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New update for PC is coming.

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grynn: Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



Bugfixes
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


Min player requirements
Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.
Post edited December 03, 2011 by grynn
I at least feel interested in getting into the Battlefield games, and I really have no clue which game I should start with. I'm kinda waiting for a the Origin fuss to die, and for the usually enormous prices for new releases to drop down at least to 20-30 bucks as well.
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Valyou: I at least feel interested in getting into the Battlefield games, and I really have no clue which game I should start with. I'm kinda waiting for a the Origin fuss to die, and for the usually enormous prices for new releases to drop down at least to 20-30 bucks as well.
Don't jump into BF3 yet, it still has a lot of issues - consider purchasing it in April or so..
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Valyou: I at least feel interested in getting into the Battlefield games, and I really have no clue which game I should start with. I'm kinda waiting for a the Origin fuss to die, and for the usually enormous prices for new releases to drop down at least to 20-30 bucks as well.
There's mainly 2 choices for PC. Bad Company 2 (SP) or BF3. You can go with the older titles, but they won't have as many people playing online and you won't find them fun unless you like playing against bots. Origin had a Thanksgiving sale for BF3 for 30 bucks too.
I'd also suggest BC2 if you don't have money to get BF3. Also BF2142 might attract you if you're into future/mech stuff.

Though the best game in the series is Battlefield 3, no doubt about it.
Post edited December 03, 2011 by grynn
I WANT YOU FOR GOG ARMY!

http://battlelog.battlefield.com/bf3/platoon/2832655391328396254/
I have the game! I have the game! I have the game!

Haven't installed it though, since I don't know if my computer would have a heart attack with it.

But I'm willing to try, but only if its possible to play with other goggers, since I really, really don't have the willpower to play with complete strangers*



* spamming, high-pitch voiced spoiled brats
Just completed a 90 minutes long Metro map with Rondelek. If there was enough GOG'ers to play within a squad (4 soldiers), it would be much more fun.
http://battlelog.battlefield.com/bf3/user/RambaRal1987/

Feel free to add me to it.
Sigh, every time it's the same thing. Load up BF3, Origin starts, downloads update (perfectly acceptable).

Try to start a match. Plugin outdated, need to redownload/install. (sigh.. again?.. allright then)
Get in game. Get kicked... get ingame, get kicked... ooo I remember this from the last few times, time to update Punkbuster manually... again...

Those last two... really.. that stuff should be going automatic or just ... not be needed, it's just annoying.
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Pheace: Sigh, every time it's the same thing. Load up BF3, Origin starts, downloads update (perfectly acceptable).

Try to start a match. Plugin outdated, need to redownload/install. (sigh.. again?.. allright then)
Get in game. Get kicked... get ingame, get kicked... ooo I remember this from the last few times, time to update Punkbuster manually... again...

Those last two... really.. that stuff should be going automatic or just ... not be needed, it's just annoying.
It's also possible your firewall is blocking a needed port for some reason I don't get the kicks when I put my comp as the DMZ...
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Pheace: Sigh, every time it's the same thing. Load up BF3, Origin starts, downloads update (perfectly acceptable).

Try to start a match. Plugin outdated, need to redownload/install. (sigh.. again?.. allright then)
Get in game. Get kicked... get ingame, get kicked... ooo I remember this from the last few times, time to update Punkbuster manually... again...

Those last two... really.. that stuff should be going automatic or just ... not be needed, it's just annoying.
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wodmarach: It's also possible your firewall is blocking a needed port for some reason I don't get the kicks when I put my comp as the DMZ...
that's not the problem, since a reinstall/update of PB always resolves it.
Post edited February 17, 2012 by Pheace
I want to play Codename Eagle multiplay...
Didn't realize there were BF3'ers on here, I've been playing since launch... ilves7 on BF3, feel free to add me if ya like, I'll fan the platoon as well
Heh...I created this thread and almost didn't play this game at all...I wanna make this right. Anyone here is willing to play with me, preferably over some sort of VOIP? :) But beware of my horrible czechish accent!
Post edited February 22, 2012 by Detlik