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Arkose: Crytek's CryEngine 3 goes one step further, running the in-development code in real time on the real hardware of each target console, simultaneously.
Which only adds to how odd I find it that it's not used more often than it is. Is the licensing agreement that unfriendly?
nvm
Post edited June 09, 2013 by timppu
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Navagon: Which only adds to how odd I find it that it's not used more often than it is. Is the licensing agreement that unfriendly?
I don't know about licensing differences but its slow growth will be partly historical; CryEngine 3 is the first iteration to support consoles and is competing against a mixture of in-house engines and the well-established Unreal Engine. Developers that have invested in an existing engine will of course keep re-using it for as many games as they can until its overall age forces them to start over. Both next-gen consoles should be capable of Crysis-level visuals to some extent or other so I'd expect to see more developers licensing CryEngine 3; the current licensees are mostly MMORPGs, interestingly enough, which certainly shows the versatility and scalability of the engine. Unreal Engine 3 shows its age compared to CryEngine 3 but Epic has now responded with Unreal Engine 4, so it will be interesting to see how many potential switchers are convinced to stick with Epic's engine.
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Arkose: I don't know about licensing differences but its slow growth will be partly historical; CryEngine 3 is the first iteration to support consoles and is competing against a mixture of in-house engines and the well-established Unreal Engine. Developers that have invested in an existing engine will of course keep re-using it for as many games as they can until its overall age forces them to start over. Both next-gen consoles should be capable of Crysis-level visuals to some extent or other so I'd expect to see more developers licensing CryEngine 3; the current licensees are mostly MMORPGs, interestingly enough, which certainly shows the versatility and scalability of the engine. Unreal Engine 3 shows its age compared to CryEngine 3 but Epic has now responded with Unreal Engine 4, so it will be interesting to see how many potential switchers are convinced to stick with Epic's engine.
I think that the Unreal engine's current popularity will ensure that it stays in heavy use. But maybe the switch to a new platform may convince some developers to re-evaluate the situation. No doubt many will stick with Unreal simply because a new console will be change enough for them.
Doesn't Epic Games demand 25% of all profits for games using Unreal Engine? I don't doubt that it's popular and technically sound software, but it wouldn't take much to undercut them, it's just no one is trying. Well Bethesda has licensed Gamebyro a bit I think, but it's a shoddy engine and no match for what EU4 will be.
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Crosmando: Doesn't Epic Games demand 25% of all profits for games using Unreal Engine? I don't doubt that it's popular and technically sound software, but it wouldn't take much to undercut them, it's just no one is trying. Well Bethesda has licensed Gamebyro a bit I think, but it's a shoddy engine and no match for what EU4 will be.
That is for the UDK version that Epic releases for free. $99 Fee for commercial apps then 25% of sales above $50,000. That must have changed at some point because I used to see $5,000 used before, but Wikipedia has the newer number.

The main Unreal engine isn't really publicly known as they say they charge different per company depending on the deal. I've read figures of $700,000 to $1,000,000 before. It can't be too high in terms of engines or else so many companies wouldn't have licenses for it.
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Wishbone: For one thing because all other things are not equal. And all the PS3 games I have are either 720p or 720/1080p, and look just fine. Besides, I wasn't talking about you.
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StingingVelvet: Well... if you say so.

Anyway you seem pissy on the issue so I will let it drop, I just genuinely wasn't getting an answer that made sense to me so I pressed for more info. Didn't mean to annoy you. Play your games on whatever you want, of course.
Sorry, I may have gotten carried away there. The bottom line, as I see it, is that it's a subjective issue, and is all down to personal preference. You seem to think that any PC port is better than the console original; I have a different opinion. But there is no law stating that we must have the same opinion on the issue.
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Wishbone: Sorry, I may have gotten carried away there. The bottom line, as I see it, is that it's a subjective issue, and is all down to personal preference. You seem to think that any PC port is better than the console original; I have a different opinion. But there is no law stating that we must have the same opinion on the issue.
I agree with you there. I'd much rather play the original console version than a shitty PC port (like Dark Souls, for example).

Also for old games that are not on GOG i prefer the console version as well because of compability issues on modern PCs. I can play my original copy of Blood Omen on my PS1 (or even on a PS2 or a PS3) without any issues, but i doubt the PC version would work on my current machine.
Post edited June 10, 2013 by Neobr10
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Wishbone: Sorry, I may have gotten carried away there. The bottom line, as I see it, is that it's a subjective issue, and is all down to personal preference. You seem to think that any PC port is better than the console original; I have a different opinion. But there is no law stating that we must have the same opinion on the issue.
Well I just wanted to know why you would prefer a console version in those cases, was all. Anyway it's not that important.
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Neobr10: Also for old games that are not on GOG i prefer the console version as well because of compability issues on modern PCs. I can play my original copy of Blood Omen on my PS1 (or even on a PS2 or a PS3) without any issues, but i doubt the PC version would work on my current machine.
There's a fan patch that gets Blood Omen running fine on modern machines, I have it installed right now actually. The load times on PS1 are reason enough to choose the PC version, trust me. Though I would never cite the first Blood Omen as a PC gamer's PC game, lol.
Post edited June 10, 2013 by StingingVelvet
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StingingVelvet: There's a fan patch that gets Blood Omen running fine on modern machines, I have it installed right now actually. The load times on PS1 are reason enough to choose the PC version, trust me. Though I would never cite the first Blood Omen as a PC gamer's PC game, lol.
I still prefer something that works out of the box for sure than something that i'm not even sure if it will work or not on my PC. It's just a matter of personal preference.