Magnitus: The visual differences resizing causes between aspects ratio that are close like 4:3 and 16:10 mostly elude me.
I tend to play full screen whenever possible and not worry too much about it... I'm afraid I'm not the target audience for games that finickle on minute graphical details. It goes right over my head.
doady: People who want to play a game at the proper aspect ratio are being "finickle on minute graphical details"? Whatever you say.
I don't really understand how aspect ratio, which affects the proportion of every single thing in an old game, transforming squares into rectangles, circles into ovals, skinny people into overweight people, overweight people into obese people, etc., can be considered a "minute graphical detail". But to each their own, I guess.
You don't find too many perfect squares or circles in games and in the case of squares, you probably wouldn't notice unless they told you it's supposed to be a square (circles would be more self-evident and harder to hide).
Either way, I've played my fair share of older games full screen and was oblivious to the "difference".
It could just be that they were smarter about it than just stretching/skewing everything to fit the screen (that would be my guess, we didn't really have to worry too much about screen ratio when programming graphics with openGL for example... screen size mostly mattered when defining the view port), but I've never found myself worrying about this as a gamer.
I don't ever recall playing a game and noticing "Boy, the dimensions are way off!". I recall thinking that when visiting some websites in which pictures were re-sized beyond recognition, but not when playing games.