Elmofongo: Speaking of Japanese games. Why is everyone saying console gaming in Japan is declining because of Mobile gaming and is saying that Final Fantasy XV (and only XV) will either save it or doom it?
Out of all japanese games why FFXV? Completely ignoring everything else?
My sources:
http://gamerant.com/final-fantasy-15-end-console-gaming-japan/
Because they're being dumb. That's all there is to it. It's a moronic viewpoint. It predicates several things in its very assumption that at the outset are either dubious or not true:
1) It assumes that the industry always revolved around home consoles, which is hilariously wrong. The early 80s until around 1987 focused on PCs and arcades. Arcades were still a much bigger force than consoles for a little while after that. The whole "home consoles are the center of the Japanese gaming industry" is a myth created from their dominance in a certain part of 90s, specifically 91 to around 98.
After 1998, with the increasing popularity of mobile phone technology and Pokemon/Digimon/Yu-Gi-Oh branding, Japan steadily became a much more mobile-focused industry. This switch happened in the early 2000s, as early as 2002. People in other countries really only noticed it when it spread to the titles they cared about, but it was huge in Japan. We are again witnessing a change in Japan's market right now that is actually pointing to an interesting new direction no one in the West is yet talking about, but you don't hear anyone mention that.
2) There is another assumption that console gaming is what their audience in these English-speaking countries wants that completely ignores what we, the Japanese people would like to play. Included in this assumption is an unspoken rule that the entire world should cater to the whims of Americans, because fuck yeah America. It's really insulting and something of a holdover of the vestiges of the Orientalism, where the Occidental world dictates to the other side what it should be and do, wholly unconcerned with the desires of the people they are talking about. There is an assumption that approval from other countries should be the holy grail for Japanese developers, which is an unbelievably tasteless opinion.
3) It assumes that the big, gigantic, bombastic kind of console epic with explosions and hype trailers is the best kind of gaming possible. I don't think I have to point out to this audience how bad that assumption is. It completely ignores all the creative and well-made more modestly presented RPG design that happens in other spaces among Japanese developers.
4) It incorrectly measures Japan's impact on video game pop culture. While Nintendo and Sega were/are certain heavyweights, their (the people who write these articles) favorite games like Lunar, Castlevania, Ridge Racer, Phantasy Star were NEVER that popular in other countries or around the world in the first place and have kept similar sales numbers throughout their franchise lives. The scale of sales in America for console games simply went up and past the scale Japan was producing. When you look at the scale and scope of America compared to Japan, this is a not a revelation to anyone intelligent. It was bound to happen. Those old franchises are important to people who grew up in that era, but were not ever as popular as they perceived them to be, especially in some parts of Europe.
5) Another assumption is that gaming development breaks down into Japan vs. The West. Do I even need to expand on how unfair this is to unique and rich game development cultures in France, Germany, Poland, etc. that they get to be mashed in with the Americans, Canadians and British simply just because? Aren't there people on this very forum who get frustrated that their country is often not treated as a real and distinct market on its own?
6) The last assumption is that Final Fantasy is the be-all, end-all of Japanese RPGs, which has always been and will always be eye-roll worthy. It completely ignores that it fluctuates between games as diverse as Pokemon, Monster Hunter, Tales Of, Shin Megami Tensei, SaGa, Dragon Quest, Puzzles vs. Dragons, Yu-Gi-Oh. There has not been one consistent sales king, but an ebb and flow of important titles that capture the public imagination and push forward in different directions with a rising tide of other smaller works that prove influential as well.
7) As a bonus, Nintendo is always ignored as "beside the point" in these writings, when they're one of the only real sources of where Japanese gaming is going that remain steady throughout all the many disruptions in the business.
So long story short, writers who aren't really writers, as in the great measure of writing as a means to approach the truth, write these things. They're just internet ramblers who wound up in positions to get paid for their nonsensical, incorrect farce of idea farts.
snowkatt: i hate random encounters
its infuriating that i cant take 2 steps with out being hit by 3 enemies
and i hate grinding too its dull boring monotonous and just a means to aritificially pad the length of a game
Newsflash: 95% of Japanese RPGs have not required any grinding since Dragon Quest IV and Final Fantasy IV provided design models to get rid of it back in the early, early 90s. If you're grinding in games after that, you're most likely doing it wrong.
You don't even have to grind in games where some players are infamous for their grinding exploits, such as Disgaea or Etrian Odyssey. There hasn't been a major RPG in about two decades that hasn't had some other mechanic substituted for it. If you're not taking advantage of the game as it was designed and simply do it because you think that's what is expected of you, that's on you, not on the designers.