iippo: Does someone else remember better? Was Diablo 1 really the first game to do "graphical Nethack with focus on random loot"? It certainly made to genre strictly its own.
I want to say no, but i can't give any examples. I'm not really sure how random the loot is for Diablo 1, either things were all hand crafted and it just had a few tables based on difficulty for getting the item. That seems more likely. Although there are cases where stats of an item can change, i remember my brother finding a thinking cap, then holding onto it until he found the one shrine that added 10 to one of your items and took 10 away from another. Succeeding he had a thinking cap that would at least warn him before breaking (
since in Diablo 1, broken equipment just vanished...)
Diablo 2 and a few other games are considerably different, Diablo 2 took base items and then appended keywords which modified it. This was not only for quality level, but if it added stats or abilities, which could take a simple roster of like 30 items and turn that into 700 variations. What was fun was after certain versions (
1.07?) there was new additional words which made some crazy combinations. I remember finding a crystal sword that was etheral, but had self repair on it, so although it was an unrepairable weapon, it was equal to being indestructible.