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aaaand it's bundled. A month or 2 after release, it's for sale for 50 cents.

I can only be sorry to see that, TBH. Devs must have been in desperate need of money, I personally would have waited until it's first sale was over at least.
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P1na: I can only be sorry to see that, TBH. Devs must have been in desperate need of money, I personally would have waited until it's first sale was over at least.
Same here.
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cannard:
Is it bad that I really liked Tresspasser?
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P1na: I can only be sorry to see that, TBH. Devs must have been in desperate need of money, I personally would have waited until it's first sale was over at least.
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xxspe: Same here.
but good luck in the bundle anyway. If anything else, something is better than nothing. I hope you manage to get something out of it...
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tinyE: This would have worked so much better:
Jordy Verrill: Meteor Hunter
Indeed, a Stephen King based platformer starring Stephen King based on a story by Stephen King with situations and dialog written by Stephen King, and if you finish the game, you can run through it a second time with commentary by Stephen King. In the extras, a soundtrack featuring music by The Rock Bottom Remainders with guitarist Stephen King, as well as a special AC/DC track with guest rhythm guitarist Stephen King, as well as a special e-book story adaptation of the Jordy Verrill story written by Stephen King. If you are one of the first hundred to order the game, you can get a physical copy signed by Stephen King.

While I'm not that interested in Ethan- I would definitely buy the Jordy Verrill game.
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xxspe: snip
I'm kinda late for the party but I was thinking a lot about platformer games so I decided to share my conclusions. I think that a good way for a platformer game to stand out is to have a strong replayability value. It seems that Ethan is lacking in that respect. Not only Ethan, most of platformers games are the same. Don't get me wrong, it doesn't mean that those games are bad, far from that! Superfrog, UnEpic, La Mulana, Escape Goat, VVVVVV, The Adventures of Shuggy (just to name a few) - I had a blast playing them but I doubt I'll come back to them earlier than in a few years (seriously!), if ever. If I'm in a mood to play a specific platformer game (arcade, puzzle, metroidvania, …) I'll simply pick a game that I've not finished yet. The market, as it was mentioned several times, is oversaturated after all. There are, however, a few platformer games that I keep coming back to:

Rogue Legacy - mostly because of its awesome heir system. There are many classes and the winning strategy is significantly different for each of them. Traits enhance the diversity even further, even though some of them are cosmetic. There are 507 upgrades you can buy for your characters + 45 pieces of equipments and 55 runes (11 unique) and and it takes a LOT of time to get them all. And they are important too! At the beginning even the first boss may smash you within seconds. Upgrade your character a bit and it will die in a few hits. To keep it short: dying is extremely original in Rogue Legacy. It doesn't really punish you. It changes the gameplay by picking a new, different heir and allowing you to upgrade your heroes. On top of that there is an elaborate New Game + mode. Every time you beat the game it becomes more and more difficult. I admit, later NG+ options are not perfectly balanced but still fun to play.

Spelunky - three words: amazing level generator. It just keeps me playing and playing. Every time the game will be different. You may be lucky and get powerful equipment early. You may be... less lucky and and die after five seconds. But what's important to emphasize: the level generator is not only random but pretty smart too! You can finish every level WITHOUT using any equipment! There is a clear (but still dangerous!) and easy to follow path between entrance and exit. But usually you don't want to reach the exit ASAP - you should take your time exploring. I love this aspect of the game because, as I said, is done intelligently - it's a pleasure to explore those areas, looking for gold, jewels and secrets.

Flashback - because of its story. The game is well known so I'll skip the details. I may also mentioned that recently The Swapper joined this group.

In the end I'd like to mention that in most cases level editor, several game modes (just like you have in Ethan: time attack, fragment collection etc.) doesn't mean much for me. I guess that there are some people who like them but I doubt those features alone may significantly increase replayability value. So you rather need a well done New Game+ system (many NG+ were just lame!), an intelligent way to ensure gameplay diversity, a lot of freedom in building the main hero and a good story.

