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grimwerk: Is it still the disaster it once was?
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StingingVelvet: There is a very popular "mod" for it called Arx Libertatis which removes most bugs (along with a modern patch introduced in the GOG release) and makes some nice changes to the game so it feels more modern.

I don't think they changes anything inside the game though, such as NPC placement.
In which case, I could be very happy very soon. I'll look into that, thanks!
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TekZero: I price hotel rooms for a living, so this is just a hunch of what I'd base it on.
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tinyE: Really? Far out. I'm an innkeeper. Do me a favor and tell Yahoo that B&Bs and hotels do NOT use the same pricing structure! They are seriously pissing me off with that. :D
Yeah, yahoo has a problem with that. But there are other B&B focused booking websites out there that could work with you better. A major part of what I do is making sure that Expedia, travelocity, and other sites like that have the right rate and are selling my rooms correctly.
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tinyE: No one, well one person did kind of, has jumped on the OP for equating age with value. Last time someone did that we almost dragged the poor guy out and lynched him. :P I'm torn. The good aspect is that it shows a higher level of maturity on our part. The bad aspect is that I hate fuckin' maturity.
The guy is spanish though. I say lynching is in order.
Actually, just for the sake of it, there is a kind of argument for older games costing increasingly less. Retro fans will commonly mock more modern games for their ballooning budgets and consequent high prices (all Xbox One and PS4 games seem to be going for £55 on Amazon, for example) whereas old games, indie games, and games on less advanced platforms, such as DS and 3DS, have less development costs and thus lower prices for the consumer. Then there's inflation. In the climate a game in 1970 was made in, $1 of modern money would be worth $5.37 then, so buying a 1970 computer game for $6 is really like buying one for over $35 in terms of feeding back into the costs of its creation at the time.

So in those ways, a really old game should be significantly cheaper. Not to mention, it should have recouped its costs long ago, so now it's more like buying a second-hand VHS of Fright Night from a car boot sale, not paying to see Man of Steel or whatever. Remember, the only reason certain things go up in value with age is that they're physical objects with great rareness, not infinitely cloneable pieces of data. Going off general value models, the more copies you make of something, the cheaper it gets. Obviously, quality does come into it, which is why a digital version of Ocarina of Time (1998) should still cost more than a digital version of Duke Nukem Forever (2011), but that's generally a tricky one since that's subjective - if you want to go off Metacritic, Arx Fatalis is worse than Dragon Age II.
Post edited June 26, 2013 by Export
The game is worth easily 4,6 Euros, basically nails how Ultima IX should have felt in 3D.
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tfishell: Something to do with Arcane Studios, presumably?
Seeing that Arkane Studios is now owned by Bethesda, it's also possible that Arkane is no longer authorised to make this kind of decision.
Post edited June 27, 2013 by jamyskis
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deathmachinept: The game is worth easily 4,6 Euros, basically nails how Ultima IX should have felt in 3D.
Good analogy! I'm going to have to use that one in the future should anyone else ask about it.
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StingingVelvet: There is a very popular "mod" for it called Arx Libertatis which removes most bugs (along with a modern patch introduced in the GOG release) and makes some nice changes to the game so it feels more modern.

I don't think they changes anything inside the game though, such as NPC placement.
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grimwerk: In which case, I could be very happy very soon. I'll look into that, thanks!
I just hooked up that mod; have you tried it yet? I honestly can't find that big of a difference though there are more setup options which is always nice.
*** SPOILERS: This post contains Arx Fatalis spoilers! ***

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tinyE: I just hooked up that mod; have you tried it yet? I honestly can't find that big of a difference though there are more setup options which is always nice.
I haven't yet. I looked through the bugfixes and changelogs for liberatis, and couldn't find any [clearly] related to the problems I had. That said, Liberatis looks useful for a sharper and smoother appearance. I'd use it.

It has been years, but I remember a machine on the lower levels that processed ore or something similar. It had a hole in the front in which I'd deposit the ore. Nothing would happen. (I'd lose the ore, though.) I reloaded and tried lots of times. Then I looked carefully around the machine and it turns out the ore was passing through the machine and resting on the floor in the small gap between machine and wall, where I couldn't reach it. After many reloads (and walkthrough confirmation) I finally found a drop region on the machine (not the hole) that would cause it to work. This experience was typical of the lower levels. It was as if nothing had been tested at all.

