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I don't know why but I was sure this was supposed to have improved/higher resolution graphics, but it's probably who read or understand incorrectly...

I agree with others that 20$ for the original fully patched game (I already have that on GoG version) with an extra adventure (but a "combat oriented one") and a bunch of new chars it asking a little too much.

If at least it was DRM-free I would have got it anyway to show my "support" but at is it now I will wait for it to be eventually released on GoG. (not to mention that the first one is not my favorite of the two)
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Jaime: Completely serious this time, the Infinity Engine is still far and away the best engine for a a tactical RPG I've ever seen. I don't know how convenient it is for developers, creating the beautiful, hand-drawn backdrops might take a lot of time, for example, but for me as a player, the depth it offers, while still allowing for easy, complete control of the battlefield, is unparalleled. Dragon Age, the spiritual successor of Baldur's Gate, for instance, falls short in both regards.
I think there is some nostalgia or a comfortableness factor going on there. Dragon Age is very much superior in look and playability for me, in pretty much every way.
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Gersen: I agree with others that 20$ for the original fully patched game (I already have that on GoG version) with an extra adventure (but a "combat oriented one") and a bunch of new chars it asking a little too much.
There's more than that.

https://twitter.com/TrentOster/status/228851301889474560

There's also talk of the UI.
It also has improvements from the second game, kits for the various classes and so on.
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Gersen: I don't know why but I was sure this was supposed to have improved/higher resolution graphics, but it's probably who read or understand incorrectly...

I agree with others that 20$ for the original fully patched game (I already have that on GoG version) with an extra adventure (but a "combat oriented one") and a bunch of new chars it asking a little too much.

If at least it was DRM-free I would have got it anyway to show my "support" but at is it now I will wait for it to be eventually released on GoG. (not to mention that the first one is not my favorite of the two)
It was meant to have improved graphics but Bioware lost the source art or something like that so it cant be improved.
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rampancy: I don't think that it's any accident that there's a lot of tactical and strategic depth in the Infinity Engine games, since the engine itself was originally written and intended for RTS games.
Oh, I didn't know that. Makes perfect sense.
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orcishgamer: On the whole, that's a helluva lot better idea, yeah.
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Jaime: Completely serious this time, the Infinity Engine is still far and away the best engine for a a tactical RPG I've ever seen. I don't know how convenient it is for developers, creating the beautiful, hand-drawn backdrops might take a lot of time, for example, but for me as a player, the depth it offers, while still allowing for easy, complete control of the battlefield, is unparalleled. Dragon Age, the spiritual successor of Baldur's Gate, for instance, falls short in both regards.

And it's not just about the fights, either.

Random example:

There's a quest in BG1 that has you rob a museum of a valuable artifact. You're supposed to do this with the help of an NPC during nighttime, if I remember correctly, but it's actually possible to enter the building alone, during the day, when all the guards are around. These actually have a realistic line of sight, and maybe even can hear, which makes stealing the artifact difficult. The way I completed the quest was by casting a blindness spell on a few guards, which doesn't turn them hostile and allowed me to sneak to and steal the object in question. I'm sure there were many other fun ways to do the quest, all not directly envisioned by the developers.

