CaveSoundMaster: I'm not concerned about new stuff, but the old. Buyouts, bringing down franchises and development studios by new publishers-owners etc. Cashing in on someone else's work. There were discussion like that on forums. Specifically reffering to EA practices. It's completely justified to protest against such unethical treatment of something, that already established itself as culture. If something's possible doesn't mean you should do it. I can't prevent it, but I can protest against it. If you call INDIE another business model then fine, let's say
art requires another business model. A model that will prevent situations like with System Shock - a game that has a huge cult following, that established itself in a culture of gaming, and that can't be distributed becouse somebody had the money to obtain and dilute the rights.
Hmmm... Actually, this sort of thing also happens with great pieces of art in museums and what have you but they play out differently. Sometimes you'll see a piece of mexican art or culture in a british or french museum and the mexican government is asking for it to give it back (that was just a random example, I don't feel like googling for a concrete one). Just because there's a lot of people interested in seeing it displayed in a specific area, does not mean there won't be other parties with a better claim and interested in having it displayed somewhere else... where it might be even lucrative for them. I wouldn't be surprised if the legal messes that come out of things like these were similar or worse to the one System Shock 2 is in.
The different parties involved in the creation of a game may find themselves in a tug of war of economic interests, regardless of how big a cult following the product has. In fact, it's
because the product still has a cult following that all the parties are interested in being the one with the rights to sell it. If the product didn't have selling potential, no one would give a damn. You may think that some old games should be exempt from all the corporate hassle because of their cultural status, but not even cultural or artistic icons are exempt of said hassles. Usually, the pieces of art you can enjoy at your leisure have their legal status already settled.
There's always been a lot of money, even power, behind art. If you have something that awes and impresses everyone with it's artistic value, you'll have people wanting to see it (or in the case of games, wanting to play it) and as long as there's people making an effort to witness/play your piece of art, there will always be people trying to make a buck out of it.
So, games are a business, just like art.