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cheongzewei: 3) Elves aka pro elves or pure elves or the better and best elves and the only elves you should play compared to above 2.
Dont forget to mention the glassjaw syndrom and super expensive positionals. Linos are good, but it can also get costy to replace those 60k AV7 chinaware ;)

Pro elves are very very good at the so called "elven bullshit", meaning passing, receiving and scoring from the most ridiculous places - but when they crash. It happens hard. Kinda same with woodies, except they start with few more skills + are speedier.

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Dark elves and High elves are more sturdy, but more slow as well. In general both are far more easier to keep alive (DE more block and dodge, HIE mostly AV8 + more affordable) and thus save money and use it to build your team) than pro elves or woodies.
I don't like the "glassjaw syndrom". I want my players to survive the match. Pro elves and woodelves are kind of fragile.
How long does it take to develop a Chaos or a High Elves team?
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Kamica: I don't like the "glassjaw syndrom". I want my players to survive the match. Pro elves and woodelves are kind of fragile.
How long does it take to develop a Chaos or a High Elves team?
That depends on how many SPPs you get per game and how they are distributed, I fear. :-(
I would say that Chaos starts to rock at about TV 1700 for sure and already at TV 1600 if you have a good SPP distribution between your players.
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Kamica: I don't like the "glassjaw syndrom". I want my players to survive the match. Pro elves and woodelves are kind of fragile.
How long does it take to develop a Chaos or a High Elves team?
Similar to developing a Dark Elves Team I guess. So taking E_A's team as an example 50%-70% of the first season. That's both: Getting some players developed and learning the game play specifics of the team at hand.

But of course it depends on your luck with the SPP distribution, which opponents you have to play when etc.
Post edited September 09, 2013 by HannoB
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Kamica: I don't like the "glassjaw syndrom". I want my players to survive the match. Pro elves and woodelves are kind of fragile.
How long does it take to develop a Chaos or a High Elves team?
Trust me, youll have far far less frustrating time if you skip atleast the chaos, they lvl up mostly by casulties - and those wont be likely to come too fast as you start without skills.

High elves have the potential to level up bit faster as they have high agility -> can dodge, pass and score with any player relatively easy. Basically if Nuffle doesnt grant you too many 1's, youll be able to get like 1 lvl up/match by simple getting MVP and then passing once with that same player next game. ofcourse this is BB, plans tend not to work as. Not as planned anyways...

Darkies can start with far more block/dodge than the High elves - so they are usually easier to start with id dare to say.

If i happen to make new team (not decided yet) these are the exact two teams ive been thinking about most. High elves with 3 catchers and 0 blitzers starting roster feels intriguing :)

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What kind of play style youre interested in? More brute force or finesse? Bashing, passing, running?
Post edited September 09, 2013 by iippo
Not just the SPP distribution, I guess. If your most developed player dies it would be a huge blow for the team. If it happnes more than once (I think of Piranjades Blitzrat) it will be a real struggle.

I'm not sure what kind of team I want to play. Bashing is fine but I do lke to score. I don't think I could coach a difficult team. I'm not experienced enough. I think a jack of all trades team would be best.
Post edited September 09, 2013 by Kamica
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Kamica: I'm not sure what kind of team I want to play. Bashing is fine but I do lke to score. I don't think I could coach a difficult team. I'm not experienced enough. I think a jack of all trades team would be best.
In that case I'd recommend orcs. Versatile team that can be developed in a number of ways, can score, can bash, are durable enough, and you can change strategies without having to fire half the team.

Humans are similar, but a bit less durable.
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Kamica: Not just the SPP distribution, I guess. If your most developed player dies it would be a huge blow for the team. If it happnes more than once (I think of Piranjades Blitzrat) it will be a real struggle.

I'm not sure what kind of team I want to play. Bashing is fine but I do lke to score. I don't think I could coach a difficult team. I'm not experienced enough. I think a jack of all trades team would be best.
Orcs have been mentioned - but then there's the regular undead as well.

Almost everyone has regen -> you players are more likely to "stay alive", ghouls come with dodge skill and are fast. Wights are solid blitzers and then there are two mummies - the most reliable ST5 big guys in game.

Undead can bash to decent extended, thanks to ghouls are just a bit faster at ball handling, except they dont have thrower. Also you can pretty fast buy yourself a deep bench of zombies/skeletons so you wont be running out of players no matter what goes wrong. Zombies are the best value linefodder in game - cant really handle ball and arent too fast but you can throw them to tie down any player in game without worries + they are good to foul with if you like that kind of thing (=cheap).

Undead are not #1 team on NAF statistics for no reason. http://naf.talkfantasyfootball.org/lrb6.html

Play few matches on public / open league and youll see which one you prefer most.
Post edited September 09, 2013 by iippo
And a bump!
Come, new recruits, come, come, come...
Can I make a request of the Mods for this season?

