xxspe: Hey guys,
I'm the producer at Seaven Studio who did Ethan: Meteor Hunter. I just wanted to thank you for your honest feedback, that's what make us move forward. We'll hopefully have enough money to make a second game, learning from these mistakes.
Thanks again! And feel free to ask me any questions :)
First of all, welcome to the GOG forums!
Secondly, even though I'm sorry for my somewhat harsh words, I still stand by everything I said before. Yesterday GOG released
Teslagrad and I immediately thought "now, if only the guys at Seaven learnt something from this!" Well, obviously, only time will tell how Teslagrad does, sales-wise, but just by looking at it in motion, as an indie puzzle platformer fan, I *know* I will eventually buy it. It has a charm and particular aesthetic that Ethan: Meteor Hunter, simply put, lacks entirely.
To me, the major issue is the poor animation of the main character, like I said in my previous post, especially in-game. If you forgive the pun, Ethan severely lacks 'ethos', i.e., character. He's very poorly animated and doesn't feel fluid at all, from what I've seen in screenshots and gameplay videos. Even in the video you posted on your post-mortem, comparing the prototype with the final version of the game, to be honest, I didn't notice that much of a difference. Ethan may look 'cool' in whatever concept you had internally at Seaven, but that didn't transpire in the end.
I'm not saying you should quit puzzle platformers, but if you're entering that genre, you absolutely need to make sure what you're offering is unique and superbly made. Ethan is far from platforming perfection, from what I've seen. I mentioned Guacamelee! before and I'll do it once again: their "twist" is that 1) you turn into a chicken (that's right, a freaking CHICKEN!) to access small spaces you otherwise couldn't; 2) you manipulate dimension changing *at will* and this is seamlessly integrated into the gameplay, with no pause, no time freezing, no nothing. Ethan relies on that telekinetic twist that, in all honesty, feels gimmicky and game-pace breaking. Guacamelee! is hard but it never gets frustrating because it is lots of fun, has a great, unusual art style, superb soundtrack and charismatic characters, plus, it plays like a charm. Ethan doesn't seem to have any of those.
I wish you the best of luck in your future projects, and here's to hoping Ethan: Meteor Hunter does a bit better than what it's been doing, proving your post-mortem to be premature. Again, I'm sorry if I came off as harsh, but it's just my two cents as a puzzle platformer fan.