Posted June 07, 2013
Do any GOG games feature farming? I know in many strategy games you can make farms, but I'm talking more along the lines of focusing the game on the farming, either growing a small crop or growing a large commercial setup. And no, I'm talking Farmville ish. It doesn't need to be the only thing in the game, but I was just curious if GOG had any games I've overlooked that have anything remotely related to agriculture.
If anyone's ever played the euro game Agricola, that's sort of what I'm referring to, but in video game form:
http://boardgamegeek.com/boardgame/31260/agricola
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Or perhaps like Puerto Rico:
http://boardgamegeek.com/boardgame/3076/puerto-rico
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops—corn, indigo, sugar, tobacco, and coffee—they must try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.
I'm only linking those games as comparisons in explanation of what I'm talking about, but a video game with farming or growing of any kind and selling crops need not be like these games in any way, simply feature farming, or agriculture, or any kind, and have it with depth and complexity with market value in the game(s).
If anyone's ever played the euro game Agricola, that's sort of what I'm referring to, but in video game form:
http://boardgamegeek.com/boardgame/31260/agricola
In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
Or perhaps like Puerto Rico:
http://boardgamegeek.com/boardgame/3076/puerto-rico
The players are plantation owners in Puerto Rico in the days when ships had sails. Growing up to five different kind of crops—corn, indigo, sugar, tobacco, and coffee—they must try to run their business more efficiently than their close competitors: growing crops and storing them efficiently, developing San Juan with useful buildings, deploying their colonists to best effect, selling crops at the right time, and, most importantly, shipping their goods back to Europe for maximum benefit.
I'm only linking those games as comparisons in explanation of what I'm talking about, but a video game with farming or growing of any kind and selling crops need not be like these games in any way, simply feature farming, or agriculture, or any kind, and have it with depth and complexity with market value in the game(s).