Posted August 02, 2013
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What is important to me in a RPG it creating a certain character and growing that character in certain way and playing it in a certain way. Skyrim do allow this, and takes into account a lot of different play styles and modes of character creation. Especially if you think RPG's is just as much about allowing you to create your own hybrid classes, and not being forced into the classical Warrior / Mage / Rogue you tend to find. Oblivion also did this very well.
To me, a good RPG is all about player choice, and while a lot of it is skin deep, there is a lot of choices in Skyrim. Mostly it is about what to do an how to do it. The only thing I wished there was more of, it would be more grander consequences from your choices, but the assets required to make sure all permutations are consistent would be too tremendous to allow it.
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That's why when you create your character in Daggerfall, you're given a huge, huge amount of attributes, skills, classes and stats to roll. But when you create one in say Skyrim, you are given the choice of gender, race and then a billion options to adjust the skin color and exact shape of their nose and jawline. ie completely cosmetic Barbie doll dress-up stuff.
An RPG can only be really judged based on how well it adapts or simulates a P&P adventure.
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