Two things: 1) When the sign up deadline / we get enough people in the league time approaches and we've hit the team entry deadline, instead of locking in the teams, could we lock in coaches and get a look at the team list first? It sounds to me like we're going to have many clone teams next season, fresh start or not. I will be wanting to play one of the teams that may not be represented in the league. I figure more variety is better, and I know some other coaches would have similar feelings. This would give those coaches a chance to change their team if they felt that way. I think that made sense?

And 2) When the league is randomized, could we stray away from multiple of the same type of team in a division? Suffice to say, 4 Chaos teams (though admittedly, we started with 3) could have been avoided. I don't care if there are clones, but as I said above, variety is the spice of life ^^

If not that's ok, just thought I'd mention it.
Post edited September 09, 2013 by rcthedigitalhero
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rcthedigitalhero: Can I make a request of the Mods for this season?

Two things: 1) When the sign up deadline / we get enough people in the league time approaches and we've hit the team entry deadline, instead of locking in the teams, could we lock in coaches and get a look at the team list first? It sounds to me like we're going to have many clone teams next season, fresh start or not. I will be wanting to play one of the teams that may not be represented in the league. I figure more variety is better, and I know some other coaches would have similar feelings. This would give those coaches a chance to change their team if they felt that way. I think that made sense?

And 2) When the league is randomized, could we stray away from multiple of the same type of team in a division? Suffice to say, 4 Chaos teams (though admittedly, we started with 3) could have been avoided. I don't care if there are clones, but as I said above, variety is the spice of life ^^

If not that's ok, just thought I'd mention it.
1) thats for sure.

2) well, random is random - we'll see...
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rcthedigitalhero: Can I make a request of the Mods for this season?

Two things: 1) When the sign up deadline / we get enough people in the league time approaches and we've hit the team entry deadline, instead of locking in the teams, could we lock in coaches and get a look at the team list first? It sounds to me like we're going to have many clone teams next season, fresh start or not. I will be wanting to play one of the teams that may not be represented in the league. I figure more variety is better, and I know some other coaches would have similar feelings. This would give those coaches a chance to change their team if they felt that way. I think that made sense?

And 2) When the league is randomized, could we stray away from multiple of the same type of team in a division? Suffice to say, 4 Chaos teams (though admittedly, we started with 3) could have been avoided. I don't care if there are clones, but as I said above, variety is the spice of life ^^

If not that's ok, just thought I'd mention it.
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iippo: 1) thats for sure.

2) well, random is random - we'll see...
I can try another team if we need to diversify the teams. I did notice that more people wanted to play Chaos Dwarves, myself included :P.

I tried Norse against the AI and, good lord, I was having guys get injured left and right if the opponent got a chance to start. I wish there more teams that aren't Chaos or Lizards that had some toughness to them.

So, in short, if we need more team diversity I'll be the first to try out another team for the sake of variety and the league.
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iippo: 1) thats for sure.

2) well, random is random - we'll see...
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JudasIscariot: I can try another team if we need to diversify the teams. I did notice that more people wanted to play Chaos Dwarves, myself included :P.

I tried Norse against the AI and, good lord, I was having guys get injured left and right if the opponent got a chance to start. I wish there more teams that aren't Chaos or Lizards that had some toughness to them.

So, in short, if we need more team diversity I'll be the first to try out another team for the sake of variety and the league.
there is no need to decide the team yet - plenty of time.. we are simply asking so that people have -some- idea what the others are interested in.

Talking about solid teams:

orcs? vanilla dwarfs? regular undead? khemri (with reservations)? nurgle? humans/amazons with lots of guard? perhaps even necro with all that regen - >sure there are sturdy teams around :)

even norse are sturdy as long as you are the first one to hit and hit hard enough for the opponent not to pick themselves afterwards...
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iippo: 1) thats for sure.

2) well, random is random - we'll see...
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JudasIscariot: I can try another team if we need to diversify the teams. I did notice that more people wanted to play Chaos Dwarves, myself included :P.

I tried Norse against the AI and, good lord, I was having guys get injured left and right if the opponent got a chance to start. I wish there more teams that aren't Chaos or Lizards that had some toughness to them.

So, in short, if we need more team diversity I'll be the first to try out another team for the sake of variety and the league.
You could try Undead. Everyone but the ghouls has regeneration and those should be easy to replace.
They have two nice bashers in mummies and wights are nice starting with block.

As for me, looks like Orcs for the next season.
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JudasIscariot: I can try another team if we need to diversify the teams. I did notice that more people wanted to play Chaos Dwarves, myself included :P.

I tried Norse against the AI and, good lord, I was having guys get injured left and right if the opponent got a chance to start. I wish there more teams that aren't Chaos or Lizards that had some toughness to them.

So, in short, if we need more team diversity I'll be the first to try out another team for the sake of variety and the league.
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DodoGeo: You could try Undead. Everyone but the ghouls has regeneration and those should be easy to replace.
They have two nice bashers in mummies and wights are nice starting with block.

As for me, looks like Orcs for the next season.
dont forget that those flimsy ghouls become blodgers after first lvl...