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Whatever,dude,but you, your definitions and semantic arguements are amusing, so please keep it up.I will rather recommend to avoid scaling altogether, because the slim chance of "it working" is just not good enough and totally unnecessary,too.

So yeah, I can live with level scaling, the totally irrelevant, pointless and unnoticable kind.
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jamotide: I will rather recommend to avoid scaling altogether, because the slim chance of "it working" is just not good enough and totally unnecessary,too.
I've no problem with anyone recommending something or something else. I have a problem with people declaring their opinions facts.
If all this discussion made you switch to recommendations, then I'm glad. If you were recommending from the start and I thought you were presenting your opinions as facts, I apologize.
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jamotide: Its clear that Siannah is some sort of hardcore Skyrim fangirl and anything Skyrim does is good and all RPGs should have it. All criticism of it is just someones "opinion" and irrelevant.
Am I a fanboy, yes - admitted that several times. But never did I claim Skyrim doesn't have faults and is all good. Never did I claim everybody should play and love it.
It's actually you who claims level scaling is bad no matter what, dismissing every argument against that opinion of yours as irrelevant.

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jamotide: ... but the reality is that other methods to manage difficulty make scaled games even better.
The reality is that I brought several arguments why area scaling instead of level scaling wouldn't work better in Skyrim for the majority of players and you failed to dismiss them.
The only somewhat working argument of yours was, that there's mods that do it - ignoring my point of usage of said mods being 1/10 of overhauls that don't touch level scaling and just add / expand to the perk system, delivering more of the same.

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Fenixp: Good, we have compressed jamotide level scaling discussion and crosmando unnecessary flame war into a single thread. Well done :-P
I dont' think you can compress them to just one thread. They're not containable with reasoning...
Ok then I recommend to avoid level scaling because it is a fact that it has ruined many games.

Siannah, thats not what happened, maybe you ought to read that other thread again. And your opinion is not irrelevant, it is very relevant, just very wrong. And now that I have played Skyrim, I know for a fact that you just lied to me by stating this as a positive example for level scaling. (hello easily killable Dragons half hour into the game)
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jamotide: Siannah, thats not what happened, maybe you ought to read that other thread again.
http://www.gog.com/forum/general/rpgs_leveling_up_and_enemy_scaling/post157

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jamotide: And your opinion is not irrelevant, it is very relevant, just very wrong. And now that I have played Skyrim, I know for a fact that you just lied to me by stating this as a positive example for level scaling. (hello easily killable Dragons half hour into the game)
*sigh* my opinion pretty much works for me, and I stated several times, that it may never work for you - different approaches / playstyle and all that.
And no I didn't lied. I claimed Skyrims level scaling being better than in Oblivion and a lot more like the one in Morrowind. I never claimed it to be the shining example of level scaling done right or anything like that.
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Siannah: I never claimed it to be the shining example of level scaling done right or anything like that.
Yeah exactly, because there are none, it is a very flawed technique used to save time designing a better game world.
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jamotide: Yeah exactly, because there are none, it is a very flawed technique used to save time designing a better game world.
I brought arguments about that in the other thread, I'm not gonna restart it all over again. Maybe you should check on that reading comprehension yourself? Oh sorry, I forgot - you'll gonna ignore it anyway....
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Elmofongo: My Problem with Oblivion and to a lesser extent Skyrim is that they feel like they have less things compared to Morrowind.
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jamotide: Well Morrowind has more diversity, interesting places, different landscapes, in Skyrim its all the same, all a grey-whiteish blurry tundra. And you are right about the skill system, its was way more interesting to build the character in Morrowind, in Skyrim the game basically plays itself, there is no need to worry about any skills.
But quest content ,NPCs,factions and stuff Skyrim definitely has way more, the amount of quests is just staggering. Most of the time you run around with 30 open quests.
What I hate most about Skyrim is the buttugly interface/menus,the bland unatmospheric map, the animation action cam zoom that interupts gameplay, and the level scaling which made me kill 3 Dragons easily like 2 hours into the game all while wolves and bears were a big problem. Except for the level scaling, Morrowind does not have those problems.
So Morrowind has level scailing, but I thought it was all fixed?
low rated
Those aren't arguments, I mostly ignored you because you have serious problems with logic, at least Jmich makes sense sometimes or says stuff that is worth thinking or laughing about. You are just boring. Thats why you talk about "opinion" so much, you lack real arguments.
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inc09nito: Well you don't know that. TESO is on its way and remember what happened to Warcraft series when they made it into MMO...
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DaCostaBR: Isn't that being made by a different company than the one that made the single player games though?
yes, a different studio, the one which is making fallout 4 now afaik
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Fenixp: You should give Morrowind another shot then, for the most part, you and your enemy stand next to each other and attack until one of you falls over. You don't have to of course and it'll probably help you due to the poor AI, but for the most part, that's how the fights work
Thanks. I guess I might try it again one day. There's also Morroblivion.
Everquest Next has some impressive AI. The world is all voxels, each voxel is given a value and all actors in the world are given a like dislike score which hunt the world looking for what they like...

