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Reply from @qubegame: So it seems like Desura is more awkward to deal with. That's something they should probably look at then.


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SirPrimalform: Yeah, I won't bug the Dredmor guys because I already own both the game and the expansion and I have bugged them a lot over the past few months and they've always been really nice. They deserve a break.
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Leroux: Oh, btw, I've been meaning to ask you: Did you by chance get DoD from the Humble bundle, and if so, do you know if the DRM-free download of the Diggle God DLC on Desura works fine with that version?
I actually already had it on Desura, but didn't it come with a Desura key anyway?
From my understanding of the way Desura deals with DLC, you can install it without even having the base game installed. This just places the DLC files in the directory that it expects the game to be in. I imagine you could copy these files into your Humble Bundle version.

Actually, none of that matters. Since Desura has started hosting standalone downloads as well, the standalone download of RotDG is a folder called "expansion" in a zip file. I believe placing that folder in your DoD folder should work fine.
Post edited May 25, 2012 by SirPrimalform
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Starmaker: Yes, that's the only available price - not a marketing ploy to drive traffic their way.
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Foxhack: Oh, so they're being assholes for the sake of being assholes.
I wouldn't put it like that at all. The premise of this sale really is pretty dubious; it's a celebration of pricing freedom! They "believe that developers should have the freedom to price their games how they like!" But somehow, freedom to price their game how they like seems to be code for "freedom to slash already low prices because your market won't buy your game at full price." What if what the developer would like is to charge a reasonable price for the game they've spent countless hours working on? I think this is a legitimate complaint that Indie developers might have, and I don't think they're assholes for drawing attention to it.
Post edited May 25, 2012 by gm192206
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gm192206: I wouldn't put it like that at all. The premise of this sale really is pretty dubious; it's a celebration of pricing freedom! They "believe that developers should have the freedom to price their games how they like!" But somehow, freedom to price their game how they like seems to be code for "freedom to slash already low prices because your market won't buy your game at full price." What if what the developer would like is to charge a reasonable price for the game they've spent countless hours working on? I think this is a legitimate complaint that Indie developers might have, and I don't think they're assholes for drawing attention to it.
They're charging $99. For a game.

That doesn't make the game interesting to me. It just makes me think the dev doesn't want a single sale. If they don't want my money, then I'll gladly oblige.
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gm192206: I wouldn't put it like that at all. The premise of this sale really is pretty dubious; it's a celebration of pricing freedom! They "believe that developers should have the freedom to price their games how they like!" But somehow, freedom to price their game how they like seems to be code for "freedom to slash already low prices because your market won't buy your game at full price." What if what the developer would like is to charge a reasonable price for the game they've spent countless hours working on? I think this is a legitimate complaint that Indie developers might have, and I don't think they're assholes for drawing attention to it.
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Foxhack: They're charging $99. For a game.

That doesn't make the game interesting to me. It just makes me think the dev doesn't want a single sale. If they don't want my money, then I'll gladly oblige.
They're charging $99 for a game to bring attention to something they see as a problem, and it's worked--you've noticed them and are talking about them, whereas if they'd just posted their thoughts somewhere, without doing the price thing, probably neither would happen.

I mean, I agree that they're not going to be racking up the sales while this is going on, but I don't think that's the point.
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gm192206: They're charging $99 for a game to bring attention to something they see as a problem, and it's worked--you've noticed them and are talking about them, whereas if they'd just posted their thoughts somewhere, without doing the price thing, probably neither would happen.

I mean, I agree that they're not going to be racking up the sales while this is going on, but I don't think that's the point.
No, they're only making sure I won't bother buying their games in the future. Or mentioning them to anyone else.
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gm192206: They're charging $99 for a game to bring attention to something they see as a problem, and it's worked--you've noticed them and are talking about them, whereas if they'd just posted their thoughts somewhere, without doing the price thing, probably neither would happen.

I mean, I agree that they're not going to be racking up the sales while this is going on, but I don't think that's the point.
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Foxhack: No, they're only making sure I won't bother buying their games in the future. Or mentioning them to anyone else.
You don't think permanently swearing off having anything to do with them, ever, is a slightly strong reaction to their raising their prices for a week?
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gm192206: You don't think permanently swearing off having anything to do with them, ever, is a slightly strong reaction to their raising their prices for a week?
Perhaps.

If they had refused to lower the price and stated their reasons for doing so, instead of raising it, I may have understood them. Maybe even supported them.

But an anti-sale makes it look less like a stance on lower prices and more of a publicity stunt.

I'm not a fan of those either.

I'm just one guy, and this one guy won't make a difference. So whatever.
Post edited May 25, 2012 by Foxhack
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gm192206: They're charging $99 for a game to bring attention to something they see as a problem, and it's worked--you've noticed them and are talking about them, whereas if they'd just posted their thoughts somewhere, without doing the price thing, probably neither would happen.

I mean, I agree that they're not going to be racking up the sales while this is going on, but I don't think that's the point.
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Foxhack: No, they're only making sure I won't bother buying their games in the future. Or mentioning them to anyone else.
Seems like a massive overreaction to me too TBH... The dev is a nice guy with a weird sense of humour and IMO this is just a weird joke. He's not the first indie dev to do this, Sophie Houlden had a sale for a week with a different price every day and one day it was ridiculously high.

EDIT: It was $77.77 for one day.
Post edited May 25, 2012 by SirPrimalform
I guess they have a point when they address the fact that they're not really free to price their games as the sale premise claims. I just wonder what they'd like to achieve by that. Isn't it pretty obvious that the customers have a say in the pricing, too? You can price your game at whatever you think it's worth it, but you can't force the customers to buy it at that price if they disagree with you about its worth or have no need for your game.

I can understand how that feels unfair to someone who put a lot of effort in their work, but that's the system we live in and just addressing the fact that you think it's unfair probably won't change anything about it. If there's not much demand for something, you'll have difficulties selling it at a high price, even if you think it's valuable. On the other hand, sales can create a demand for something that was pretty unknown before. And you might earn more money by selling ten copies for a low price rather than one copy for a high price.

I'd guess that a more serious problem for developers than sales would be the tough competition. Even if there were no sales, customers would still have to decide who to give their money to. Sales only means they split the same amount (or more) among several developers.
Post edited May 25, 2012 by Leroux
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SirPrimalform: Seems like a massive overreaction to me too TBH...
It's okay. As I said, one guy's opinion (mine) won't change a thing.

I'm allowed to have an opinion without fighting people over it, right? :\
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Foxhack: I'm allowed to have an opinion without fighting people over it, right? :\
... this is the internet, after all, fighting over opinions is what powers it.
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SirPrimalform: Seems like a massive overreaction to me too TBH...
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Foxhack: It's okay. As I said, one guy's opinion (mine) won't change a thing.

I'm allowed to have an opinion without fighting people over it, right? :\
You're allowed to have an opinion, but by the same token others are allowed to have opinions of your opinion. :P
Apparently, Super Office Stress is free today. From the webpage:

To make up for having the price so high today you can get Super Office Stress for free!

I'm not quite sure how long "today" lasts exactly, it might depend on time zones or on the developer's mood.

Today (June 1st) is also the last day of the "Because We May" sale, in case you were thinking about buying something.
Thanks for the news for Super Office Stress, Psyringe. The game sucks in terms of graphics but it nonetheless looks interesting!
As if to prove my point that the $100 was a joke:

Oh, and did I mention that Super Office Stress is free for today? http://superofficestress.com/ Grab it before I change my mind! #BecauseWeJune

I know Psyringe already posted this, but I wanted to quote the tweet because I june.