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Trilarion: One could extend it to all products. Just a public database where companies list their workers average salaries per product that they sell.
I like that idea. On a similar note, you can get the Buycott app for free. It lets you scan product barcodes and warns you of any bad practices that the producer may be guilty of. Helps you become a more informed consumer, as well as a responsible one if you so choose.
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WoodsieLord: I found myself purchasing less and less GOG games over time. Like it or not, mobile changed the pricing mindset for digital distribution, and prices have been getting lower. This holds true if not upon launch, then by heavy discounts several weeks into the release. Not to mention bundles in which you can get great games for a buck a pop. In short, GOG games come across as insanely expensive to me in comparison and I cannot bring myself to purchase much anymore.

Anyone else feel the same?
Nope.

Mobile actually seems to be slowly changing to be more like pc/console. You have the standard run of free, $0.99 and $1.99 pieces of absolute crap that I wouldn't torture terror suspects with let alone consider an enjoyable experience that have been around while these devices came into their own, yet recently more and more +$5 purchases are popping up on the mobile services and are feeling more and more like the games I've played on my PC over the years (obvious control issues aside) with some being those very games, like Sid Meier's Pirates! GTA3/Vice City and Knights of the old Republic.
GOG are starting to do many more discounts and bundle deals. But really this isn't GOG's fault, it's just the way the market is since we're over-saturated with titles. You may get a few hours of fun out of Wing Commander Academy, and that game may (somewhat objectively) be worth 6 bucks, but in this market when you can get 6 games + soundtracks for 4-5 bucks, naturally the GOG deals are going to seem weak.

I'd say keep an eye on sales, and don't be overly penny-pinching unless money is seriously tight. There are various good sites to help with keeping track of deals, such as http://www.reddit.com/r/GameDeals/ and I'm sure others.
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tfishell: [snip] but in this market when you can get 6 games + soundtracks for 4-5 bucks, naturally the GOG deals are going to seem weak.
I bought the first couple of Humbles, and felt good about it. I got some great DRM-free games that I could immediately play, and I was supporting a good cause. Then, I forgot about bundles, and have only rediscovered them in the last couple of weeks. Since then, I've bought 4 bundles through Indie and Humble. While I applaud them for giving proceeds to charities, I won't be buying any more, simply because they've all moved to Steam, Desura, EA, and the like. Each one of those companies requires me to download and install their own software. Each one requires me to register with them. Each one of them still owns the games I've "purchased" (meaning, if I can't play what I want, when I want, without being online for "verification," then it sure isn't all mine).

For me, it's just not worth it, and every time I see a "deal" where I can get multiple games and soundtracks for only a few dollars, I'm reminded that it's not that simple, and it makes me love and appreciate GOG all the more. Also, by supporting those kinds of companies, I'm approving of their tactics. I most certainly do not approve, and so, I choose not to support them any more.
Post edited September 19, 2013 by SpiderFighter
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SpiderFighter: ... Steam, Desura, EA, and the like. Each one of those companies requires me to download and install their own software.
Just wanted to let you know that Desura typically has direct download links for their games as well. I own many titles on there and have never needed to install the Desura client to get them. The direct download link can be less than obvious in their pop-up download gadget, but it is an option.
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SpiderFighter: ... Steam, Desura, EA, and the like. Each one of those companies requires me to download and install their own software.
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IAmSinistar: Just wanted to let you know that Desura typically has direct download links for their games as well. I own many titles on there and have never needed to install the Desura client to get them. The direct download link can be less than obvious in their pop-up download gadget, but it is an option.
Good looking out! I don't use them (gave away all my Desura codes here), but that's helpful for others. Thanks!
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SpiderFighter: ... Steam, Desura, EA, and the like. Each one of those companies requires me to download and install their own software.
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IAmSinistar: Just wanted to let you know that Desura typically has direct download links for their games as well. I own many titles on there and have never needed to install the Desura client to get them. The direct download link can be less than obvious in their pop-up download gadget, but it is an option.
yeah i didn't installed the client too and from what i read the client could cause some problems ::|

and there's a function to track down the games for updates in the website.
Post edited September 19, 2013 by DyNaer
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DyNaer: snip

and there's a function to track down the games for updates in the website.
Link please?
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DyNaer: snip
and there's a function to track down the games for updates in the website.
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HypersomniacLive: Link please?
I'm not sure where that is, hopefully DyNaer can provide a link. I was thinking it might in the Collection page, but if it is I'm overlooking it.

