Posted January 20, 2013
I sure am. I kinda was of this one too but running as long as it did sure helped.
Let me explain: It is budgets in particular that terrify me. I felt for a long time that this generation wasn't as good as the last one not due to nostalgia (promise), but due to not having as many good games because of the very quantifiable fact of simply not having as many games in general.
With the shiny new HD graphics there came a need to squeeze every last ounce of fidelity possible, that cost money which in turn made releases rarer. Instead of making two games for 10 million dollars now companies made only one. Maybe you guys don't remember, but when I first bought my first next-gen console in 2008 (my pc was rubbish) and was anxious to play these new games I could only find a handful of high profile ones.
The biggest example I find is Atlus. Persona 3 is my favorite game of all time. They released several games a year for the PS2 but, despite this generation being around for 7 years now, they've only released a SINGLE game
Now that problem isn't as big, devs found ways around it, they got used to the Unreal Engine, etc. Of course that might have come at the price of new IPs, what easier way to cut costs than reuse your previous engine and assets? Still, I'm glad for it, sequels or not there are a lot more exciting releases now.
The matter is: with a new generation won't budgets skyrocket even more? Sure new tech is great but who will be able to make use of it? An even smaller number of companies than now will be the only ones with the money for the AAA releases. What will happen with the smaller developers? Probably be forced to stake their entire future on a single game or move on to mobile platforms.
TL;DR: New tech. Bigger budgets. Less games. I don't want it. Why do you?
Let me explain: It is budgets in particular that terrify me. I felt for a long time that this generation wasn't as good as the last one not due to nostalgia (promise), but due to not having as many good games because of the very quantifiable fact of simply not having as many games in general.
With the shiny new HD graphics there came a need to squeeze every last ounce of fidelity possible, that cost money which in turn made releases rarer. Instead of making two games for 10 million dollars now companies made only one. Maybe you guys don't remember, but when I first bought my first next-gen console in 2008 (my pc was rubbish) and was anxious to play these new games I could only find a handful of high profile ones.
The biggest example I find is Atlus. Persona 3 is my favorite game of all time. They released several games a year for the PS2 but, despite this generation being around for 7 years now, they've only released a SINGLE game
Now that problem isn't as big, devs found ways around it, they got used to the Unreal Engine, etc. Of course that might have come at the price of new IPs, what easier way to cut costs than reuse your previous engine and assets? Still, I'm glad for it, sequels or not there are a lot more exciting releases now.
The matter is: with a new generation won't budgets skyrocket even more? Sure new tech is great but who will be able to make use of it? An even smaller number of companies than now will be the only ones with the money for the AAA releases. What will happen with the smaller developers? Probably be forced to stake their entire future on a single game or move on to mobile platforms.
TL;DR: New tech. Bigger budgets. Less games. I don't want it. Why do you?