grviper: It's also possible to play Doom as an armor-phobic pugilist. It's just that the game wouldn't care. Just like Skyrim won't care about your peaceful exploits, because for the game you are defined by the quests you did, the guilds you belong to and the bounty on your head.
You call it "not caring", I call it flexibility as other games don't even allow me to do so. I just get the roles the devs defined in the first place. And I'd like to hear which other games have done it better.
grviper: Also, instant travel public transport is pointless. Somehow they always make you take sleeping pills and you can't spot any interesting places along the main roads.
For role playing, sure. But the easiest solution lies in your hands - don't do it. Fast travel is just an option, nobody forces you to use it.
No interesting spots to discover along the roads? I'd agree on that somewhat in Oblivion, but not in Skyrim. And again, I'd like to hear which other RPGs done it better, as exploring is a strong point in TES games, at least in my book.
And you pretty much ducked what you need to consider the transport system as "good". :p
Crosmando: ... people might say "you can do anything", well sure, you can pretend to be anything, but unless you are doing something in a game which is supported by the game mechanics, it's just make-believe LARPing.
Yes it is just pretending, unless I implement such mechanics with mods. But again, not even possible to that extend doing so in other games (both, the pretending and the mods). And more options that you can but don't have to do, isn't a bad thing for an RPG.
jamotide: I never ignored it, I have told you before that its no problem at all if you just make it possible to flee from encounters or not make monsters follow the player to kingdom come, like in MM6-8. You can go everywhere you want, do all the quests you want that dont involve fighting.
And I told you that a run or die approach isn't open world as you're not "accessing the world" - you're just trying (and probably most of the time, failing and reloading) skipping content not intended for your current lvl. Not to mention the roadblocks at cokepoints which are fairly standard stuff by games with that approach. But hey, you didn't even found those lvl-walls in the Gothic series, so your chance of finding them in any game are.... pretty slim.
jamotide: Then there are more solutions from grvipers post. But apparently your mind shield blocked those, good for you.
Apparently. Just like you failing to point out solutions as a common practice. You claim it to be, therefor it is.
Maybe I'm to goddamn stupid to see them, but at least I try....
- quests and gameplay built around "go there, kill shit" - name me the games that don't rely on 90% fetch / kill quests. Area scaling sure doesn't change that, never has.
- public transp... nope. Bodyguards? Nope. Making money in towns? Nope.
Must be a post further back then....
this one? Nooooo. Sorry, I give up - please enlighten me. Or don't, as you usually do.
Crosmando: The basic fact is that scaling is a disincentive to real exploration. In Gothic or Fallout you could venture into more dangerous areas, and you could get killed, or you could find some gear or loot which makes it worthwhile, it's all about the risk. The more you scale that kind of experience, the less the risk of getting killed is, and the less the chance that what you find will be spectacular. In scaled games player never need to fear any combat encounters.
2. answer and there are high-lvl mobs in the world with phat loot, both in Morrowind and Skyrim, reachable for lvl 1 chars. You just have to know where. Pointed out time and time again. You want to pull a jamotide on me by ignoring arguments again and again?