I know if you click Track This Game on a game page then you will get updates. But that includes posts as well as actual software updates. It will be nice if there is a GOG-type page with the most recent updates showing.
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IAmSinistar: I'm not sure where that is, hopefully DyNaer can provide a link. I was thinking it might in the Collection page, but if it is I'm overlooking it.

I know if you click Track This Game on a game page then you will get updates. But that includes posts as well as actual software updates. It will be nice if there is a GOG-type page with the most recent updates showing.
I had never even heard of this site feature before.
And I hope DyNaer isn't talking about the same "Track" as you - it's quite impractical if one has a decent number of games, not to mention that it includes more than actual S/W updates.

What do you mean by "GPG-type page"?
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HypersomniacLive: I had never even heard of this site feature before.
And I hope DyNaer isn't talking about the same "Track" as you - it's quite impractical if one has a decent number of games, not to mention that it includes more than actual S/W updates.

What do you mean by "GPG-type page"?
The Collection page isn't well exposed, I have to hunt up the link half the time to find it. Track This Game is definitely more of a social/marketing tool than a strictly useful resource for finding if your game has updates.

By a GOG-type page, I mean something similar to the way GOG flags items on your shelf that have been updated since you last downloaded them. But I suspect Desura doesn't have that, and if they did it would probably require you to use the client. Since I use the direct download links on my purchases, they likely don't save any useful info about my game collection state.
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DyNaer: snip

and there's a function to track down the games for updates in the website.
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HypersomniacLive: Link please?
no link needed :

but here how to track down a game you own or not ;)

1 - select the game you want

2 - in the upper right section of the site , there're 2 buttons, push the one "start tracking"

it's possible , it could become impratical with lots of games, i only have 13 games on Desura , so i can't tell ...

the only other way would be to install the client i think with the side effect to have issue with some downloads ....

anyway , the gog notification system isn't much better in its current state (in comparaison)

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IAmSinistar: The Collection page isn't well exposed, I have to hunt up the link half the time to find it. Track This Game is definitely more of a social/marketing tool than a strictly useful resource for finding if your game has updates.
i don't know if there another way to check the collection page without the client :

personally i do this after sign in : click on my profile , then games in the middle of the screen , it's not very well exposed i agree :/
Post edited September 19, 2013 by DyNaer
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Trilarion: Which experiment do you mean?
the 3.99 and 6.99 price points, I think they were.
Most of the time I consider their prices to be reasonable if $6 or under. My impulse-buy cutoff kicks in around $10 and a "must unquestioningly add value" forced rule around $15.

Some of the indie titles coming in at $15 I've held off on simply because I can buy a brand-new PSP game for the same price as one EG. For games at that price, either they must be truly awesome enough on the same level as the combination price of a few old DOS games I know for a fact I love, or they must go on sale. It comes down to a simple cost-benefit analysis. Granted, some of this is unfeasible due to the games being new, but I never feel the need to have something right away anyways. I can wait.

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IAmSinistar: I live in a country where the Walmart phenomenon is killing off decent products and companies because people expect to pay pennies when it should be dollars. This leads to a downward spiral on the whole economy, since you can't pay decent wages to workers who produce underpriced goods. Looking at the overall picture, there are times when a bargain is most assuredly not a bargain.
I noticed this too many years ago. Going further, driving down the bottom line means that employers only have to pay what allows people to live by shopping at places with driven-down prices, in effect, indirectly devaluing the dollar. A vicious circle ensues.

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RaggieRags: Common sense seems to say that pushing the prices down to ridiculously low would hurt the industry, but by all accounts the effect seems to be the opposite.

"Despite the fact that Steam sales mark games down to just a small fraction of their usual price, the developers we spoke to don't think these promotions are devaluing games at all. Based on the data they've seen, Steam sales have only been a good thing for their business."

http://www.gamasutra.com/view/news/174587/Steam_sales_How_deep_discounts_really_affect_your_games.php

http://arstechnica.com/gaming/2011/07/volume-vs-price-one-indie-dev-describes-steam-sales/

Interesting how things work. Besides added revenue, cheap prices also seem to introduce indie games to a wider audience. Also, it doesn't seem like cheaper prices make people spend less in gaming. The revenue is simply spread around more evenly to more developers. I can see this a good thing for small indie devs.
Well, it's not quite that simple. Valve gives a ton of promotion and these indie dev's are only taking the extra sales to be beneficial in the aggregate. While it works out, because it's basically a "more money = better" proposal, it creates a consumer expectation that isn't often sustainable.
Post edited September 19, 2013 by Firebrand9
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Trilarion: Which experiment do you mean?
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mrcrispy83: the 3.99 and 6.99 price points, I think they were.
I do hope those come back eventually.