EG: Gnolls like water, darkness, and no people... hence you'll never see them in a sewer but a cave next to a sewer. And if people decide to build an underground city they move the Gnolls out and they must find a new place to live.

Another effect could be the Gnoll king deciding NO WAY! these are my caves and fight back. if the player community band together and fight the gnoll incursion the Gnoll king can call an alliance and start an all out war...

This would only happen if all the pieces came together, the caves were worth the fight, the gnolls had a high enough attachment score (EG uncle Ben loves his car a lot and keeps fixing it)

--- When i say all actors have a design i mean that... not a single one is placed by hand, they move freely seeking what they like.. Qeynos guards stay at Qeynos and protect its assests.... if a player builds a suburb of Qeynos and requests from the guards help they will recruit more and build an outpost in the player village...


This is Everquest NEXT way to doing AI, giving it likes, dislikes and letting the ai decided where to go... the entire world is dynamic nothing not even trees and staticly placed (the main citys to hold the lore is placed but since its all voxels a dragon can destroy it :)
Does the original PC version of Oblivion or Skyrim need Steam? Are any of them remotely DRM-free?

A ways back I traded in my Oblivion copy on PS3 (the basic, not the GOTY), and the same for Skyim, (again the basic game), solely to save for the complete editions of both on the PS3 so I could finish the games I started (still haven't finished either of them).

What irritates me is how they're only doing this on PC, probably because they can control the DRM more than on consoles, but also that they just released the Legendary edition of Skyrim in June for $59.99 with only a recent price drop to $39.99, just to announce a $79.99 set with all the games (most of them), including Skyrim.

Well, now I know why Bethesda won't let these games come to GOG for quite some time. Maybe in 10 years or so, or 20. I also forgot they controlled id, which tells me why Doom and Quake aren't on here yet.

Granted though, regardless of who doesn't like the classic or new titles under their banner, they'd all sell well here if they made it on.
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Starkrun: Everquest Next AI info
That was interesting to read, thank you.
I really have never seen why level scaling can be a good thing, and would genuinely appreciate it if someone could point out the benefits. As I see it, a player levelling, from a mechanical standpoint, rewards the player by making them stronger relative to the world around them. This can, of course, be in giving more options, but level scaling simply cancels some (or, in worst cases, all) of that out. Surely, therefore, it would be simpler to simply not have level scaling, but decrease the power gained by levelling (or, if the developers don't want the player growing more powerful against the enemies, remove levelling altogether)?

From an immersion standpoint, of course, any major scaling is also not good as any sane world (with, perhaps, certain specific exceptions which are built into the plot) should not be getting stronger because the player is getting stronger. While this can be disguised somewhat, it's still surely better from this standpoint to avoid level scaling at all. As, as I mentioned above, this can be achieved while still having the same mechanical effect, I'm not sure where the benefit of level scaling is.