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sweet classic promo :D in 1990's for shadowrun
http://www.youtube.com/watch?v=8GPGQoR6f6w
pledged. $45 into my first kickstarter.

this has so much potential, it's not even funny. and they are making scenario editor an essential part of the project. sold.

After that, chipped in another $15 on Wasteland. Let's see some more of that Fargo/Avallone magic!
haha did you guys watch the kickstarter video ? the person responsible for shadowrun (2007 game) gets attacked :D haha ( jump to 1.44 in the video )
from their faq
"What’s the deal with the “Sorry” thing in your video?
In 2007, Microsoft published a game called Shadowrun for Xbox and PC. The game was a unique and innovative first person shooter but it took way too many liberties with the Shadowrun story and mythology. As a result, the game “was not received well by fans.” Jordan’s partner, Mitch Gitelman, was the Executive Producer on the game and with Shadowrun Returns, he’s taking his shot at redemption. Let’s all be supportive of this mythic journey back from the dark side"

so they know their mistakes :)
Well, thats interesting. Multi language support more important than a second city/expanded content????

having said that nice to see coop and multiplayer yet ruled out of another kickstart ;)
Post edited April 06, 2012 by nijuu
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nijuu: Well, thats interesting. Multi language support more important than a second city/expanded content????

having said that nice to see coop and multiplayer yet ruled out of another kickstart ;)
Multi-language support is a fixed percent cost related to the game content, but as the Mac version, it expends the market. A second city is a big step, and will likely up the cost for content by something like 50% .
yep, which is why they sait they'd look into it if they raise a million.

can someone remind me, what exactly are riggers?
I didn't play Shadowrun. Someone pitch this Kickstarter to me.

It seems like the gameplay and mechanics will be quite similar to Wasteland 2.
Indeed, sell Shadowrun to some one who has no prior knowledge of the series and who has already pledged on Wasteland 2. I get that it is fantasy cyberpunk, but what else?
i have updated my first post with the gameplay videos for two shadowrun games, which were on different consoles , check them out
Post edited April 07, 2012 by liquidsnakehpks
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tomimt: Indeed, sell Shadowrun to some one who has no prior knowledge of the series and who has already pledged on Wasteland 2. I get that it is fantasy cyberpunk, but what else?
It's a stupidly complex history, but here's an outline (keep in mind this was written in the 80s when the 2000s were 20 years off):

1999: During a New York food shortage resulted in a mob attacking a chemical truck thinking that it was a food truck. The truck's guards shot into the mob to defend it, and in court the company claimed that if the chemicals had been released accidentally it would have caused more loss of life, so the use of deadly force was justified. The US Supreme Court agreed.

2000: Some eco-terrorists attacked an oil facility and the corp security responded with deadly force. In the court decision for that case, corp property was declared to be "extra territorial" space (like a foreign embassy is). Other countries eventually followed with this ruling; corp law is the law on corp land, regardless of where that land is.

2012: magic returns to earth. Think of earth as a tidal pool, and magic as water. 4,000 years ago the tide went out and the pool dried up, anything that couldn't "survive on land" so to speak (that is: without magic) reverted into a mundane form during this time (elves and trolls became human, centaurs became horses, etc). That's why human history doesn't record any actual elves and stuff and everyone thought it was all a myth. Oh how wrong that history was. This was known as the "Awakening".

2026 - 2029: From 2026 to 2029 a company worked on the first cyberterminal. It was a big huge booth thing that you lie down in and hook your brain up to (like in The Matrix or Avatar), and then you can cybernetically control a computer with your brain. Not only are you controlling the computer with your brain, but the computer can use part of your brain to leverage its own processing, making a cybernetic computer immensely more powerful than a non-cybernetic one. Since then (SR games are set in the 2050s or later) the devices have become smaller until they're laptop sized and hooked into your neck with a cable. A "cyberdeck" is used by a "decker", who performs various hacking tasks for a shadowrunning team.

