In all honesty, I didn't -- and won't -- buy this game because I find it to be largely uninspired from what I saw in trailers and screenshots.
I'm probably one of the 40 or 50 people here on GOG that actually likes them releasing contemporary indie gems alongside the classics, and I particularly enjoy platformers and puzzle platformers, so I would have been the perfect target audience for Ethan: Meteor Hunter. Unfortunately, I do find the game lacks soul and character. It's obvious I feel bad for thinking this way, especially since reading the devs' post-mortem of their game, but it is, nonetheless, the way I feel: this game is ugly and uninspired. They complained about people not wanting games with gameplay value over graphics, but I think they are missing the point: better graphics, in an indie developed and published platformer, don't necessarily mean high-end AAA studio graphics. Guacamelee!, for instance, even looks like a flash game, sometimes, and that doesn't mean it isn't great. The art style is unique and even if the game was bad -- which it most certainly isn't -- the art alone would have sold it, something which can't be said about Ethan.
I feel bad for them, but unfortunately these things aren't all science and logistics and statistics. This is not to say they didn't put their hearts in it, I believe they did, but unfortunately they relied too much on their own idea of the market and what they could do to benefit from it, and ended up releasing a mediocre looking game that hardly resonates even with fans of indie puzzle platformer games such as myself. I'm glad they didn't go with the overused pixel-approach, but the game has no distinctive features whatsoever to distinguish itself from the multitude of platformers out there. Also, Ethan himself doesn't look cool or anything like that, especially in-game... he looks awkwardly animated and stiff, I don't want to play with such a character in a game that should be about speed, agility and "finesse".
Post edited December 13, 2013 by groze