It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
keeveek: They don't have anything interesting to show, so they cancell. Simple.
Emulate Intel's guts to demonstrate product!

http://youtu.be/Otcge1cn8Os
http://youtu.be/HhoS8ADolQY
Way too much Blizzard hate in this thread. Both Dune 2 and WarCraft innovated on the RTS genre, neither of them invented it. Criticizing Diablo on the merits of an inevitability argument has got to be the most senseless thing I've read in awhile as well. I'm also curious how Torchlight 2 is going to be the best game in its genre ever and how all of Diablo 3's merits have been extinguished due to that.

While I don't disagree that StarCraft 2 was late, I completely disagree with the premise that a good game is "past its time".

It seems like they're taking Blizzcon away from WOW players, and that seems kind of insulting to me in that respect.


avatar
Galimatias: From a marketing POV - this is a huge success.
They're not spending a penny on Blizzcon.
They're not devoting any resources etc to it,
and yet EVERYONE on the internet is talking about "Blizzard is releasing 3 new games, they don't have time for Blizzcon".

Mad props to Blizzard PR people ;)
Don't tell me you're planning on "shutting down" GOG again -.- .
Post edited January 30, 2012 by elus89
avatar
elus89: Way too much Blizzard hate in this thread. Both Dune 2 and WarCraft innovated on the RTS genre, neither of them invented it.
I don't like that Brett Sperry,he was wargame designer,invented to use "RTS" for tactical (or skirmish) scale real-time 4x game.He should invented more unique and suitable genre name,because of Europa Univeresalis and XXXcraft were labelled with same "RTS".
avatar
Galimatias: From a marketing POV - this is a huge success.
They're not spending a penny on Blizzcon.
They're not devoting any resources etc to it,
and yet EVERYONE on the internet is talking about "Blizzard is releasing 3 new games, they don't have time for Blizzcon".

Mad props to Blizzard PR people ;)
How about a GOGcon? ;-)
avatar
elus89: Way too much Blizzard hate in this thread. Both Dune 2 and WarCraft innovated on the RTS genre, neither of them invented it.
avatar
sajin: I don't like that Brett Sperry,he was wargame designer,invented to use "RTS" for tactical (or skirmish) scale real-time 4x game.He should invented more unique and suitable genre name,because of Europa Univeresalis and XXXcraft were labelled with same "RTS".
The names for most genres are contentious, but thanks for the name reference, I must say I do like this Bretty Sperry character. Sorry to say I haven't played EU yet, though I do own the third. Best not to refer to "_"Craft as XXXcraft, in my humble opinion.
avatar
Galimatias: From a marketing POV - this is a huge success.
They're not spending a penny on Blizzcon.
They're not devoting any resources etc to it,
and yet EVERYONE on the internet is talking about "Blizzard is releasing 3 new games, they don't have time for Blizzcon".

Mad props to Blizzard PR people ;)
avatar
SimonG: How about a GOGcon? ;-)
Or at least some more live-casts would be great!
Post edited January 30, 2012 by elus89
It's funny, that RTS is such a simple word, yet you still need a lot of waving your hands around to explain the basic wargame 2-phase turn based mode the genre had since bleeding 1811.
Make it an event centered on classic and early games. Get that guy who wrote Manic Miner to appear, and I'll spend anything you want for a PPV ticket.
avatar
Metro09: Not saying it to be an edgy GOG hipster -- just stating reality.
Somehow, fanboys forget that the only reason GOG exist, is to make money.
avatar
hedwards: But, really, I can't imagine how D3 is going to be any good. The only reason I can think of for even calling it that is so that they don't have to come up with new lore or break in a new franchise. The last time I remember them doing that was SC, IIRC.
Titan is a whole new thing, but we still don't know anything about it.
avatar
elus89: Way too much Blizzard hate in this thread.
Welcome to GOG's forums. :p
Post edited January 30, 2012 by kavazovangel
avatar
SimonG: How about a GOGcon? ;-)
GOG.con

The difference is small, but I think, significant.
avatar
Metro09: Not saying it to be an edgy GOG hipster -- just stating reality.
avatar
kavazovangel: Somehow, fanboys forget that the only reason GOG exist, is to make money.
If you achieve something people strongly need by blazing a new pass,that is the best thing humankind can do.At the same time, making money is essential source of someone,company,and services be existing in society.
I apply GOG making money that let GOG last for long years,besides GOG don't hurt and disturb people,that's enough to make me funboy of GOG.

http://www.rockpapershotgun.com/2012/01/12/splendid-cd-projekt-to-stop-legal-threats/
Hopefully, CDProjekt keep these mind forever.
Post edited January 30, 2012 by sajin
avatar
Galimatias: From a marketing POV - this is a huge success.
They're not spending a penny on Blizzcon.
They're not devoting any resources etc to it,
and yet EVERYONE on the internet is talking about "Blizzard is releasing 3 new games, they don't have time for Blizzcon".

Mad props to Blizzard PR people ;)
Sort of like the GOG stunt where you 'shut down' the website for a few days to get all of the gaming websites to talk about it, amirite?
avatar
hedwards: Diablo seems similarly poxed. It does get credit for creating the point and click ARPG genre, but honestly, it's not really fair to call that innovation as the genre properly goes back to Rogue and throwing an interface around it with a mouse was going to happen eventually. It's not really something that's terribly innovative.
See, I don't think this is fair. Although Diablo certainly learned some lessons from Rogue, it's hardly just a Rouge-like with a slick interface. It's its own beast, and it's the game that really started that whole "clickity clickity" genre of hack-n-slash RPGs. I mean, the FPS genre goes back waaaaay before Halflife. But that doesn't mean that it wasn't an innovative game, because it took that genre and turned it into something different that many other devs followed and built upon.

Not that I'm saying "ZOMG DIABLO IS SOOOOOOO INNOVATE!!!11"
avatar
Whitecroc: I actually read a while back that Blizzcon costs far more money than it makes. Might have changed since then, though.
I cannot for a mere second believe that they (Blizzard) were losing any money, i read the same thing somewhere as well, but i forget where. Every time they ran a con, they sold out in mere minutes, and their last convention costs $150.00 US per ticket. Fans were litterally begging them to move to a new venue, but Activision/Blizzard turned a deaf ear to that request. Like some other member said, they just didn't have jack shit to show.
avatar
jefequeso: Although Diablo certainly learned some lessons from Rogue, it's hardly just a Rouge-like with a slick interface.
Yeah, roguelikes ultimately went into a different direction, adding multiple ways of interacting with objects (anvils as thrown weapons? check), basic modeling of physics, environment destruction, AI, character classes. Diablo took Moria and spiced it up with extensive inventory management and more survivability for the main character (normal RL will easily permakill you in the first hour). The new wave of Diablo "clones" like Din's Curse et al. take Diablo concept as a base but add elements of roguelike world modeling to it.
SWEET!