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Aliasalpha: Err no, it just doesn't affect you directly.

What affects you and what you care about don't need to be one and the same thing. As per the very example you gave. You weren't affected by it. But that doesn't mean you don't care. Just as Lenny isn't affected by shitty DRM, but appears to care about it all the same.
http://www.computerandvideogames.com/article.php?id=237648?cid=OTC-RSS&attr=CVG-General-RSS
"You have probably seen rumors on the web that Assassin's Creed II and Silent Hunter 5 have been cracked," it said in reference to the earlier report of submarine sim Silent Hunter 5 having been cracked to work without being online constantly.
Ubi added: "Please know that this rumor is false and while a pirated version may seem to be complete at start up, any gamer who downloads and plays a cracked version will find that their version is not complete."
Someone on another forum said 'incomplete' means you don't get achievements and no on-line storage of saved games. If that's the case, then Ub's deliberately misleading people with their statement (although what would one expect them to do?)
Someone else noted that Ubi is saying it's not complete because they don't have the DLC (which hasn't yet been released). If that's true (I haven't seen any statements by Ubi along thee lines, so can't verify if they said anything like this or not), then it's a dangerous game. We all know how much PC gamers like to think that DLC is necessary for a complete game. A statement like that seems to imply you don't get a complete game with the base game purchase - and that's not going to sit well with much of the game-buying public.
Frankly, I never expected that Ubi would have the guts to honestly admit that their glorious DRM has failed so fast.
I bet that those DRM programmers got two choices from Ubi management as a "reward" for their failure:
- commit harakiri and at least die with honor
- get hanged on a tree (like criminals were)
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Coelocanth: Someone on another forum said 'incomplete' means you don't get achievements and no on-line storage of saved games. If that's the case, then Ub's deliberately misleading people with their statement (although what would one expect them to do?)
Someone else noted that Ubi is saying it's not complete because they don't have the DLC (which hasn't yet been released). If that's true (I haven't seen any statements by Ubi along thee lines, so can't verify if they said anything like this or not), then it's a dangerous game. We all know how much PC gamers like to think that DLC is necessary for a complete game. A statement like that seems to imply you don't get a complete game with the base game purchase - and that's not going to sit well with much of the game-buying public.

I noticed that too. But on the other hand there will a torrent for the DLCs sooner or later. I can feel it.
I'd like to know what the exact situation is so I can discover whether I can start hating this DRM or not. Reports are conflicting, people seem really eager to call it fail without really knowing from firsthand experience and firsthand experience is a hard thing to relay without being called the bastard you are.
In any event, if it was cracked in a day how freaking dissapointing would that be? I mean, I prefer no DRM, but as I said (and argued over endlessly) I would have been ok with this if it was effective... if it isn't, wow, what a waste of time and energy and now what a hassle for no flippin' reason.
It's not DRM I hate, it is ineffective DRM that continues to exist, causing me problems.
According to TweakGuides, the way it's implemented on AC2 is very unobtrusive. Basically, you really only have to worry if you have a spotty connection and are trying to start the game up. If it goes down while you're playing, there's no big issue, as you can choose to save your game locally and continue on. The DRM will only prevent you from starting the game if you're not connected when trying to fire the game up.
It seems reasonably slick. Still, I'm not going to invest in it by buying the game. But that's my personal stance. I can see where many people won't have issues with this once they try it out.
*edit* Bah! Tweak Guides link Here
Post edited March 04, 2010 by Coelocanth
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Coelocanth: According to TweakGuides, the way it's implemented on AC2 is very unobtrusive. Basically, you really only have to worry if you have a spotty connection and are trying to start the game up. If it goes down while you're playing, there's no big issue, as you can choose to save your game locally and continue on. The DRM will only prevent you from starting the game if you're not connected when trying to fire the game up.
It seems reasonably slick. Still, I'm not going to invest in it by buying the game. But that's my personal stance. I can see where many people won't have issues with this once they try it out.
*edit* Bah! Tweak Guides link Here