My point is, I like a good challenge, I like depth, and I love it when games let me figure out stuff and tackle problems on my own, in unique ways. If someone, at some time, comes up with a RPG engine that's as complex and flexible as the Infinity Engine, then great, but at the moment there's simply nothing else like it.
All of which could be done in a modern engine... All that stuff you're saying you like has little to do with the engine and more to do with the toolset on top of it. I'll eat my hat if you couldn't whip the same thing up in TorchED or TorchED2 (when it's out). If you wanted a retro look you'll need an engine with a retro look that you can achieve (you can probably do it in TorchED but it'd be a serious bitch worth of work).
Post edited July 27, 2012 by orcishgamer
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orcishgamer: All of which could be done in a modern engine... All that stuff you're saying you like has little to do with the engine and more to do with the toolset on top of it. I'll eat my hat if you couldn't whip the same thing up in TorchED or TorchED2 (when it's out). If you wanted a retro look you'll need an engine with a retro look that you can achieve (you can probably do it in TorchED but it'd be a serious bitch worth of work).
Yeah, like I said, if someone comes up with such a thing, great. I'd buy it in a heartbeat. But since everything I've played that came out after Baldur's Gate and Icewind Dale has been so markedly inferior in terms of tactical depth, (and part of that, I would wager, is the strict turn-based structure working behind the scenes of the Infinity Engine), I'm not exactly holding my breath.
Post edited July 27, 2012 by Jaime
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orcishgamer: All of which could be done in a modern engine... All that stuff you're saying you like has little to do with the engine and more to do with the toolset on top of it. I'll eat my hat if you couldn't whip the same thing up in TorchED or TorchED2 (when it's out). If you wanted a retro look you'll need an engine with a retro look that you can achieve (you can probably do it in TorchED but it'd be a serious bitch worth of work).
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Jaime: Yeah, like I said, if someone comes up with such a thing, great. I'd buy it in a heartbeat. But since everything I've played that came out after Baldur's Gate and Icewind Dale has been so markedly inferior in terms of tactical depth, (and part of that, I would wager, is the strict turn-based structure working behind the scenes of the Infinity Engine), I'm not exactly holding my breath.
Not that I've played it either, but I did pick it up during the sale as it appears turn based (with hexes!!!!!), but have you played Fray yet? I wonder if that's something you might be looking for.
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orcishgamer: Not that I've played it either, but I did pick it up during the sale as it appears turn based (with hexes!!!!!), but have you played Fray yet? I wonder if that's something you might be looking for.
I haven't, thanks for the tip. Merely mentioning hexes makes me feel so tingly.
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TheEnigmaticT: Sadly, when this hits the Android app store, it will have my monies. I am powerless against it.
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kodeen: Alternatively, you could use your GOG copy with GemRB right now. Just be sure to get a version directly from their site, since apparently the version on Play is older and crashes when traps are sprung.
I tried twice and had no luck either time. :(
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kodeen: Alternatively, you could use your GOG copy with GemRB right now. Just be sure to get a version directly from their site, since apparently the version on Play is older and crashes when traps are sprung.
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TheEnigmaticT: I tried twice and had no luck either time. :(
I've only tried GemRB with Icewind Dale and haven't actually played it yet (just fooled around in character creation), but it worked fine for me. I do remember having to change... something. It was a kind of annoying set up, but I don't remember exactly what I did.
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StingingVelvet: I think there is some nostalgia or a comfortableness factor going on there. Dragon Age is very much superior in look and playability for me, in pretty much every way.
I agree, I too think DA is better than BG. At least the first one, anyway.
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Azarr: There's more than that.
I know but most of it is already available via mods (you can already play BG1 with using BG2 engine & classes)
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StingingVelvet: I think there is some nostalgia or a comfortableness factor going on there. Dragon Age is very much superior in look and playability for me, in pretty much every way.
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ycl260779: I agree, I too think DA is better than BG. At least the first one, anyway.
No way, it's definitely not nostalgia or anything, while I like DAO and see it as a worthy spiritual successor and I've played BG2 5 times(D&D hardcore rules) over the years and DAO twice (hard and nightmare), there's no way Dragon Age is better than BG2 for almost all reasons: art, location, story, companions, villain (Jon Irenicus and Sarevok), gameplay, number of spells and abilites, variety of monsters, challenge, number of classes, replayability, combat difficulty etc.
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cw8: No way, it's definitely not nostalgia or anything, while I like DAO and see it as a worthy spiritual successor and I've played BG2 5 times(D&D hardcore rules) over the years and DAO twice (hard and nightmare), there's no way Dragon Age is better than BG2 for almost all reasons: art, location, story, companions, villain (Jon Irenicus and Sarevok), gameplay, number of spells and abilites, variety of monsters, challenge, number of classes, replayability, combat difficulty etc.
I was mostly referring to DA vs BG, the first one. BG2 is arguable, but to be perfectly honest, when BG2 first came out I never completed it. I only ended up finishing it years later when I decided to complete it, whereas I did in fact finish DA shortly after it was released. The later playthroughs of BG2 I did find it enjoyable, however I would say I enjoyed DA more. The first BG, that I didn't really enjoy, even after replaying it a few years later, and I still stand by my opinion that it was over-rated. I'm not an extremely huge fan of the D&D ruleset as a whole.

However I am one of those few that are in the "BG is decent, but over-rated" camp, so my opinions are probably different from most people.

All this talk of BG did make me feel like playing it again though.
Post edited July 28, 2012 by ycl260779