Fenixp: I'd like to live in your world. It's so nice in there.
Well trust me, it isn't when you see so many people talking nonsense because they can't be arsed to do things properly <.<
And the reason I know all this, is because I've worked on a handful of mods and projects in the past and all this was done for free and even though we rarely met in person, it didn't matter. If the project had a good leader, everyone else was motivated. If the project's leadership was flaky, people started to leave and the project sunk. It's not hard, not complex, but some of you just make it out to be.
Running a project well isn't that hard either - just manage things realistically, set defined goals, properly oversee every member and give constructive criticism. DON'T hire friends because it just won't work and just be firm but friendly. If you can't handle that, try to find someone you can work for who is. Bad things can happen and do happen, that's besides the point - if you look at the history of PC gaming, many games got cancelled because the dev team fell apart for this or that reason - but the end goal is that you must want to make a game that is as good as possible and for me, sacrificing looks and music/sounds doesn't fit into that picture so if you want to sacrifice those, I don't think you're doing it right.
I'd rather have devs take a little bit more risk and responsibility and come up with a game that not only plays well but also looks the part, than a series of technically sound but visually simplistic and unimaginative game.