All right, let’s begin.
Spoiler warning for anybody who haven't played the game yet.
Possible spoilers for Earthworm Jim, Superfrog, Oddworld and Another World.
Also, sorry if I sound too harsh at places, it wasn’t my intention. Mind you, I haven’t finished the game yet.
Story. Call me biased. Tell me story is not what puzzle platformers are about. It's all true. Still, I don't like the story. Or maybe I don't understand it, after seeing only the beginning (but, you know, they say that the first impression is what matters). Let me tell you what I got:
There are two rats being neighbours. One unnamed rat drops his garbage into Ethan's bin. Ethan rushes to beat the living crap out of his neighbour. While they try to beat the living crap out of each other, a meteor strikes wrecking Ethan's property and giving him
superpowers. Ethan quickly beats his rival and waves his hand at the Moon, like he decided to beat the living crap out of it as well. The game begins.
Why it doesn't work for me:
- I don't care about a conflict over a garbage can, and that's the intro's main feature :).
- I like puzzle games. In those, the characters usually use their wits to defeat the enemy. What does Ethan do? He rushes with his fists ready. No sneaky approach, no witty approach, no diplomatic approach, only Ethan's fists of fury :)
- All I know about Ethan after watching the intro is that he's a violent person living in some anarchy state where everything is decided by physical strength.
Character. Let me introduce my old time pals:
Earthworm Jim,
, [url=http://www.gog.com/game/oddworld_abes_oddysee]Abe and
Lester Knight. What do they have in common with Ethan? Two of those guys are small animals, just like Ethan. The other two solve puzzles and dodge dangers, just like Ethan. I like them. I was - and I still am - thrilled to go on adventure with them. Why, you ask. Well, every one of them has his own reason to glue me to the monitor:
Superfrog:
- Just look at him (the old, in-game one - he's kind of ruined in the HD remake). He's friggin' cute. He goes 'ribbit' like a frog, he's so happy when I beat a level and so helpless when I drop him on a spike by accident. And look at the way he runs. And look at his 'enemies'. And at the trees smiling at him. He just cheers me up.
- Why is he a frog? Because he was turned into one. Yeap, he has a backstory. Childish one, but I don't feel like questioning it. I have my motivation to move my frog forward.
Earthworm Jim:
- He's wacky. He's cheesy. He's funny. He does stupid things when I leave him for a while. He
mocks the genre and videogaming in general. He mocks something I hold dear,
storytelling in games. It's the lowest kind of humor, yet - it works and it's hillarious.
(- another thing worth mentioning: the game really does miracles in terms of mechanics: classic platforming, racing, River Ride clone, weird quiz, swimming, escort missions and more; playing EWJ 1 and 2 be ready for surprises at every corner)
- Why is Jim an earthworm? He uses his body as a whip. There are segments where you simply play an earthworm, unarmed and only able to jump by using his body as a spring. His main enemy is a crow. Sometimes he's attacked by normal crows who try to get him out of his suit and eat him. So, Jim being an earthworm is fully integrated into the world.
Abe:
- He’s an escaped slave. You just feel for him and his people.
- Why is Abe a Mudokon (that is, green humanoid alien)? Because the plot is built around racial conflict. And, as a Mudokon Abe has psychic abilities that help him in his quest. So, once again, character’s identity is important for the game.
Lester:
- He’s a guy who got himself trapped in another dimension. You have two motivations to go forward: one is that you want to help Lester escape this rough place and another – you want to explore another dimension’s culture, architecture, social norms (for as much as you can as a fugitive).
(- Lester is a guy, so his identity is nothing special here; still – it deals with ‘stranger in a strange place, alienation and interdimensional friendship).
Now, let’s look at Ethan.
That’s him Once again, it can me only me, but it makes me think: What a smug bastard. He’s not as wacky as Jim, not as cheerful as Superfrog and not as sympathetic as Abe or Lester.
And one more thing. Why is he a rat? All those guys above have to be who they are for the game (plot, mechanic, doesn’t matter) to work. Ethan being a rat is kind of… random. For what I’ve seen so far, he doesn’t express any typical rat traits.
Graphics: I like this industrial feel. I like that you went for something else than pixelart. Some backstory for that place would be nice (Ethan runs into a forest and the game begins in a factory), but no complains here. Not as captivating and eerie as
this but still nice.
Puzzle: Once again, nothing to complain. Not too easy, not too hard; nice and functional mechanics. Not unique or special, but fun.
Overall: I like and support indie games, because they can go where no AAA developer dares to go. In terms of
, [url= http://www.gog.com/game/papers_please]gameplay mechanics or
genre blending. I want something fresh, and Ethan, in terms of gameplay, is a solid puzzle platformer. One of many.
Playing it safe is the way of AAA devs and publishers. They have enough resources to sell their mediocre products as something special. Playing it safe as an indie dev, you are on the way to damnation in the hell of mediocrity.