Posted June 11, 2014
There are a lot of things to fault Train Simulator for (annoying upgrade policy, slow patching, bugs, and so on) but their model regarding DLC is not one of them.
DLCs/Addons for a lot of train sims and flight sims are not the same as DLCs for conventional games. A lot of them come from 3rd party developers and are made for a very narrow subset of the game's players. Nobody is ever intended to buy all of them, and nobody (except some very specific fanatics) really does.
If you think Train Simulator has a too much DLC, then you should see what some flight simulators have. If Flight Simulator X or X-Plane were to get on Steam with all their DLCs and Addons then Train Simulators DLC pile would seem small by comparison.
It can be like that partly because the alternative in this case ends up being bad in a different way. Because of the niche appeal of the game and the limited number of potential buyers, in order to turn out an equivalent amount of content that satisfies as much of the customers in the same way without DLC/Addons you'd raise the price of the game for everyone.
Your $40 game might become an $80 game to pay for large portions of content intended for other players that you personally will never use. Everyone else wants that specific train they used to ride back in the day or that plane that their dad owns in real life and if it wasn't DLC you'd have to help pay for it.
Some similar sims work differently. Steel Beasts Pro from eSim games is probably the best tank simulator out there and it comes out with new content and updates that don't come in the form of DLCs or Addons, but on the other hand they charge everyone $115 (or alternatively a $40 a year subscription) for their game.
Whether that's better or worse is really up to you, it sort of becomes a miniature capitalist vs communist thing in an odd way (not really, but you get what I mean).
Now to be clear, THIS IS NOT A DEFENSE OF TRAIN SIMULATOR 2014.
There are plenty of reasons not to buy that game and you'll probably have no trouble finding them. The game has numerous genuine faults that are inexcusable.
What I want to point out is that this DLC model is not one of those faults.
This practice regarding DLCs and Addons is not unique to them and it occurs elsewhere in the sim genre for a lot of reasons that are arguably somewhat justified (though that can be debated as well).
Train Simulator gets singled out for this in particular because they happen to be Steam and therefore more visible to the mainstream.
DLCs/Addons for a lot of train sims and flight sims are not the same as DLCs for conventional games. A lot of them come from 3rd party developers and are made for a very narrow subset of the game's players. Nobody is ever intended to buy all of them, and nobody (except some very specific fanatics) really does.
If you think Train Simulator has a too much DLC, then you should see what some flight simulators have. If Flight Simulator X or X-Plane were to get on Steam with all their DLCs and Addons then Train Simulators DLC pile would seem small by comparison.
It can be like that partly because the alternative in this case ends up being bad in a different way. Because of the niche appeal of the game and the limited number of potential buyers, in order to turn out an equivalent amount of content that satisfies as much of the customers in the same way without DLC/Addons you'd raise the price of the game for everyone.
Your $40 game might become an $80 game to pay for large portions of content intended for other players that you personally will never use. Everyone else wants that specific train they used to ride back in the day or that plane that their dad owns in real life and if it wasn't DLC you'd have to help pay for it.
Some similar sims work differently. Steel Beasts Pro from eSim games is probably the best tank simulator out there and it comes out with new content and updates that don't come in the form of DLCs or Addons, but on the other hand they charge everyone $115 (or alternatively a $40 a year subscription) for their game.
Whether that's better or worse is really up to you, it sort of becomes a miniature capitalist vs communist thing in an odd way (not really, but you get what I mean).
Now to be clear, THIS IS NOT A DEFENSE OF TRAIN SIMULATOR 2014.
There are plenty of reasons not to buy that game and you'll probably have no trouble finding them. The game has numerous genuine faults that are inexcusable.
What I want to point out is that this DLC model is not one of those faults.
This practice regarding DLCs and Addons is not unique to them and it occurs elsewhere in the sim genre for a lot of reasons that are arguably somewhat justified (though that can be debated as well).
Train Simulator gets singled out for this in particular because they happen to be Steam and therefore more visible to the mainstream.
Post edited June 11, 2014 by paul1290