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So close -- 13.8k / 15k! What a pity.
http://www.kickstarter.com/projects/879484120/antharion
Post edited November 17, 2012 by lowyhong
Really disappointing; I feel bad for the creator.
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lowyhong: So close -- 13.8k / 15k! What a pity.
I'm sure it's close enough to keep the project alive. I'm not worried.
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lowyhong: So close -- 13.8k / 15k! What a pity.
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Cambrey: I'm sure it's close enough to keep the project alive. I'm not worried.
Looks like they're relaunching. Nice.
http://www.rpgwatch.com/forums/showthread.php?t=18660
I guess they lacked more updates, especially in the last two weeks, when the campaign almost stagnated
Auch, 92% of the goal. That's to show, that not all projects manage to get the intial backers go haywire and throw in huge chunks of money if the project is in danger of falling under.
It's back:
http://www.kickstarter.com/projects/879484120/antharion-an-old-school-rpg/
Hey guys. 78% funded in under 3 days!

We did a graphical overhaul in-between campaigns; shrinking heads, adding women and generally refining the look of everything. Check out the 3 new videos on our new Kickstarter page.
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Post edited December 03, 2012 by ajrs84
Just saw the latest video on character creation, and the combat video on the front page which I'd missed. Looks cool, and I like the music in the latter.
Well, I finally caved in and pledged to this. Good luck y'all.
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Aaron86: Well, I finally caved in and pledged to this. Good luck y'all.
Thanks a lot guys for your support! GoG has been very good to us. Currently we're working on stretch goals and will get them out to you guys asap.
Love the look of the game, you can tell the elder scrolls influence from the freedom, decisions, faction and even the "khajiit" race ;) by the way that's not a bad thing

Another positive thing is the variety of enemies, I hate fighting the same enemies again and again so that's a thumbs up from me.

Looking at the character creation video would I be right in saying that every class has a potential of using magic?
Post edited December 04, 2012 by McDon
I feel exactly the same way about enemies, that really kills some games for me.

Any character can use magic, though their abilities to do so will be limited by the amount of points they have invested in the respective magic school's corresponding skill (plus how mach mana they have which is mainly derived from Intelligence).
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McDon: Another positive thing is the variety of enemies, I hate fighting the same enemies again and again so that's a thumbs up from me.
I second this. As much as I hate raging about modern games, I do notice a lack of enemy variety compared to games in the past.

About the character creation video. It looked like you set your character's stats by selecting from selecting from a pool of predefined sets. Is this an accurate description of initial character creation?

Also, will we be able to import or mod in our own portraits and character graphics? :3
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McDon: Another positive thing is the variety of enemies, I hate fighting the same enemies again and again so that's a thumbs up from me.
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Aaron86: I second this. As much as I hate raging about modern games, I do notice a lack of enemy variety compared to games in the past.

About the character creation video. It looked like you set your character's stats by selecting from selecting from a pool of predefined sets. Is this an accurate description of initial character creation?

Also, will we be able to import or mod in our own portraits and character graphics? :3
So Antharion is basically classless, you can choose from pre-fab class templates or just choose custom and create your own.

As for the heads, that's a really great idea! I'm definitely going to look into doing that, thanks!.

Oh, and we just released our stretch goals via an update.
Post edited December 04, 2012 by ajrs84