I hope it helps! Good luck with your next game!
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Ghorpm: I may also mentioned that recently The Swapper joined this group.
Thanks for recommending me this one! I haven't had time to dwell to deep into the game, but I like what I've seen so far :)
We got greenlit \o/ and also working on what's next, would you guys be interested to have a preview look at our trailer/screenshots/logo and tell us brutal truth if it's good or not before we publicly release it ?
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xxspe: We got greenlit \o/ and also working on what's next, would you guys be interested to have a preview look at our trailer/screenshots/logo and tell us brutal truth if it's good or not before we publicly release it ?
Sure, I would like to see it! Drop me a PM if you don't want to put it here :)
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xxspe: We got greenlit \o/ and also working on what's next, would you guys be interested to have a preview look at our trailer/screenshots/logo and tell us brutal truth if it's good or not before we publicly release it ?
Definitely.

And congratulations on getting greenlit. It would be very interesting to have a second post mortem now also, after having been in a bundle and if there is any impact on getting greenlit at all (or how much).
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xxspe: We got greenlit \o/ and also working on what's next, would you guys be interested to have a preview look at our trailer/screenshots/logo and tell us brutal truth if it's good or not before we publicly release it ?
Sure, gladly!
Also - I got Ethan and played it a little. Still interested in feedback? :)
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xxspe: That said, as written in our post mortem, we haven't seen so far these languages really driving our sales. Our next game will most probably not have 19 different languages as a consequence... Still have to figure out exactly but so far it doesn't seem that putting the game into finnish or swedish was actually worth it.
In most countries that have a relatively small language as their main one, you'll find that most people know at least 2 languages (the native one, English and possibly one more). As for the Nordic countries, the average person speaks roughly 2.5 languages (number is roughly 10 years old) (though they might not speak all of them super well, they usually speak them well enough to have a basic conversation). People from other small countries usually speak a comparable amount of languages (while people who's native language is a large one generally speak fewer languages. The average native English-speaker speak less than 1.5 languages). So you can probably safely ignore translating to smaller languages, and focus on the big ones, like English, French, German, Russian and so on.
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xxspe: That said, as written in our post mortem, we haven't seen so far these languages really driving our sales. Our next game will most probably not have 19 different languages as a consequence... Still have to figure out exactly but so far it doesn't seem that putting the game into finnish or swedish was actually worth it.
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AFnord: In most countries that have a relatively small language as their main one, you'll find that most people know at least 2 languages (the native one, English and possibly one more). As for the Nordic countries, the average person speaks roughly 2.5 languages (number is roughly 10 years old) (though they might not speak all of them super well, they usually speak them well enough to have a basic conversation). People from other small countries usually speak a comparable amount of languages (while people who's native language is a large one generally speak fewer languages. The average native English-speaker speak less than 1.5 languages). So you can probably safely ignore translating to smaller languages, and focus on the big ones, like English, French, German, Russian and so on.
I would say that with English, French, German, Russian and Mandarin Chinese you do not really need more.
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amok: I would say that with English, French, German, Russian and Mandarin Chinese you do not really need more.
Possibly Italian, Spanish & Portuguese.
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amok: And congratulations on getting greenlit. It would be very interesting to have a second post mortem now also, after having been in a bundle and if there is any impact on getting greenlit at all (or how much).
Yes the bundle had a huge impact on Greenlight votes, basically putting us from #85 to #25! I'd say around +1500 votes out of 10 821 when we got greenlit.

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Novotnus: Also - I got Ethan and played it a little. Still interested in feedback? :)
Yes please!

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amok: I would say that with English, French, German, Russian and Mandarin Chinese you do not really need more.
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AFnord: Possibly Italian, Spanish & Portuguese.
Yeah we're thinking English, French, Italian, German, Spanish, Russian, Polish, Portuguese and Brazilian Portuguese for the next game. Chinese may need too much work on our engine to support the font :/