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Krum369: Judging by the comments in this thread, this move by GOG has "cursed" us all.

Hope GOG can see the risks in this sort of partnerships, not just for partnering with a company that is not all too DRM friendly, but also in losing a little trust with it's consumers. I'd hate to see GOG turn into something else, or face future problems because of these partnerships.

Sure, I might be exaggerating a bit, but I'm sure you can understand considering how fast DRM is growing and how companies hate the DRM-FREE ideology. And let's not forget how many DRM-FREE sites there currently are...

Can you name me any other completely DRM-FREE sites similar to GOG?

I'm sure these *few* worried GOG users have a reason to be worried in the first place.
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Lodium: How does Curse endorse DRM in any form or shape?
Please explain.
By their support of MMOs was the general idea from a few posts (yes I've read most of them which even given my speed took a bit of time to get through. Given most MMOs by nature require a constant connection and a paid subscription to play (well that's changing a bit these days admittedly), it can be argued their DRM is pretty absolute. It's the same reason a lot of us despise Origin in particular (uplay and steam are a lot more relaxed these days), can't play without your game talking home to big brother.
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Krum369: Judging by the comments in this thread, this move by GOG has "cursed" us all.

Hope GOG can see the risks in this sort of partnerships, not just for partnering with a company that is not all too DRM friendly, but also in losing a little trust with it's consumers. I'd hate to see GOG turn into something else, or face future problems because of these partnerships.

Sure, I might be exaggerating a bit, but I'm sure you can understand considering how fast DRM is growing and how companies hate the DRM-FREE ideology. And let's not forget how many DRM-FREE sites there currently are...
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nijuu: Thanks for that :). And hey, you know when theres stuff like this - you just *know* there will be *some* conspiracy talk :P
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Krum369: Can you name me any other completely DRM-FREE sites similar to GOG?

I'm sure these *few* worried GOG users have a reason to be worried in the first place.
Not sure GOG has lost my trust. Its the case of when something like this happens, people will always look at the consequences - both good and bad. On other hand sometimes people need to just look at things at face value and not read between the lines (ive been guilty of it in the past!!). GOG has always been open (as much as possible - more than most companies) about things to its customers.
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G-Doc: snip

This needs to be answered, because I can see where your suspicions are going. No, we are not cross-referencing our user database with anyone. EVER. This was an educated guess at my part. We have 2 million+ unique users per month on average (now more, after our recent giveaway). How many of these 2+ million play games such as WoW or Minecraft? I'd say many. I'm no stranger to Curse.com, as I've done my fair share of Minecraft modding and texturing a few years ago and I know just how large the community for Minecraft alone is there on Curse. Simple statistics dictates, that out of 2+ million of our monthly unique users at least a hundred also subscribes to Curse.com services. Should it be otherwise, I would call it a strange anomaly.

That's guessing. But I can also simply ask someone who knows these things tomorrow at the office just how many bonus codes from the batch handed to Curse.com were redeemed before today's announcement, and see if I were right.
Was re-watching Django Unchained, so read your reply only now.
Just wanted to make something clear - the base of my questions was plain curiosity (exactly because I expect GOG to not cross-reference their user database with anyone), not any sort of suspicions (but now that you mentioned it... nah, just kidding).
What can I say, I'm curious and interested about the business side of things, how the gears turn, etc.

And yes, cross-referencing redeemed bonus codes against existing and new accounts gives you the statistics we're discussing, otherwise it's only guessing, so thanks for clarifying :-)
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Krum369: Hope GOG can see the risks in this sort of partnerships,.
The risks are clear: GOG has a decent chunk of users in the tinfoil hat club and ANYTHING can set them off.*

*I wouldn't want to be in your shoes right now considering what is lurking behind!!!
Post edited January 02, 2014 by Luc2k
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G-Doc: Let's just put this thing straight, here. GOG.com is not for sale. Nor will it be in foreseeable future. There's nothing more to this cross-promotion than it is stated in the news article opening this thread. We're giving away games to Curse.com premium members with the obvious goal of acquiring new users at our part, and sweetening the deal for their paying customers on Curse's. Plain and simple.

It's quite possible you'll be seeing more such offers, with other parties, this year. I sincerely hope you guys won't take it for an omen of upcoming gogmageddon or DRMpocalypse every single time. ;-)
Well that doesn't sound much like a sinister conspiracy spearheaded by shapeshifting reptoids from the Earth's core. Now how am I supposed to get my daily fix of paranoia and personal disgruntlement?

More seriously, though, congrats on your new cross-promotion; I doubt I'll make any use of it myself, but I hope you do well by it.
So...having a company which is not in favor of DRM-Free, finally touching butts with a company which is known mostly for its DRM FREE, means that the first company will rub out on the second company? I don't see that happening. I am pretty sure that GOG knows very well that DRM FREE is the main reason we are here.
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Lodium: How does Curse endorse DRM in any form or shape?
Please explain.
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CeriCat: By their support of MMOs was the general idea from a few posts (yes I've read most of them which even given my speed took a bit of time to get through. Given most MMOs by nature require a constant connection and a paid subscription to play (well that's changing a bit these days admittedly), it can be argued their DRM is pretty absolute. It's the same reason a lot of us despise Origin in particular (uplay and steam are a lot more relaxed these days), can't play without your game talking home to big brother.
Ok, thats fine and well.
But how can you make a typical MMO DRM free, is that even possible?
Even free MMo,s can be taken down by devs for various reasons making all your work go to waste.

If we are not talking Lan or private servers its pretty much impossible i belive.
Actually even Private servers coud be said to have some form of DRM since you have no promises that a private server
you are on regulary will stay up for years unless you host it yourself.

