timppu: No it isn't, because console gamers also have much less to choose from (in number of titles), so of course if you look at the sales of one game on different platforms, it sells much better on those which don't have thousands of indie games, lots of pay-2-win games etc. coming to the market all the time.
I disagree. If a game is good enough and manages to become popular it will sell a lot despite of how many games compete with it. Just look at Skyrim and COD sales, the Xbox 360 and the PS3 sold many more units than the PC, and these games were born as PC games.
Also there are tons of games for both the PS3 and the Xbox 360. On the PS3 you can even buy PS1 and PS2 games from the PSN, not to mention that the first PS3 models have backwards compability with PS2 games, which means you can play everything from all 3 generations of PS consoles. That's a lot.
Your argument really doesn't make sense. The competition on the console market is just as fierce as the PC market. Also, there are many gamers who have more than just one gaming platform.
The F2P games are targeted at a different market. We're talking about traditional "buy to play" games, not MMOs. Skyrim does not compete with WOW, they're different games targeted at different markets. The MMO and the F2P markets are indeed bigger on the PC, but the traditional retail market isn't.
timppu: As for publishers "repeatedly saying they don't care about PC market", the proof is in the pudding. How come they are still making also PC games, if they don't care about it? Or are you putting the comments of few to mouths of all?
They do make games for it, but it doesn't mean that they care that much about the PC. Most games are just ports from the console versions, and some of these ports fucking suck on the PC. Consoles are always the main platform when they are designing games. Why do you think this happens? Back in the old days it used to be the opposite, there were PC versions first and then they made console ports (Doom, Quake, Descent, Forsaken, and the list goes on).
timppu: I wonder how e.g. Mojang sees the PC market? Or Blizzard?
Blizzard and Mojang are exceptions, not the rule.
timppu: I also claim that PC gaming market is where the innovation is now, thanks to much bigger and more free indie market. Minecraft (nor its predecessors) would have never been published originally on consoles (it was ported only later when it had done tremendously well on PC, where it was born).
This is not true. Most of the successful indie titles started as XBLA games, such as Super Meat Boy, Braid, Limbo, Castle Crashers, Joe Danger (thus one was actually released first on PSN), Trials, and the list goes on. In fact, there are many Desura titles that are ports from XBLIG games. Not to mention some indies that are still exclusive to consoles, such as Journey.
Both Sony and Nintendo allow self-publishing in their platforms. It's not as "free" as the PC market, of course, but consoles are almost as much indie-friendly as PCs. This is why so many Kickstarter funded games will get a Wii U version.