2029: Also in 2029, and possibly related to the development of cyberterminals, the nastiest computer virus ever hit the Earth. It began deleting everything. Even computers not hooked up to an infected machine would somehow become infected and spread the virus. A team of 32 expert cyber-hackers was formed to go into the internet and combat the virus, and after 18 minutes 4 of them were already dead from lethal bio-feedback. It took the group until 2031 to finally eliminate the virus, and people kept dying to it, but the data from those operations informed the development of "Black" programs; programs that shoot deadly signals into your brain until you die. "Black ICE" software protects almost all the heavy stuff these days, so cyberhacking is not to be taken lightly. This event came known to be the "Crash of '29", and the world lost huge portions of its pre-crash records during it. Out of the crash, the internet eventually formed into a new and more resilient network known as the Matrix (but remember, this was before the movie came out, so they copied this if there was any copying at all, but really it's just a word so it's all cool).

2032 - 2050s: Stuff happens, by now the megacorperations (think Viacom levels of corporate power) have their own court of like 8 dudes who vote on the laws that the corps should follow if they don't want to be penalized or blacklisted, but not all Corporate Court laws are followed all the time, because each corp has their own military force, and the megacorps have more military force than lots of small countries do, so sometimes they just point guns at each other when that's cheaper than following the rules.

A lot of the time they have to point guns at each other semi-secretly. That's where you come in. Shadowrunners are hired by people to do spy stuff against other people. Usually corps against other corps, but sometimes mobsters, and even sometimes governments. You play a character that gets shady things done and lives to tell the tale. This might make you like The A-Team, or it might make you like Oceans Eleven, that's up to you.
Post edited April 07, 2012 by Lokathor
to add to the above for the sake of clarifying--Magic didn't "just return"--it was a pretty violent event, spearheaded around the world by those who've retained connections with it--in particular, the AmerIndians of North America, and the descendants of Aztecs in former Mexico. the AmerIndian shamans summoned the returning magic in what was known as "the Great Ghost Dance" in the second decade of 21st Century. using magic as leverage, they were able to carve out huge portions of US as their own independent land. in Mexico, the Aztlan Corporation, (which is run by the Aztec priesthood), essentially ended up running the country.

as for the other races, their return was, essentially, genetic--all of a sudden, human parents started giving birth to elf and dwarf children. teenagers entering puberty started to change into orks and trolls.

Then came a virus that began to alter people, both humans, and metahumans alike, creating vampires/ and other forms of cannibals, who need flrsh and blood to sustain themselves.

oh, and dragons emerged from the hidden places of the Earth. imensely powerful, immensely rich, they took important positions in the new world order.

as for the game itself:
from the latest update, the new game will most likely be an isometric RPG, with x-com style turn-based combat. the game is party-based, and the key point is the fact that differen classes will provide you different feedback of the world--Mages will be able to see "astral" plane, seeing emotions and undercurrents of magic, shamans will perceive the spirit word, deckers (hackers) will see the connections between the Matrix and the real world (so, think seeing the connections in a security system, being able to trace the command link form a security camera to the terminal that controls it), and the "fighter" class (street samurai) will see the "normal world". Unless he's chock full of performance-enhancing cyberware, in which case he'll view the world through his targeting system, being presented with constant threat assessments and additional feedback.
My beef with the game is that they're splitting the perceptions into 4 parts like that.

Everyone knows there's three parts to the Sixth World: Meat, Machine, and Magic.
Anyone know which edition (if any) of the pnp ruleset this will use? I assume 1st because of the year, but can't find concrete info anywhere.
Post edited April 07, 2012 by Fumarole
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Lokathor: My beef with the game is that they're splitting the perceptions into 4 parts like that.

Everyone knows there's three parts to the Sixth World: Meat, Machine, and Magic.
the reason they give is that the two types of magic have diff groundings? at least that's the impression I got. It's been years since i've read the novels (my only source of SR knowledge).
Will it be like the SNES game?