Only way i see that you can kinda avoid this problem is, if you can export your character/data to another server or game.
Note im not talking about Sim City here since that is a Singleplayer game with online features requiring always online connection.
Though there was a hacker that disproved the claim of the need for always online solution.
Post edited January 02, 2014 by Lodium
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Krum369: Can you name me any other completely DRM-FREE sites similar to GOG?

I'm sure these *few* worried GOG users have a reason to be worried in the first place.
Well, DOTEMU is also DRM FREE 100%. MatrixGames is too, kind of. They have serial keys but they are not activation you have to do online, just serial keys of old.
Slitherine from what I understand has moved to DRM-Free too, although they are basically self publishing.
Lastly, Gamersgate, though their DRM-Free offerings is more of a chance depending on the publisher, but if the game is DRM-free, then they keep it that way. Kind of.
What's curse? and why does it say I have to be a premium member to get some games :/ well sarcasm aside I hope this bodes well for you GOG team.
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dirtyharry50: Even after seeing the endless downloader beta go on and on with its own thread full of issues? I admit I haven't looked in there for a while as I never use the thing but it didn't exactly inspire confidence in whoever was developing that thing.

But sure if they can build something that reaches a reliable 1.x release in a reasonable amount of time, maybe a year is reasonable for that if it hasn't been started yet?
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nijuu: Honestly? Ive been using GOGs for a fair while now and i havent had any issues using it *yet*
Same, I have used the GOG downloader on 4 systems (two laptop, two desk) running 3 differing versions of Win and encountered no issues with it (outside of a corrupt file when downloading at a house that's only net access is piped through a cell phone with flickering reception). 90% of the time I get substantially better speeds, like the resume function and find the UI simple but responsive. The only actual complaint I have about it is that you can't select part of the extra content for DL with it, it's all or nothing, but that's relatively minor and doesn't really trouble me.

Yep, off topic post is off topic, but hey sometimes that happens.
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CeriCat: By their support of MMOs was the general idea from a few posts (yes I've read most of them which even given my speed took a bit of time to get through. Given most MMOs by nature require a constant connection and a paid subscription to play (well that's changing a bit these days admittedly), it can be argued their DRM is pretty absolute. It's the same reason a lot of us despise Origin in particular (uplay and steam are a lot more relaxed these days), can't play without your game talking home to big brother.
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Lodium: Ok, thats fine and well.
But how can you make a typical MMO DRM free, is that even possible?
Even free MMo,s can be taken down by devs for various reasons making all your work go to waste.

If we are not talking Lan or private servers its pretty much impossible i belive.
Actually even Private servers coud be said to have some form of DRM since you have no promises that a private server
you are on regulary will stay up for years unless you host it yourself.
What would you say if GOG setup its own game server farm? *hypothetical*
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Navagon: Never has so much been read into so little.
I agree with the sentiment, now if only the statement were also literally true ;)

/at thread topic

I've never heard of curse before, based on what types of service/content they offer I'm not likely to find them useful personally but that does not mean I have any misgivings about the recent/current promo. Some companies try to do/be/provide everything in their field, others have business associations through which they can mutually benefit without coming under one rubric or leadership.

From my understanding of the two entities (an admittedly limited one on the curse side) they have some mild overlap but most important share possible cross over users without any direct competition. That's often as good as it gets in business when searching for a win-win situation and following through on that makes total sense to me.

Would I be pissed if I were suddenly required to use 3rd party software to get my GOG games? Of course I would, let us however be honest here and consider the track record of GOG. Not the gaming Indy as a whole, not other similar services, not sore thumb topics like EA or Steam, just GOG. In the scope of their existence they've not always been perfect (who is?) but they've been on balance very transparent and focused on DRM-free games with solid community interaction. Recent survey's anyone?

I've been burned by more than one company choosing to take the low road, both in and outside of gaming. As such I totally understand why some members here could be concerned as a default position, I tend to be as well generally speaking. In the case of GOG however I think they've earned a bit of latitude, they have the ability to stand on their record here at least to some extent and viewing their choices with the same (rightfully) jaded glasses we view so many other business entities through is a bit unfair at this point. It's rather like having been cheated on by a spouse and then taking it out on the next one because they could in theory to the same thing to you some day.

End of the day, if you have concerns I say by all means voice them, but do so in a courteous and calm manner because not only will you get better results from the company but you'll find more folks are willing to consider the heart of your point rather than react only to the emotional overtones.

my two cents,
Legion
I'll be honest, I'm usually on the anti-naysayer side when it comes to people resisting everything GoG does that doesn't involve old games, but looking at Cruse's site it's easy to see how anybody could be paranoid. I mean seriously, who makes a fixed height website? Very suss, very suss indeed.

EDIT: oh wait, the site just wasn't loading properly. </egg on face>

On a more serious note, looking at what Cursed is I can see why some people might be up in arms, given that it doesn't really seem to meld too well with GoG's reputation for not treating customers like tools. But then, as long as it doesn't have any effect on me or my experience with GoG itself, I can't say I'd have any place to complain.
Post edited January 02, 2014 by himselfe
I notice these guys are actually hosting a wikia for Pillars of Eternity and Wasteland 2
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himselfe: I'll be honest, I'm usually on the anti-naysayer side when it comes to people resisting everything GoG does that doesn't involve old games, but looking at Cruse's site it's easy to see how anybody could be paranoid. I mean seriously, who makes a fixed height website? Very suss, very suss indeed.
Obviously they did :D. And i guess it works for them and makes money for them (whether its good or bad from the customers side is another issue i guess)...and they are supposedly big and growing. ....