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Because we have direct contact with some creators of the classics offered on GOG.com, we thought you'd be interested in asking them questions concerning your favorite titles.
That's why we've teamed up with Mike and Simon Woodroffe, the creators of the awesome [url=http://www.gog.com/en/gamecard/simon_the_sorcerer]Simon the Sorcerer and decided to ask you for some questions concerning the adventures of the teenage sorcerer. Here's your chance to find out the answers to questions you've always wanted to ask. We're gathering your inquiries at users-at-gog.com and in the comments until Monday, September 7 at 11:59 p.m. EDT. From all your questions we'll pick 10 which we find most interesting and ask them to Mike and Simon. The full Q&A will be posted on GOG.com as soon as we receive all the answers.
Oh I think I can guess the number 1 question on all of our minds: "Why, oh why did you go 3D?"
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kitzkar: Oh I think I can guess the number 1 question on all of our minds: "Why, oh why did you go 3D?"

+1
Given the popularity of the recent High Definitionification (to use the technical term) of Monkey Island, do you think something similar would work with Simon?
If so, do you expect as much bitching about Simon's hair as there was with Guybrush's?
What was the reason for the decision that the player could have voices OR subtitles, but not both?
As a game with a good degree of humour, how much is involved in the chosen voice cast?
For instance: Do you have specific people in mind to play the roles? And does your game script alter (even slightly) based on these actors as it would in film?
(edit) oooh right: We are meant to e-mail this.
Post edited September 04, 2009 by Ois
What is your current position as developers? After the Headfirst Productions went under, there seems to be no releases from the Woodroffe team; fourth part of the StS installment was developed by the third-party, and there is very little information available regarding the fifth part.
Are you still in game-development business?
update: aw, right, email it.
Post edited September 04, 2009 by Elwin
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Elwin: update: aw, right, email it.

Let's do it both, you can post the questions here in the comments section or send it by email at users-at-gog.com
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kitzkar: Oh I think I can guess the number 1 question on all of our minds: "Why, oh why did you go 3D?"

+1 as well...
Do you retain the Simon rights? Will you be creating a new Simon game in the future?
Dark Corners of the Earth has a 77/100 Metacritic score. The gamers who played it know it's a great game! Who is to blame for its commercial failure? Will you be trying something similar in the future? [Also: can you ask Bethesda to release it on GOG? :D]
Why did you make the animated sequences in The Feeble Files unskippable? If you made a patch to correct that, I'm sure its sales on GOG would double!
What are you doing right now?
Yeah I think we all want to know, "What went wrong with Simon 3(D)?"
I'd also like to know what their roles are/were in Simon 4 and 5 and where they see the series going in the future.
Based on my admittedly hazy recollection, the humour tended to get a bit more low brow as the series progressed, was this an intentional thing to try and draw in more people with a cheap laugh?
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Danda: Why did you make the animated sequences in The Feeble Files unskippable? If you made a patch to correct that, I'm sure its sales on GOG would double!

Do you mean the cutscenes / videos, by animated sequences? they could be skipped by clicking both mouse buttons in the original game, or with Esc key under ScummVM (which is used by GOG version).
Post edited September 04, 2009 by Kirben
Why did you swap the British accent with an American one?
Post edited September 04, 2009 by Aatami
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Aatami: Why did you swap the British accent with an American one?

If it's anything like Disney, the bad guys always have an English accent. All heroes have American accents (that's not a dig btw, it's just the way it works in entertainment (movies)).