <Dramatic faint>
avatar
tinyE: The great thing about this thread is that every time someone mentions a game they despise someone else reads it and thinks "That's one of my all time favorites!" and visa versa.
avatar
pigdog: Bang on. I can't believe these are on peoples lists:
- Red Dead Redemption
- Anachronox
- Divine Divinity
- Neverwinter Nights
- Baldurs Gate 2! - that deserves the exclamation mark

Each to their own but I was shocked (to the very core, I might add) when I saw these. <Dramatic faint>
I will say BG 2 hasn't aged that well for me in terms of graphics. Now, I HAVEN'T tried any of the updates or packages just the cd rom I bought about the time it came out so I may be missing out. As far as a game goes though you are right and I don't really even like "party" games. I get more than three characters to work with and I usually lose interest,
avatar
Profanity: [...] Oblivion is known for... well, it has some great side-quests. The obvious honorable mentions being the one where you enter a painting, thieves questline and dark brotherhood questline.
Hey, *waving hand violentely* you forget to mention the questline "Shadow over Hackdirt" which is worth the whole game for anyone knowing H.P. Lovecraft's "Shadow Over Innsmouth"
Sniper GW2
It started well and just got worse and worse until I realised it was crap
I say that as fan of the first as well
avatar
Fever_Discordia: LOL so by 'modern TES games' you mean Oblivion then!
Oblivion's an oddball actually - for all the effort Bethseda has put into the Morrowind's lore and quests, barely anyone has noticed. Now I could see how that could be frustrating, so they have turned around and said 'Right, people were complaining about our samey quests, so we're going to put more effort into quest design' - and yeah, Oblivion actually has the most varied and best designed quests in the entire TES series, the backstory and its complexity is just not nearly as good. Buut, it turned out fans like that complexity even if they have only noticed a fraction of it - so they have made Skyrim, which is kind of a middle ground between the two, not doing either properly.

avatar
Fever_Discordia: BTW still playing TES 1 Arena at the moment - absolutely no complexity to that one at all! LOL and in that case I guess you could claim that by removing the political complexity TES is returning to it roots!

What's Daggerfall like? I hear its much better than Arena - they introduce the guilds and their quest / plot lines at least AFAIK
Daggerfall is basically Arena, just much better in every department. As for stories, the main storyline is actually very complex, but kind hard to follow. Still, it's very different from the following games in the series.

avatar
Mivas: I see. I guess we expect different things from games to be enjoyable. What you saw there, I didn't.
Yeah, I've figured as much. I'm not trying to persuade you to like Morrowind, just to tell you that there's actually much more to its story than meets the eye.
Post edited August 06, 2013 by Fenixp
I would tend to make a difference between games I get to hate rapidly and I would actually call "crap", as in "unfinished business" or "disgrace"

Microprose's Starlord is the earliest I can remember of.

Sword of the stars II, even after it had supposedly been enhanced; is the latest

There have been quite a few inbetween.

On the other side, there are games that get me bored after a while or simply don't deliver beyong a couple of hours. Maybe a question of taste.

Luftwaffe commander

Master of Orion 3

Ultima IX

XCOM Apocalypse

Theatre of war

Warlock, master of the Arcane

And then those that frustrate me

Cliff of Dover being the latest nominee in that category ( My rig appears too weak . i mean a core i7 870 with a radeon 7970 and 16gb of RAM, why did I expect to have fluid dogfights with more than basic details ? )
Desperados. First game I bought on GOG and at full price I might add (what madness). It just doesn't hold up to Commandos.
avatar
tinyE: The great thing about this thread is that every time someone mentions a game they despise someone else reads it and thinks "That's one of my all time favorites!" and visa versa.
avatar
pigdog: Bang on. I can't believe these are on peoples lists:
- Red Dead Redemption
- Anachronox
- Divine Divinity
- Neverwinter Nights
- Baldurs Gate 2! - that deserves the exclamation mark

Each to their own but I was shocked (to the very core, I might add) when I saw these. <Dramatic faint>
I know... Baldur's Gate 2. I worship that game almost like it is a god. It makes me angry that some people think it's crap.
avatar
langurmonkey: It makes me angry that some people think it's crap.
It really shouldn't. Not to mention I too didn't find BG 2 to be very good.
avatar
langurmonkey: It makes me angry that some people think it's crap.
avatar
Fenixp: It really shouldn't. Not to mention I too didn't find BG 2 to be very good.
It really should considering I worship the game almost like a god.