Then there was the flippin' unkillable beast. I figured out what to do: Find some bait (some piece of a dwarf, I think), place it under some crushing machine, and then operate the machine while the creature ate the bait. Many, many, many times the creature would flicker, shift, and disappear when caught by the machine. When I returned downstairs, the creature would reappear elsewhere and kill me. Other times, I would get to the machine and find that I had no bait. It took me ages to figure out, but the creature was eating the bait from my inventory as I crossed a catwalk well above the creature. It made no sense whatsoever. I figure there must have been some misbehaving proximity calculation in the code (if valid range then creature eats bait, etc) which applied even if the item was in my inventory, and I was well out of range. (edit: It now occurs to me that the calculation probably ignored height.) Finally, I was able to properly crush the beast in the machine, resulting in the beast's corpse lying on its side on the floor. I go downstairs, and bam, the creature appears in my lap, alive and well, and nowhere near his crushed corpse.

These and numerous other troubles with the obviously unfinished and apparently untested lower levels resulted in hours of bullshit. If they are problems with the original engine, then Liberatis may have cured them without explicit mention in the changelog. I'd prefer not to risk the game again until I know for sure, as this was a Gothic IV Arcania level of disappointment I don't care to relive.

*** SPOILERS: This post contains Arx Fatalis spoilers! ***
Post edited June 27, 2013 by grimwerk
Just pretend it's $10 and 40% off. That should cheer you up.
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grimwerk: *** SPOILERS: This post contains Arx Fatalis spoilers! ***

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tinyE: I just hooked up that mod; have you tried it yet? I honestly can't find that big of a difference though there are more setup options which is always nice.
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grimwerk: I haven't yet. I looked through the bugfixes and changelogs for liberatis, and couldn't find any [clearly] related to the problems I had. That said, Liberatis looks useful for a sharper and smoother appearance. I'd use it.

It has been years, but I remember a machine on the lower levels that processed ore or something similar. It had a hole in the front in which I'd deposit the ore. Nothing would happen. (I'd lose the ore, though.) I reloaded and tried lots of times. Then I looked carefully around the machine and it turns out the ore was passing through the machine and resting on the floor in the small gap between machine and wall, where I couldn't reach it. After many reloads (and walkthrough confirmation) I finally found a drop region on the machine (not the hole) that would cause it to work. This experience was typical of the lower levels. It was as if nothing had been tested at all.

Then there was the flippin' unkillable beast. I figured out what to do: Find some bait (some piece of a dwarf, I think), place it under some crushing machine, and then operate the machine while the creature ate the bait. Many, many, many times the creature would flicker, shift, and disappear when caught by the machine. When I returned downstairs, the creature would reappear elsewhere and kill me. Other times, I would get to the machine and find that I had no bait. It took me ages to figure out, but the creature was eating the bait from my inventory as I crossed a catwalk well above the creature. It made no sense whatsoever. I figure there must have been some misbehaving proximity calculation in the code (if valid range then creature eats bait, etc) which applied even if the item was in my inventory, and I was well out of range. (edit: It now occurs to me that the calculation probably ignored height.) Finally, I was able to properly crush the beast in the machine, resulting in the beast's corpse lying on its side on the floor. I go downstairs, and bam, the creature appears in my lap, alive and well, and nowhere near his crushed corpse.

These and numerous other troubles with the obviously unfinished and apparently untested lower levels resulted in hours of bullshit. If they are problems with the original engine, then Liberatis may have cured them without explicit mention in the changelog. I'd prefer not to risk the game again until I know for sure, as this was a Gothic IV Arcania level of disappointment I don't care to relive.

*** SPOILERS: This post contains Arx Fatalis spoilers! ***
When I first started I thought the interface had a HUGE bug then I finally realized that I could play the entire, or most of, the game with the mouse look 'on' which makes everything A LOT smoother. Previously I always had the inventory mode (or whatever it's called) on and it made everything really jerky, specifically just scrolling.
*** SPOILERS: This post contains Arx Fatalis spoilers! ***

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tinyE: When I first started I thought the interface had a HUGE bug then I finally realized that I could play the entire, or most of, the game with the mouse look 'on' which makes everything A LOT smoother. Previously I always had the inventory mode (or whatever it's called) on and it made everything really jerky, specifically just scrolling.
That's a logical guess at the source of my problems, but no, I had an awesome experience with the first six levels, and I understood about toggling the inventory. Still, if you didn't find the last levels to be a dire mess, maybe it has been patched up after all. Maybe I played too soon after release. At the time, it was rumored that the studio ran out of time or cash, so they scrapped the dwarf race intended for the lower levels and gave the player tremendous armor which invalidated any careful equipment choices you'd made early and mid-game, allowing them to forgo balancing. And playtesting (for the final levels) seemed to go out the window. Grrr. Still, I'm hopeful.

*** SPOILERS: This post contains Arx Fatalis spoilers! ***
it was in sale within the first few minutes of summer sale, then they have removed it along with some other games like WIzardry 8
I was looking forward to buy it aswell, but since I've already finished the game and I dont plan to play through it again anytime soon I have no problems leaving it in wishlist for eternity