Posted February 01, 2013
I'll begin by saying: YMMV, of course. I'm certain there are people who will find BG fantastic even today, as its core qualities will just tick with them so well (DnD progression system and exploration.) It also does have pretty graphics, that can't be argued against, and good music, which is also a plus, buut I usually don't care about either all that much, as long as the graphics aren't completely horrendous or music utterly terrible (hello, System Shock! Thank god for volume sliders.)
dirtyharry50: The game is challenging and fun because of it. The tactical combat was great. I loved the way I could pause and issue orders and then let the action play out some more, etc. It was very challenging and even scary taking on powerful casters at times. As far as tactical combat goes, it just didn't feel challenging at all (played on normal difficulty,) but I don't give a rat's ass about that either, in fact I have stopped playing quite a few RPGs because of tactical combat - IMO it doesn't go too well with the genre, but there are people who love it in RPGs, so who am I to say so.
dirtyharry50: As a D&D game, character progression and gameplay itself were fun for me. I had never played D&D anything before and had to do a lot of reading before I even began to really get into it. I don't think this was required particularly but it added a lot to my enjoyment of the game, the depth and richness of it. Yeah, BG translates the DnD ruleset quite well. I still do think temple of elementar evil does it better, but what the hell. At any rate, I'm not the 'mechanics' kind of guy - I don't really care what kind of mechanics the game is using, as long as they don't stand in the way of my enjoyment.
dirtyharry50: I enjoyed the story of the game which was good if not particularly complex. There were some very memorable battles along the way that felt like accomplishments to win. In fact, completing that game felt like an accomplishment of sorts since it offers many hours of challenging and entertaining gameplay.
The npc companions you meet and can take with you along the way and their interactions with each other were great and enhanced further by an NPC banter mod that is popular among those who mod the game. I'll answer to the 'better RPGs' bit by answering to this as well, because that's precisely where my main problem with this game lies. First of all, the story. It was kinda interesting at some parts, but it was mostly quite terrible. Oh lord, the generic fantasy realm is in grave danger, save it against the evil plot of big bad dude over there! I could live with that, if the NPC and world interactions were woth a damn: But they most definitely were not.
'Party interactions' came down to a single sentence exchanged between NPCs from time to time. There was nearly no character development of any sort. Talking to NPCs consisted of them throwing a wall of text at you and your answers were: I accept, I'm a dick or I refuse. Oh then there was goodbye. Seldom did the game give you any actual choice, let alone a dialogue. I have played the first Fallout just before playing BG, and after all the praise I have heard for BG, it felt incredibly simplistic and underwhelming: By its story, world and characters. It was bland and it was generic. The only reason why I have finished playing BG is the fantastic NPC mod and very solid exploration factor, which, in my case, could not carry the entire game by itself.
And here we are getting to how 'innovative' BG was: I'll take this straight out of SimonG's mouth, because I agree 100%. BG was to RPGs of its day what Halo of Modern Warfare is to FPS of today: It made BG accessible to a wider audience, it streamlined the genre. There was nothing innovative nor revolutionary about it. Before BG, there were games like TES: Daggerfall, Fallout, Ultima series, Betrayal at Krondor, just to name those that I have personally played (and aside from Fallout, all of them AFTER BG.) There were loads, and loads did precisely what BG, but in a more complicated and not as pretty manner. But they did do it better, or at least as far as I am concerned. If you'd like a straight parallel to BG, it would probably be Betrayal at Krondor, which had exploration, party-based tactical combat, NPC interactions and an utterly fantastic story - aside from user friendliness, it beats BG at every turn.
Bear with me, because now I'm FINALLY getting to why do I think that BG doesn't really have anything to offer today: First of all, there's BG 2, which just does what the first game, but flatout better, aside from exploration factor (I still didn't enjoy it because of the generic setting, but it improves unpon the original tremendously.) And now modern games, be it Dragon Age or Neverwinter Nights 2, just offer a better, more polished experience than the first BG. As all it was about was polish... It just doesn't really have much of a place anymore. Still, the game is most definitely not bad, and there are going to be people who are just more prone to liking it.



The npc companions you meet and can take with you along the way and their interactions with each other were great and enhanced further by an NPC banter mod that is popular among those who mod the game.
'Party interactions' came down to a single sentence exchanged between NPCs from time to time. There was nearly no character development of any sort. Talking to NPCs consisted of them throwing a wall of text at you and your answers were: I accept, I'm a dick or I refuse. Oh then there was goodbye. Seldom did the game give you any actual choice, let alone a dialogue. I have played the first Fallout just before playing BG, and after all the praise I have heard for BG, it felt incredibly simplistic and underwhelming: By its story, world and characters. It was bland and it was generic. The only reason why I have finished playing BG is the fantastic NPC mod and very solid exploration factor, which, in my case, could not carry the entire game by itself.
And here we are getting to how 'innovative' BG was: I'll take this straight out of SimonG's mouth, because I agree 100%. BG was to RPGs of its day what Halo of Modern Warfare is to FPS of today: It made BG accessible to a wider audience, it streamlined the genre. There was nothing innovative nor revolutionary about it. Before BG, there were games like TES: Daggerfall, Fallout, Ultima series, Betrayal at Krondor, just to name those that I have personally played (and aside from Fallout, all of them AFTER BG.) There were loads, and loads did precisely what BG, but in a more complicated and not as pretty manner. But they did do it better, or at least as far as I am concerned. If you'd like a straight parallel to BG, it would probably be Betrayal at Krondor, which had exploration, party-based tactical combat, NPC interactions and an utterly fantastic story - aside from user friendliness, it beats BG at every turn.
Bear with me, because now I'm FINALLY getting to why do I think that BG doesn't really have anything to offer today: First of all, there's BG 2, which just does what the first game, but flatout better, aside from exploration factor (I still didn't enjoy it because of the generic setting, but it improves unpon the original tremendously.) And now modern games, be it Dragon Age or Neverwinter Nights 2, just offer a better, more polished experience than the first BG. As all it was about was polish... It just doesn't really have much of a place anymore. Still, the game is most definitely not bad, and there are going to be people who are just more prone to liking it.