Posted October 28, 2012
Hiring the wrong person is never bad for a project. There hasn't ever been a project that has failed completely because of an addition to the team that just messed around. Artists that work for free are always motivated, and don't leave projects at crucial times. It's always possible to just start again without any problems, and you can repeat the hiring of a free artist indefinitely and still keep people interested in the project. Artists are always ready to meet halfway, though that isn't even necessary since they already share the team's vision. Judging by what I've read and heard, all of the statements I just made are false.
A while ago I heard a company owner complain that hiring people is hard because hiring the wrong person can lead to the whole company going down.
..but I guess not being omniscient and hence not immediately knowing who to let get involved with your project is lazy. There are TONS of people who'd invest your money properly and make a lot of money for you, so there's no real reason not to give your savings to the guy who says that he'll invest 'em in a sure to pay off company. You know, because gamers really understand and have patience when you explain to 'em that your nice sounding indie title will be delayed for 4 years because of internal strife in the team. They'll also understand if you used to have nice looking shots on your site but release a game that doesn't look anything like it because the artist left.
Anyway, I don't think it's that simple.
A while ago I heard a company owner complain that hiring people is hard because hiring the wrong person can lead to the whole company going down.
..but I guess not being omniscient and hence not immediately knowing who to let get involved with your project is lazy. There are TONS of people who'd invest your money properly and make a lot of money for you, so there's no real reason not to give your savings to the guy who says that he'll invest 'em in a sure to pay off company. You know, because gamers really understand and have patience when you explain to 'em that your nice sounding indie title will be delayed for 4 years because of internal strife in the team. They'll also understand if you used to have nice looking shots on your site but release a game that doesn't look anything like it because the artist left.
Anyway, I don't think it's that simple.
Post edited October 28, 2012 by Adzeth