Posted October 28, 2009
![avatar](/upload/avatars/2009/10/026e70c88870c960b3cc74d2272eaf12f302e530_t2.jpg)
You guys are blaming Steam but it's Relic's fault that these small patches require such large downloads through Steam. Valve games are mostly composed of a few very large cache files but you don't have to download a whole new 3gb cache file to update one part of it.
Relic needs to be providing Steam-specific patches to their games so that Steam can update parts of files instead of redownloading them. I think it's just as ridiculous as the rest of you do but you're directing your anger towards the wrong company.
Relic needs to be providing Steam-specific patches to their games so that Steam can update parts of files instead of redownloading them. I think it's just as ridiculous as the rest of you do but you're directing your anger towards the wrong company.
What an ass-kisser.
So it is Steam's responsibility to modify all of Relic's patches? I am sure that Relic would LOVE to explain to Valve how every single element of their engine works and keep them updated on every change.
I know, you are going to say "but Steam can just extract the contents of the patch and swap files." Then they have to update all verification crap themselves (the "verify integrity" thing or whatever), and you still have the problem of anything that might be done dynamically or automated (changing a line of xml in ninety different files).
I love Relic (even if they got rid of Buggo. She/he was awesome and helpful), but this is really not Steam's fault. Hell, a lot of devs do crap like this to Impulse.