Posted October 12, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted October 12, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 12, 2012
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted October 12, 2012
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My SE is in the mail, but I did want to play on release, and Game took a while to verify my order, thus I got a second copy (RU steam).
Now to see who messed up, 2k or steam.
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LewisKolb
New User
Registered: Sep 2012
From United Kingdom
Posted October 12, 2012
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 12, 2012
By far the biggest and worse problem I have with X-Com is the sign used to show ressources
§§
Really?
That is how we indicate laws in Germany. So whenever I see § 211 I see murder. Not a bunch of money ...
§§
Really?
That is how we indicate laws in Germany. So whenever I see § 211 I see murder. Not a bunch of money ...
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JMich
A Horrible Human Person. If you need me, chat.
Registered: Apr 2011
From Greece
Posted October 12, 2012
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted October 12, 2012
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mcneil_1
Trauma Team Medic
Registered: Dec 2010
From New Zealand
Posted October 12, 2012
Well thats blimen annoying, it seems my special edition of xcom doesnt have the special editon folder on the 2nd install disc
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GoJays2025
I like cake.
Registered: Oct 2010
From Canada
Posted October 12, 2012
I don't like how aliens get a free movement action upon discovering their location for the first time. In my last game I moved one of my guys into cover and immediately spots 2 chrysalids and 2 floaters who proceed to surround my soldiers. The one guy left who could fire back missed, although he couldn't have killed any of them anyway. Basically the battle was lost on my very first turn, during my movement phase.
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Dr_Adder
Permadeath can be fun!
Registered: Jan 2010
From United States
Posted October 12, 2012
I know what you mean. Still, seeing them react seems a bit more realistic then getting the drop on them just because it's your turn. Maybe it would be cool if there was some kind of statistical chance governing whether you are spotted or not. What difficulty are you playing on?
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orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted October 12, 2012
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Also, if you know a cluster is there, you're free to huck a grenade over the wall and it will hit them (say you reloaded because your favorite dude took a plasma crit to the noggin despite being in full cover or you missed your 90% hit "stun gun" thing and being point blank vs. their assault had inevitable results).
Anyway, once you get a bit higher level you have a lot of skills and gear that can help you exploit their whole cover thing. And even if something dangerous makes it to cover... well you did take "Flush" didn't you?:)
They will spot you based on noise, if you kick down a door or break glass they'll know you're there even if they haven't spotted you visually.
Post edited October 12, 2012 by orcishgamer
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SimonG
SimonG597
Registered: Sep 2010
From Germany
Posted October 13, 2012
You can actually sneak onto enemies. With a sniper and "in the zone" this can have devastating results.
Just encountered my first Sectopod. Fuck, did that hurt.
Btw, is there any point in capturing more aliens alive? And can you capture mechanical aliens?
Just encountered my first Sectopod. Fuck, did that hurt.
Btw, is there any point in capturing more aliens alive? And can you capture mechanical aliens?
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Vitek
Master of Karate and friendship for everyone
Registered: Apr 2009
From British Indian Ocean Territory
Posted October 13, 2012
Are there some easier missions even later on in the campaign? Like some small UFO even in times when they are already using battleships to get some precious experience for rookies?
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SimonG
SimonG597
Registered: Sep 2010
From Germany