azah_lemur: Now...don't get me wrong. I really enjoy the whole "indie" renaissance as I like to call it, as many great games are coming out without the horde of shareholders and committees to satisfy BEFORE the gamers.
First some explanation so that you know where I'm coming from...
I know that the general argument is that the game needs to be playable and fun and only later beautiful. I can't agree wit that. Now, I am totally against the whole tech wars when it comes to graphics. Games don't need photorealism, nor some ubershaders or other post processing. But still they should be aesthetically pleasing in my opinion.
Now, indie games today seem to go through a "retro" phase where they go back to the 8-bit era style. For some it works well, but some seem to make it an excuse for having shitty graphics. And I don't mean it in a way that they don't use awesome shaders. Skyrim is beautiful imho, and I've seen some say that it's ugly because it's not using state of the art technology.
I've seen some screens of 8-bit stylized games on greenlight or the Hotline Miami title here. And frankly I don't like the look of them. I realize that the gameplay may be great, but the art design feels lazy and rushed.
The NES had some beautiful games, with very nice art so there's no excuse for such bad pixels.
I wonder if they just want to make the impression "look, it's pixels, it's retro, it doesn't have to be pretty" and count that the younger crowd doesn't realize that the art style is pretty shitty...
But even non-pixelated games suffer from that. MacGuffin's Curse claims to have "charming hand-drawn art", but come on...it was clearly drawn by someone who can't draw and it shows...
Maybe I'm weird, but I sometimes can't take pleasure from a game that plays great, but has unappealing visuals.
I totally agree with you. Graphics should never be something that hurts the eyes even if we are talking about an indie game.