Posted November 30, 2012
I subscribed to PC Gamer magazine during the mid and late 90s. As a kid it was the most exciting time of the month to receive the new issue, flip through all the articles and reviews, but most importantly see what demos came on the demo disc.
I always loved playing demos. These days there don't seem to be as many demos, which is a shame. I think if more people could try games before committing to a purchase, there would potentially be less piracy. Not definitely, but potentially.
In the older days it felt like it was strange for a game to NOT have a demo. These days having a demo is rare for major releases. However, indies tend to more frequently use demos to attract people to products they might not otherwise be interested to play.
I still have all my old demo discs in a closet. Just being able to try 10-15 games each month felt like a complete experience within itself. But I understand that with digital purchases relying a bit more on impulse, developers probably want people to pull the trigger and not have any opportunity to wait. Up until the 2000s, buying a game was like a multi-step process:
- read about games in a magazine
- play demos
- find out when the games are released
- wait and save up money
- choose which game you want most, beg parents
- buy the game at a store when it comes out
Now, it's
- buy game on impulse during sale.
Not better or worse by any means, just different. But I sure do miss being able to try more games with demos. It's not a terrible thing we have fewer demos these days. Anyway, my nostalgic rant is done! Thanks for reading.
:)
I always loved playing demos. These days there don't seem to be as many demos, which is a shame. I think if more people could try games before committing to a purchase, there would potentially be less piracy. Not definitely, but potentially.
In the older days it felt like it was strange for a game to NOT have a demo. These days having a demo is rare for major releases. However, indies tend to more frequently use demos to attract people to products they might not otherwise be interested to play.
I still have all my old demo discs in a closet. Just being able to try 10-15 games each month felt like a complete experience within itself. But I understand that with digital purchases relying a bit more on impulse, developers probably want people to pull the trigger and not have any opportunity to wait. Up until the 2000s, buying a game was like a multi-step process:
- read about games in a magazine
- play demos
- find out when the games are released
- wait and save up money
- choose which game you want most, beg parents
- buy the game at a store when it comes out
Now, it's
- buy game on impulse during sale.
Not better or worse by any means, just different. But I sure do miss being able to try more games with demos. It's not a terrible thing we have fewer demos these days. Anyway, my nostalgic rant is done! Thanks for reading.
:)