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And yet another new update:

Update #11

...Basically shows off some recent content including a new interface skin, 3 new monsters and a great sounding combat track.
Post edited December 22, 2012 by ajrs84
New interface skin looks good :)
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lowyhong: New interface skin looks good :)
Thanks! It's a work in progress still as is the whole project.
4 days left in the campaign and we just released a new video update.

Happy New Years!
Looks good to me. Will buy when it's finished.
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lowyhong: Bummer to hear about the iPad version. I would have liked to see the team focusing on a PC and Mac version first. Nonetheless based off the gameplay shown in the trailer, you guys seem to know what you're doing, so props for that. All the best!
Smart move on their part to go with the ipad first. Almost 500K apps are already available for it, with dozens, if not more coming every day. Face it, the game graphics are imho, only functionable at best.

Edit: After watching all of the updates for this upcoming game, I'll say that the graphics have greatly improved, and the lighting looks fantastic. This is what happens when you see the original promo video.

GOG version would be kool when it becomes available.
Post edited January 01, 2013 by oldschool
Antharion has been evolving rapidly over the last several months and should continue to do so until final release.


http://www.kickstarter.com/projects/879484120/antharion-an-old-school-rpg
48 hours left and we just did an update showing the evolution of Antharion.

http://www.kickstarter.com/projects/879484120/antharion-an-old-school-rpg/posts/380098
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ajrs84: 48 hours left and we just did an update showing the evolution of Antharion.

http://www.kickstarter.com/projects/879484120/antharion-an-old-school-rpg/posts/380098
Since it's 2013 and your game is funded, Is there any news on bringing this over to gog.com?
I just backed this. I really hope there will be an option to turn off that walking sound, because that is going to grate on my ears.
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stressthesky: I just backed this. I really hope there will be an option to turn off that walking sound, because that is going to grate on my ears.
Thanks for your support! And don't worry, those sounds are just placeholders. We're still pre-alpha keep in mind. And yes, you'll be able to toggle sound effects independently of music.
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stressthesky: I just backed this. I really hope there will be an option to turn off that walking sound, because that is going to grate on my ears.
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ajrs84: Thanks for your support! And don't worry, those sounds are just placeholders. We're still pre-alpha keep in mind. And yes, you'll be able to toggle sound effects independently of music.
Very nice. You seem to be on top of things, so best of luck to you :) look forward to playing the game.
I saw your post about the magic schools. Are you doing anything to make sure each spell is always useful? I'm asking especially for the status effect spells like fear and silence, which in most games don't work on any monsters save for the ones that are too little a threat to actually need a status effect.

I assume the "Last Stand" spell is only practical when you have access to some resurrection. Are there any penalties for a character that dies repeatedly?
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Aaron86: I saw your post about the magic schools. Are you doing anything to make sure each spell is always useful? I'm asking especially for the status effect spells like fear and silence, which in most games don't work on any monsters save for the ones that are too little a threat to actually need a status effect.

I assume the "Last Stand" spell is only practical when you have access to some resurrection. Are there any penalties for a character that dies repeatedly?
You bring up some very important points...

Spells - I can say generally that spell balance is extremely important to us and we're doing everything possible to balance Antharion's magic system. I know exactly what you mean with regard to stuff like Fear and Silence and I can assure you that this will not be the case in Antharion. Immunities will be fairly rare, so a spell's effectiveness usually comes down to the difference between the target's magical resistance and the caster's spell school skill level. Powerful spells only balance out if they have a proportionally high mana cost. In the case of Last Stand, trying to spam it wouldn't work because of its prohibitively high mana cost.

The death penalty - For a game where death is infrequent, it makes sense to implement a tough punishment like forcing your party to walk back to town for a rez. Other games however will push your entire party to the edge every battle, in which case death of one or two characters is fairly common and frequent. In the ladder case, instituting 'a walk back to town for a rez' punishment would be a gigantic annoyance not really a punishment. Antharion leans more towards the ladder type of game, but we're still considering how to handle a total party wipe, there should be some penalty especially if saves during battle aren't permitted.
The more I listen to it, the more the "plo-plop, plo-plop, plo-plop" walking sound is starting to grow on me ;P...