Denezan: I dont know how many times I must say this but I shall say it again so you can grasp it. It is a *MODIFICATION* of the original game. It is a mod. A fan game is a *MODIFICATION* of an original game, with a fan made spin on it. Regardless if you make a new game out of it, or if you spruce up the content available, it is STILL modified. /sigh
Unreal Tournament 2 is a competitive multiplayer science fiction themed FPS where the players fight each other to the death in a futuristic sport. It is made with the Unreal 2 engine.
Killing Floor is co-op survival horror FPS where you must contain an outbreak of monstrous specimens from causing any further murder and mayhem. It is made as a modification to the Unreal 2 engine.
None of the story, characters, weapons, items or levels of Killing Floor are in any shape or form are taken, inspired by or copied from Unreal Tournament 2. This makes Killing Floor a mod.
Half-life is a single Player FPS made in the GoldSrc engine where you play the role of Gordon Freeman, a scientist who must escape from the Black Mesa facility when an experiment goes terribly wrong and monstrous aliens starting invading.
Black Mesa (Previously known as Black Mesa:Source) is a single Player FPS made in the Source engine where you play the role of Gordon Freeman, a scientist who must escape from the Black Mesa facility when an experiment goes terribly wrong and monstrous aliens starting invading.
All of the story, characters, weapons, items and levels of Black Mesa are entirely taken, inspired by and copied from Half-Life. This is why Black Mesa is a fan game.
Both games are made using engines that the developers have specifically designed to be used for modification by the public. If Epic Games all of a sudden said "Hey! Killing Floor is in violation of our IP. Remove it from your servers or we will take legal action." I imagine they would have no legal right to do so. If Valve said the exact same thing about Black Mesa, I would imagine they would very much have every legal right to do so.