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I just noticed today that F.E.A.R. 2 on GamersGate doesn't use Steam, but it does use SecuROM. Since there are a ton of different levels of SecuROM, I was wondering if anyone had the game to enlighten me. Does it require an Internet connection? Is there an activation/installation limit? If it just uses it for copy protection, and there are actually no restrictions (like the Penumbra collection of games), then I'd love to grab it, but I can't find the answer anywhere.
Yeah I wondered about this before myself but never bothered to ask. Would be cool to know.

That said it would have to be a few bucks or less for me to buy the game again just for that reason.
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pedrovay2003: I just noticed today that F.E.A.R. 2 on GamersGate doesn't use Steam, but it does use SecuROM. Since there are a ton of different levels of SecuROM, I was wondering if anyone had the game to enlighten me. Does it require an Internet connection? Is there an activation/installation limit? If it just uses it for copy protection, and there are actually no restrictions (like the Penumbra collection of games), then I'd love to grab it, but I can't find the answer anywhere.
I have fear 2 from there.. It's a good game and didn't give me any problems. If I remember correctly, it just asked serial. Fear one is still the best as a game.
I don't have it from GamersGate, but I did grab it from GFWL and it also doesn't need Steam. All I needed was its serial.

As far as your question about limits, you'd have to email GamersGate for that one. For GFWL, it was something like 5 activations per month that would reset itself...don't know if GamersGate has a similar way of doing it or what. Usually they'd post that kind of information (if there was a hard limit).
Vote for the games on the wishlist:

+ [url=http://www.gog.com/en/wishlist/games/fear_extraction_point]Extraction Point + Perseus Mandate
F.E.A.R. 2: Project Origin + Reborn
F.E.A.R. 3
Please don't vote for Reborn.

Edit: vvv Don't listen to this man.
Post edited October 30, 2012 by doccarnby
Please vote for Reborn.
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Barry_Woodward: Vote for the games on the wishlist:

...
F.E.A.R. 2: Project Origin + Reborn
F.E.A.R. 3
I refuse to vote for bringing the average quality of gog releases further down.
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Fuzzyfireball: Please vote for Reborn.
I am reborn.. Also such.
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grviper: I refuse to vote for bringing the average quality of gog releases further down.
I liked both FEAR sequels actually. Not as good as the original, no, but better than most other shooters released now-a-days. Also FEAR 3's second character was really fun to play as.
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grviper: I refuse to vote for bringing the average quality of gog releases further down.
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StingingVelvet: I liked both FEAR sequels actually. Not as good as the original, no, but better than most other shooters released now-a-days. Also FEAR 3's second character was really fun to play as.
Yeah, me too. I loved all of them except for 3's last Interval. And Reborn, God that was an awful DLC.
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doccarnby: Yeah, me too. I loved all of them except for 3's last Interval. And Reborn, God that was an awful DLC.
Oh God, I forgot about FEAR 3's ending. That was the biggest pile of shit. Also the endless notifications for achievements and leaderboards you couldn't turn the fuck off.

All in all though compared to something like Call of Duty it was a freakin' masterpiece.
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doccarnby: Yeah, me too. I loved all of them except for 3's last Interval. And Reborn, God that was an awful DLC.
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StingingVelvet: Oh God, I forgot about FEAR 3's ending. That was the biggest pile of shit. Also the endless notifications for achievements and leaderboards you couldn't turn the fuck off.

All in all though compared to something like Call of Duty it was a freakin' masterpiece.
Steve Niles just can't end a story. :(
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StingingVelvet: All in all though compared to something like Call of Duty it was a freakin' masterpiece.
Half of the F3 levels felt like they took place literally next door to MW2 levels. Especially the suburbs... The suburbs, where at one point a waist-high wooden fence prevents you from running away from a squad and a power armor. There's a gate in the fence, but it's magic - it opens only after you wipe out the enemies.
I also chuckled at the way Fettel was invisible to the characters in cutscenes and could phase through solid matter, but in gameplay everyone fired at him, while he had to look for ways around iron bars. Can these guys keep their own universe consistent for at least an hour? Could they ask John Carpenter, who apparently "narrated" the game?
Oh, and the fucking wall-spawning troopers. Great game design: stick the player in a set of fridge-sized rooms and have guys with armor up the ass pop out of walls to shoot you.
Funny detail - in the demo of F.3.A.R., they dragged into one expo, Alma was actually able to rip you out of the power suit into her dream world. Never happened to me once in the full playthrough, so yet again the mech action had no relation to the rest of the game.

The third annoyed me even more than the second, because they completely buried the original AI and filled the game with randomly spawning generic brainless monster dogs, zombies and infinite spawners-Phasecasters. The graphics were often a mess, too: blur, bloom, wound effects, muzzle flashes, plot telepathy static, smoke, Fettel's hunger - you just can't see shit, when all that is going off at the same time.
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grviper: Valid Complaints
John Carpenter directed the cutscenes, Steve Niles wrote.

I don't ever remember being completely blinded by screen effects, but maybe that's just me. As I said, my only real complaint was with Steve Niles being unable to end a story to save his life.

And besides, it's a masterpiece compared to Reborn.