Catoblepas: You dismiss the preference of others for BG over DA to nostalgia. and accused Jaime of not being objective in the post I was replying to. Your opinion is abundently clear.
StingingVelvet: I said there is a nostalgia FACTOR. I criticized him for saying nostalgia is not a factor AT ALL. Big difference between those statements and saying DA:O is objectively a better game.
You said he wasn't being objective with his reasons for prefering BG, and insinuated that the real reason for prefering BG was the nostalgia factor. If you are dismissing someone's reason for liking one over the other as nostalgia, and accusing them of not being objective for insisting that that nostalgia had nothing to do with it.
DA was trying to be BG. They have said countless times that it was a 'spiritual successor'. DA failed at living up to this claim in his view. That's not nostalgia talking, that's DA trying to emulate BG and failing. Nostalgia arguments don't have much merit IMO when DA was built to cater to nostalgia-to emulate the best parts of BG. The fact that many people still prefer BG over it doesn't mean they are wearing the rosy glasses and turning up their noses because it's a modern game, it just means that DA was made pecifically to be directly compared to BG-a mdern version of it, if you will, yet is inferior to the original on many of the points where they are comparable.
keeveek: You need to know what every spell and ability does to you, but it's knowledge avaible in-game.
Fenixp: And you often don't know which spells and abilities are waiting for you around the corner, that's exactly the problem. But I digress,
keeveek: I can stand people saying BG are bad games, but I just can't stand saying the combat in AD&D games is not tactical. It's not my fault you were rushing through the fights and were surprised you were turned into a meatball Fenixp: I am not saying they're not tactical, that would be bullshit. I'm saying they suck as tactical games. They're RPGs, of course they do, that is kind of to be expected. This is because tactics are much more than just bringing righ tools for the job, tactics begin with reconnaissance, proper troop placement, their formations, basically there's much, much more to it that what you'll get in a game of Baldur's Gate.
You can say what you want, but I do know that in BG games, bits which you quite simply can't be prepared for are quite often, much more often than in JA2 (Just by playing BG, I got someone killed much more because circumstances I couldn't have possibly predicted. In JA2, I usually thought that I'm really, really stupid for doing something. And the example where someone died and then changed loadout is THE most common example of tactics in BG2, pretty much every fan of the series I've talked to is using this one.)
Is this because I suck? Do I suck because I didn't know which spells did that particular mage have in his spellbook? Do I suck because I have encountered invisible monsters that my scout was unable to see? Do I suck because I don't quite know what level does that guy over there have? Well... Fine, as you wish. That doesn't change the fact that BG games fall short in the tactical department, they're mostly about numbers and rolls. As they should be. They're RPGs. I'm really not trying to insult BG series at all here.
I'm not seeing what you are trying to get at here, going after BG for not being tactical. It is one of the most tactical rpgs out there-compare it to Arcanum, Planescape: Torment, or Fallout and you will see a lot less depth in viable options. I don't see how you can hold up JA2 as tactics perfected (a claim that has some merit) and then complain about not remembering who has what spellsin BG. JA2 has a LOT more things to keep track of, which you will absolutely get destroyed if you forget. Things like bringing the correct ammo type in sufficient quantities, remembering which upgrades are compatable with what weapons, what ammo goes with what gun, remembering to remove Night Vision goggles during the day and making sure you have enough first aid kits on hand all of the time. It's a bit of a double standard.
Your comment "This does not happen in JA2, you can get out of pretty much any given situation. The fact that you suck has nothing to do with it. " makes me wonder how completely you have played the JA games, because you can easily have mercs be crippled or killed in unavoidable circumstances due to the RNG deciding that a rent a cop with a pistol is going to hit you from across the map in the head and kill you instantly. This can happen on any difficulty. You also pointed to difficulty levels as some sort of thign that makes BG mroe tactical, despite the obvious fact that BG itself has an adjustable difficulty slider.
BG has plenty of tactics, I'm just not sure you understand them.
keeveek: Yeah, it ends here :P
I need to play some JA2, thanks to you :P Do you have any economics tips? I was always good in JA2 combat, but I couldn't defend my cities properly....
Train as many rebels as you can, as early as you can. You will usually lose a few per battle, but they can really help, and it is hard to have enough mercs to cover everything unless you go for the bottom of the barrel quality mercs. Having more than one IMP can help. Also, mine income is randomized, and one mine per game will always run out after a while to an income of zero, so get two mines asap. Always go for Drassan first, then either the central city or the NW city.