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PixelBoy: Good advice, but where can one get books which are in a common, DRM-free format and sold by one price for the whole world?
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IAmSinistar: DRM-free ebook sources

Just over the weekend I bought a ton of titles from Baen Ebooks. The collected works of William Hope Hodgson and Clark Ashton Smith, plus books by Brian Aldiss, Harlan Ellison, John Brunner, and others.

DRM-free ebooks are a bigger priority for me than DRM-free games, as my book consumption level is far higher.

EDIT: This is a nice handy list to have as well.
Thanks for the links, gotta check all those sites out.
But the problem still seems to be the same as with DRM-free games: what is available is mostly either old stuff or indies.
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PixelBoy: But the problem still seems to be the same as with DRM-free games: what is available is mostly either old stuff or indies.
That's true, generally speaking. Most major publishers are shy of DRM-free. We need a DRM-free revolution in ebooks similar to what happened with MP3 music.
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IAmSinistar: Nice! Welcome, fellow Looter. :D

They had a kickass Xmas sale last year too. That was the backbone of my Santastar giveaway.
That may well have been when I got the DROD games actually, they were certainly part of a sale (but it might have been a 'coming out of beta' sale if there was such a thing?).

Not going to make the mistake I made with GOG though, but then Shinyloot haven't made any lofty claims as part of their marketing any way. ;)
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Redfern: If no one yet noticed, but Humble using regional (USD\EURO) pricing too. Desura also coverts prices in local currency (but charge still in USD), also Desura have some region restricted games.
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amok: It is a little more complicaterd. Humble Store uses reginal prices, but Humble Bundles and Humble Widgets uses flat global prices (US$).
Its because its totally pointless to combine regional price and RWYW in one deal :)
As for Humble Widgets...well, i guess its matter of time...or up to game developer to decide. I know that main real difference between Store and widgets is that widget give game developer much more control over game, while store totally shift all management (and right to use discounts for promotion) to humble.
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amok: It is a little more complicaterd. Humble Store uses reginal prices, but Humble Bundles and Humble Widgets uses flat global prices (US$).
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Redfern: Its because its totally pointless to combine regional price and RWYW in one deal :)
It is a choice. Indie Royal, for example, uses regional pricing in the PWYW model.
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Redfern: As for Humble Widgets...well, i guess its matter of time...or up to game developer to decide. I know that main real difference between Store and widgets is that widget give game developer much more control over game, while store totally shift all management (and right to use discounts for promotion) to humble.
Rights to do discounts is always up to the publisher/developer, not to store fronts. Stores can suggest discounts and promotions, but the final say is always on the publisher/developer, this goes for all DD stores.

Widgets are different in that there is no store front, they are hosted on the devs. sites only. Which is also why they are able to give back such a large % on sales via widgets (90%?), compared with store fronts, but the onus then is on the devs to do the marketing also.
Post edited March 03, 2014 by amok
Dont forget that IndieRoyale was "something different" from the start, and they used regional currency from the start. It was like experiment, with very questionable results.
As for Humble store, yeah, ofc developer can say no if its really against sale, but in Store Humble have much more pressure on developer then in humble widgets, where all Humble providing is payment processing, keys dispatching and hosting.
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Redfern: Dont forget that IndieRoyale was "something different" from the start, and they used regional currency from the start. It was like experiment, with very questionable results.
Does not change that fact that you can do PWYW bundles and regional pricing....
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SirPrimalform: ... That doesn't change the situation that they spent a long time pretty much promoting themselves as some gaming nirvana....
Really? This is the part I hold issue on the folks who are claiming this is a base betrayal of all good things and unicorns. I grant you, I have been here only three years or so, so events may have occurred I am unaware of. But generally speaking, other than saying they liked to be fair about pricing (which is a whole other argument but I digress) and then saying "Sorry, we have to to stick to DRM-Free" what have they done to make themselves out to be paragons of (non)regional pricing?

By the way, sorry to bring this up here, but its impossible to follow a 90 page thread and I am actually interested to hear what people think about this as individuals instead of flamethrowers.
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Redfern: Dont forget that IndieRoyale was "something different" from the start, and they used regional currency from the start. It was like experiment, with very questionable results.
Erm.. No. The first bundles on IndieRoyale have been in USD. The regional currency has been introduced later. But I don't mind it on IndieRoyale as it is not an 1:1 exchange rate as on Gog or worse on Steam & Humble Store. They are pretty close to the actual exchange rate.
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IAmSinistar: Nice! Welcome, fellow Looter. :D

They had a kickass Xmas sale last year too. That was the backbone of my Santastar giveaway.
May I join the club? ShinyLoot registered positive with me from the beginning and I always check them out. I also bought a few games myself during their Xmas sale and let's not forget that I'm one of the lucky ones that benefited from your Santastar giveaway :-)
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HypersomniacLive: May I join the club? ShinyLoot registered positive with me from the beginning and I always check them out. I also bought a few games myself during their Xmas sale and let's not forget that I'm one of the lucky ones that benefited from your Santastar giveaway :-)
Come on aboard! One thing SL really lags behind on right now is forum activity. The place is pretty still and quiet most of the time. I don't think total posts across the forum for one day equal a single moderately active GOG thread's worth.
How is ShinyLoot on Steam loving? Are all of the games attached at the hip or...?
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IAmSinistar: Come on aboard! One thing SL really lags behind on right now is forum activity. The place is pretty still and quiet most of the time. I don't think total posts across the forum for one day equal a single moderately active GOG thread's worth.
Yeah, I've noticed this myself - the absolute absence of posts in the game specific forums is disheartening.
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Redfern: Dont forget that IndieRoyale was "something different" from the start, and they used regional currency from the start. It was like experiment, with very questionable results.
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Woolytoes: Erm.. No. The first bundles on IndieRoyale have been in USD. The regional currency has been introduced later. But I don't mind it on IndieRoyale as it is not an 1:1 exchange rate as on Gog or worse on Steam & Humble Store. They are pretty close to the actual exchange rate.
Oh really? well, guess i missed that, since i always charged in USD (even being in Russia), while some peoples charged in pounds and euro...
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dirtyharry50: Steam
Mac App Store
Origin
Blizzard Store
Amazon.com
Humble
Groupees

I should be able to find enough games on those places including classics since Steam is picking up so many regularly now. They just recently added the first two Descent games for example.
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Silverhawk170485: On Steam, Mac Store and so on you pay the same prices like here, but the games all have DRM. It doesn't make any sense to run to more worse stores for getting the same games with same prices DRMed. You have still have the choice if you buy regional priced games or not.
I understand what you mean I think and can appreciate someone not wanting any DRM if that is their choice. I really do not mind it on those stores as I find it unobtrusive. It doesn't interfere with my enjoyment of the games nor cause me problems so I'm fine with it.