Wraith: I didn't say it would be a valid excuse, I just said it would be their excuse.
I know. I've heard the same bullshit from publishers before.
Wraith: But think about it, they can restrict piracy on Xbox 360 by banning hacked consoles from Xbox Live, which almost always forces those gamers to buy another one.
Does it? I would have thought only the more stupid ones were using a gold account in the first place. It's like trying to get on the official servers with a cracked PC game - dumb. Very dumb.
Wraith: As far as PS3 goes, despite me having one, I've heard nothing about piracy on the PS3, either because not many people do it or it just doesn't happen, I just don't know.
It's so costly it wouldn't be worth it. You're so much better off just buying the games that if anyone's bothered to crack it they've wasted their time.
Wraith: What can ubisoft do about piracy on the PC? Absolutely nothing. From their standpoint, they can save money by exclusively developing for consoles and not having to spend money for porting. Just you wait, give it 2-3 more years (maybe less) before Ubisoft completely abandons PC.
You can't stop piracy. But you can lessen it.
- Don't make the version you're selling more annoying than a completely DRM-free pirated version. If there has to be DRM then make it transparent, like GOO.
- Sell at a reasonable price. The cheaper it is the more people will be inclined to buy it. This especially pays off with digital copies thanks to the lack of overheads.
- Instead of using copy protection, use incentives such as patches, technical support and free DLC only to users who authenticate their copies.