Red_Avatar: You honestly believe those are proper excuses? And yes, I call it lazy because it would mean some effort from their part to let someone else be involved
keeveek: It's not effort. It's money. Pixel artists can cost $1,000 a week. Niche indie devs don't have money for that.
Small indie teams don't take salaries at all. They make games in their own time. They can't afford to HIRE (not "invite" or "involve" as you say) a proffesionalist.
Did you read what I wrote? There's legions of artists who would gladly work for free in exchange for a small bit of the royalties afterwards - mostly because they need work experience, stuff for their portfolio, etc. You know the word FREE? I'll repeat - there's no legit reason you can't get help from art folks unless you really hate for your game to look decent.
And again, if they could do it 20 years ago, why can't they do it now? Why do we have to suffer mind-numbingly ugly games which use "retro" as some cover-it-all piss ass excuse for why their game looks hideous and has the atmosphere and style of a cleanly cut plank of wood.
Note that I'm not saying that minimalism can't work in games - for some games, that's fine - but if you see that the huge majority of indie games have graphics that make 25 year old games look amazing ... something is wrong. There's a huge amount of free stock graphics out there, there's tons of tools, tons of people willing to work for little or no money, etc and yet we get graphics that could run on a 8086.