I really like tweakguides and thought his article was excellent, thanks for mentioning it. His longer article on piracy in general is very worth reading, especially if you are someone who thinks it is not a big problem or not hurting PC gaming.
Someone on another forum whose word I trust picked up Silent Hunter V. In the case of that game, if your connection drops during game play, it doesn't affect the game. You can keep going and it will save locally. When you start the next time, you NEED an Internet connection, then the saves will sync up (with whichever has more forward progress 'winning out').
He pulled his network cable during play to test it, and that's what happened. Makes sense...there are no checkpoints for autosave opportunities in a game like SHV.
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StingingVelvet: I really like tweakguides and thought his article was excellent, thanks for mentioning it. His longer article on piracy in general is very worth reading, especially if you are someone who thinks it is not a big problem or not hurting PC gaming.

I really don't agree with his "offline protection doesn't work" stance though. Sins of a Solar Empire,The Witcher and Dragon Age are proof against that (Sins sold 500k, Witcher sold 1.3m, BioWare has said PC sales were great).
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Coelocanth: According to TweakGuides, the way it's implemented on AC2 is very unobtrusive. Basically, you really only have to worry if you have a spotty connection and are trying to start the game up. If it goes down while you're playing, there's no big issue, as you can choose to save your game locally and continue on. The DRM will only prevent you from starting the game if you're not connected when trying to fire the game up.

That's not true. If you lose your connection, you can't continue playing. He shows this in the article. When it says on the box "permanent connection required", it means just that.
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Crassmaster: Someone on another forum whose word I trust picked up Silent Hunter V. In the case of that game, if your connection drops during game play, it doesn't affect the game. You can keep going and it will save locally. When you start the next time, you NEED an Internet connection, then the saves will sync up (with whichever has more forward progress 'winning out').
He pulled his network cable during play to test it, and that's what happened. Makes sense...there are no checkpoints for autosave opportunities in a game like SHV.

Ask him if it says 'permanent connection required' on the box like AC2 (if he bought retail).
Post edited March 04, 2010 by chautemoc
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chautemoc: That's not true. If you lose your connection, you can't continue playing. He shows this in the article. When it says on the box "permanent connection required", it means just that.

Ah, yes, you're correct. The popup seems to imply you can continue from your last save without establishing a connection again, but I see your only option is to exit to Windows. And since you cannot start the game again until you have internet, you'd be hosed. Good catch.
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chautemoc: I really don't agree with his "offline protection doesn't work" stance though. Sins of a Solar Empire,The Witcher and Dragon Age are proof against that (Sins sold 500k, Witcher sold 1.3m, BioWare has said PC sales were great).

Well, good sales does not mean low piracy by any means, but yes, I take your meaning.
I think at the moment the best policy is to reward real customers as much as possible and remove hassling DRM, which those games all did. Someday when a DRM system is invented that actually works give it a try maybe, but this is not it it seems.
It's a shame publishers are so intent on doing away with the retail model since nice packaging and manuals is a way for at least some people to enjoy paying for games, myself included.
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StingingVelvet: It's a shame publishers are so intent on doing away with the retail model since nice packaging and manuals is a way for at least some people to enjoy paying for games, myself included.

Thankfully Microsoft stores are gonna offer (or are offering?) the option to make digital games physical. I hope that's the way forward. Better for nature anyway.
chautemoc : He bought it on Direct 2 Drive. I looked and didn't see any mention of a permanent net connection on its page there.
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chautemoc: I really don't agree with his "offline protection doesn't work" stance though. Sins of a Solar Empire,The Witcher and Dragon Age are proof against that (Sins sold 500k, Witcher sold 1.3m, BioWare has said PC sales were great).

While he have some points (but nothing new) he does lots of conjecture and take some big shortcuts to try to prove his point, for example like when he takes games like Mass Effect as example of online activation DRM "that worked"... he just completely forget that what worked with ME copy protection is not the online activation but the trigger that made the game unplayable is a pirate copy was detected. Witcher used something similar that prevented the pirate copy from working for sometime and yet it was a completely offline copy protection.